Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. My idea for a solution to the Red Line issue. - in Feedback/Requests [original thread]
the redline 'issue' isnt really an isuue. the redline is there to stop spawn campers. the lowest kind of soldier in the galaxy of New Eden.
- by General12912 - at 2014.03.03 22:37:00
|
162. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would love for the Amarr to have a sword , something very flashy and ceremonial looking, low damage compared to the nova knives, but higher range. yea, but this isnt some medieval mmorpg. its a fps mmo.
- by General12912 - at 2014.03.03 22:23:00
|
163. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
guys, no matter what you say, vehicles will never be the same as they originally were. and dont whine about vehicles in the current state. CCP promised they are just going to be tweaked and stuff. just think of the current vehicles as templates.
- by General12912 - at 2014.03.03 22:17:00
|
164. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
Absoliav wrote: I understand your frustration but as I said, this isn't intended to be a redline fix, which is why I pointed out, this isn't going to fix a balance issue that isn't actually the weapon's fault. Pleas stay on topic. then wh...
- by General12912 - at 2014.03.03 22:11:00
|
165. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
LOL he thinks snipers need scanners to spot their foes. aside from logi snipers who can have more than one piece of equipment, most snipers have nanohives as their selection of equipment. anyways, i dont think any scanner the the range most sniper...
- by General12912 - at 2014.03.03 21:59:00
|
166. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
seriously? when will people realise that redlining is easy to combat. most of the the redliners hiding spots are obvious and overused. and if one camps in a spot for too long, they will get spotted and counter-sniped 99% of the time (especially if...
- by General12912 - at 2014.03.03 11:00:00
|
167. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
if you want an FPS that involves mostly infantry combat, go play CoD. i want to fight on a realistic sci-fi battlefield where we have to hide from things like tanks. it makes the game more fun for us in the infantry. i repspect a skilled tanker. i...
- by General12912 - at 2014.03.03 05:40:00
|
168. Clean up the inventory list during fitting - in Feedback/Requests [original thread]
i agree. a tab for each weapon/module/equipment piece, and perhaps even more tabs in each weapon/module/equipment piece for the variation (so in AR's you have a tab for a burst AR, tactical AR, regular AR, Ect for all weapons/equipment applicable)...
- by General12912 - at 2014.03.03 05:22:00
|
169. Reasonable RE fix - in Feedback/Requests [original thread]
there is nothing wrong with RE's aside from that pesky bug where it can be activated while incapacitated (really CCP??). RE's traps are actually pretty risky to use. especially during the laggy fights. sometimes you only have the time to activat...
- by General12912 - at 2014.03.03 05:09:00
|
170. [Idea] Anti-collision passive module for vehicles - in Feedback/Requests [original thread]
no.
- by General12912 - at 2014.03.03 04:45:00
|
171. MLT Of all Chromosome Items but... - in Feedback/Requests [original thread]
there at least needs to be mlt versions of each on the racial rifles. that way the starter frontline and medc fits are as follows for each race: Gallente: assault rifle Minmatar: combat rfile Caldari: rail rifle Amarr: Scrambler rifle then each...
- by General12912 - at 2014.03.03 03:28:00
|
172. We've talked about fixes to the RR. I have an idea for the CR. - in Feedback/Requests [original thread]
Tonka Legacy wrote: kinda like overheating? I don't mind, maybe people will use the more neglected guns... R.I.P. Assault Rifles Tactical Assault Rifles Burst Assault Rifles... You will be missed. Ar's will probably be more useable in ...
- by General12912 - at 2014.03.02 21:02:00
|
173. LAG, this isn't mario bros, fix it. - in Feedback/Requests [original thread]
the lag is getting way too out of hand. agreed. +1. i bet i'd be in the top 100 of the month for something if the lag didnt get so hectic at times.
- by General12912 - at 2014.03.02 20:58:00
|
174. How about Mission Running for DUST? - in Feedback/Requests [original thread]
i still drool over this suggestion.
- by General12912 - at 2014.02.13 11:36:00
|
175. [request] 'camo' slot - in Feedback/Requests [original thread]
Banjo Robertson wrote: Lets give each dropsuit and vehicle one more module slots used only for 'camo' modules. There could be some generic modules that are 0 cpu/0 pg that give some different camo colorations to your dropsuit and weapons. But...
- by General12912 - at 2014.02.13 11:03:00
|
176. why prototype gear should be better - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: And everything should be on easymode like that helps them to feel like they have accomplished something . The meaning of hard work died after World War 2. ok, i, for one am sick of Gallente/Minmatar F...
- by General12912 - at 2014.02.13 10:50:00
|
177. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Vengeful Dead wrote: Mordecai Sanguine wrote: Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too qu...
- by General12912 - at 2014.02.13 10:23:00
|
178. DROPSHIPS FLY LIKE AN ANT TRYING TO FLY A LEAD MAPLE LEAF!!! - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: Repter Casanova wrote: Just because you cant fly one does not mean they are "broken" it simply means you need practice and also flying your drop ship also greatly depends on what modules you have fitted. Remember m...
- by General12912 - at 2014.02.13 10:11:00
|
179. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
Vengeful Dead wrote: As with all combat related games Dust has a lot of players who call for balancing and nerfing any equipment, weapon, dropsuit, or vehicle that they think beats them too quick. Is that really what everyone wants though? Maki...
- by General12912 - at 2014.02.12 11:51:00
|
180. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: I have a few ideas with all these new weapons that exist already, correct me or add on to my ideas i'm all game 1. Readd a 7 fire burst back to burst assault rifles so they can be relevent again 2. Decrease but not damage ...
- by General12912 - at 2014.02.12 11:47:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |