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21. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
to me, it all depends on the racial assault variant. i'd pick 2 for certain, and a certain variation on 3. i can see Gallente getting an armor repair(er?) bonus, Caldari a shield regen bonus, minmatar a shield regen and armor repairer bonus (not...
- by General12912 - at 2014.07.06 08:17:00
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22. Logistics' Scan Precision. - in Feedback/Requests [original thread]
i often forget that precision is measured by how low of a profile a dropsuit can detect
- by General12912 - at 2014.07.06 08:02:00
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23. [Feedback] FW payouts need a hotfix - in Feedback/Requests [original thread]
bogeyman m wrote: John Demonsbane wrote: I'll just throw this on top of the pile too: Can we please at least have a token standings increase for high performers in a loss? Even just 10 points would make it a lot less infuriating to drop 3x...
- by General12912 - at 2014.07.06 05:54:00
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24. [Request] Bring Back The Warbarge Lobby - in Feedback/Requests [original thread]
i loved it! bring it back!!!!!
- by General12912 - at 2014.07.06 05:39:00
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25. Logistics' Scan Precision. - in Feedback/Requests [original thread]
Adipem Nothi wrote: FYI: Rattati's looking into disabling shared passive scans. Good! that would make Caldari Scouts just what its supposed to be! a spotter, not a living tactnet radar. its one thing when a weak and puny scout can see every...
- by General12912 - at 2014.07.06 05:25:00
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26. Let's talk damage profiles! - in Feedback/Requests [original thread]
Chit Hoppened wrote: I've always thought that the Projectile Damage Profile has been out of whack. Which is prolly why SMGs are the king of all sidearms. Wonder if it would be possible to assign different Damage Profiles to different types of ...
- by General12912 - at 2014.07.06 05:02:00
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27. Scrap Skill bonuses - in Feedback/Requests [original thread]
Harpyja wrote: Bojo The Mighty wrote: Alena Ventrallis wrote: You must be new to New Eden. In New Eden if you want to make ISK you gotta throw down on it. In fact my proposal is no different from how vehicle skills are currently. That...
- by General12912 - at 2014.07.06 04:38:00
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28. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the feedback, but we are not touching Rifles in the short term. Our data and forums are in agreement that rifles have never been as balanced as they are currently. If that changes, we will come to the forums for fe...
- by General12912 - at 2014.07.06 04:13:00
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29. [Request] Make BPOs available again in Packs or just on the market - in Feedback/Requests [original thread]
the whole reason why BPOs were made unavailable was to "make way for a new economic structure." that presumably meant the player-to-play market. Since that idea has since been thrown out, i see no reason why blueprints cannot be reintroduced. so...
- by General12912 - at 2014.07.06 03:36:00
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30. [Request for Rattati] Rethinking Acceleration - in Feedback/Requests [original thread]
Harpyja wrote: General12912 wrote: but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant a...
- by General12912 - at 2014.07.06 03:12:00
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31. [suggestion] make the ion pistol useful - in Feedback/Requests [original thread]
MINA Longstrike wrote: If you have gallente assault 5 and sharpshooter 5 the ion pistol jumps up to about 72% accuracy - that's about 17% more accurate than a breach scrambler pistol. The only real problem with the ion pistol is its range. But ...
- by General12912 - at 2014.07.05 23:58:00
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32. [Request for Rattati] Rethinking Acceleration - in Feedback/Requests [original thread]
but strafing is fun. do you expect people to sit there and exchange shots Gentleman's Warfare style?? if we do that, the one with the best EHP wins. hp recovery, movement speed, ect. will be insignificant again. everybody will just HP tank. simple...
- by General12912 - at 2014.07.05 23:12:00
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33. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
i run Lv 5 Cal Assault on my alt. the current bonus isnt that bad. i actually like it. rail weapons seem to take forever to reload. with the reload speed bonus, it greatly reduces that time. it is handy for engagements the rail rifle is actually m...
- by General12912 - at 2014.07.02 18:03:00
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34. [Suggestion]Add side effects to EM grenades - in Feedback/Requests [original thread]
make it so that rail weapons lose their ability to charge too. it is a gallente weapon, making it anti caldari. adding this effect would make sense.
- by General12912 - at 2014.06.29 04:54:00
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35. [suggestion] make the ion pistol useful - in Feedback/Requests [original thread]
Seriously, CCP, it sucks. pistols are supposed to be an accurate weapon, yet this gun is probably the most inaccurate thing i have ever seen. its not a Minmatar gun, so fix this! the sadder part is that the Minmatar's pistol, the Flaylock Pistol, ...
- by General12912 - at 2014.06.29 04:49:00
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36. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
yea, this needs to come back. it gets annoying when you revive someone, and they begin to run away when you are repairing them. its not just about the whole idea that was stolen from Team Fortress 2's Ubercharge, although, thats another good reaso...
- by General12912 - at 2014.06.26 10:56:00
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37. [SUGGESTION] Remove the ability for heavy frames to drive vehicles - in Feedback/Requests [original thread]
The title says it all. This includes all suits that are in the heavy frame catergory. That means Sentinels, Commandos and the basic Heavy Frame. There are some issues with these kinds of suits being able to drive vehicles. here they are: 1) A he...
- by General12912 - at 2014.06.26 10:41:00
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38. Calamari scout's precision is OP - in Feedback/Requests [original thread]
OP FOTM wrote: Alena Ventrallis wrote: So there is no weapon capable of killing a calscout? You are just like a broken record and there's no convincing you, so whatever. Have fun being OP while you can because everyone wants you nerfe...
- by General12912 - at 2014.06.26 09:55:00
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39. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
100% agreed. along with one additional tweak: take the movement penalty away too. reactives should be for shield/high hp recovery tankers. both them depend on movement speed to compensate for their low/weak hp. and again, yes, the Minmatar suits ...
- by General12912 - at 2014.06.21 18:22:00
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40. SANDBOX - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: why cant dust have the sandbox mode we were sold on and promised, we all know this games a glorified beta test and what the hell needs to be tested more that the sandbox mode? most of us were protostomped int...
- by General12912 - at 2014.06.21 17:57:00
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