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1821. Enemies should be color-coded by danger level - in General Discussions [original thread]
those "flimsy knives" are gonna feel pretty fuckin hard going up your asshoIe
- by Gavr1lo Pr1nc1p - at 2014.03.04 00:23:00
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1822. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
my amarr logi suit with 2x std plates strafes as fast as my min scout with 2x kin catsGǪ.
- by Gavr1lo Pr1nc1p - at 2014.03.04 00:22:00
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1823. Riddle Time! Winner Gets 5 mil ISK! + Bonus Prizes my fellow Gallent... - in General Discussions [original thread]
the caldari are stupid faced poopy nose stinky brains! Is that intelligent?
- by Gavr1lo Pr1nc1p - at 2014.03.04 00:20:00
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1824. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: You clearly don't understand the woes of having 6 proto suits and 10 proto weapons. nope. you poor thing. if you need any help to overcome this tragedy... I know something that will help
- by Gavr1lo Pr1nc1p - at 2014.03.04 00:18:00
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1825. The "gaylock n00btube" versus an amarr sentinel in 1.8 - in General Discussions [original thread]
amarr sentinel-300x1.25 shields=375 shields 600x 1.25+3(135x1.1)=1196 armor 25% resistance to splash damage (375x1.2x1.25)=563 damage required to overcome shields (1196x.8x1.25)=1196 damage required to overcome armor 563+1196=1759 damage required ...
- by Gavr1lo Pr1nc1p - at 2014.03.04 00:17:00
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1826. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: mollerz wrote: Appia VIbbia wrote: When PC was introduced we had a minimum of 8million SP to join. Later it was bumped to 17M. After 24M you have the SP to have 2 weapons maxed out, all the dropsuit upgrade skills and...
- by Gavr1lo Pr1nc1p - at 2014.03.04 00:01:00
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1827. MANNNNN OHH MANNNN - in General Discussions [original thread]
sprint charge. boom.
- by Gavr1lo Pr1nc1p - at 2014.03.03 23:53:00
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1828. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
bump
- by Gavr1lo Pr1nc1p - at 2014.03.03 23:40:00
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1829. An easy fix to shield and armor disparity - in General Discussions [original thread]
bump
- by Gavr1lo Pr1nc1p - at 2014.03.03 23:36:00
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1830. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
All rifles are OP-even the ScR and AR that everyone says is UP. Use a weapon that requires some modicum of skill and then you can make judgements. ScR hits harder than a shotgun, with over 10x the range, and can be spammed in CQC. Also has the hi...
- by Gavr1lo Pr1nc1p - at 2014.03.03 23:30:00
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1831. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Billi Gene wrote: currently you should probably come from the flank if you want to get in close to a heavy... if you nerf the turning speed: we will be back at the days of old when just running at them and skipping side to side was enough to ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 23:14:00
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1832. Fun little post -- Show me a pic of an Gallente/Caldari/Minmitar hea... - in General Discussions [original thread]
This is the gallente sentinel that CCP released
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:54:00
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1833. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
THUNDERGROOVE wrote: stlcarlos989 wrote: I'm not saying make it a significant difference but maybe 3% between suit types so If a scout is 100%, assault = 97%, logi = 94%, commando = 91%, heavy = 88%. So I already have to get used to switc...
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:52:00
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1834. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
THUNDERGROOVE wrote: As a heavy from the times when base turn speed was reduced on them, I say no. It was completely ridiculous. You couldn't even track people in CQ with an HMG. I say just take away acceleration properties on the controller ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:51:00
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1835. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Appia Nappia wrote: When PC was introduced we had a minimum of 8million SP to join. Later it was bumped to 17M. After 24M you have the SP to have 2 weapons maxed out, all the dropsuit upgrade skills and 1 proto suit. It's rea...
- by Gavr1lo Pr1nc1p - at 2014.03.03 22:40:00
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1836. Is work on our ps4 port still being put off? - in General Discussions [original thread]
if they do port now, and provide compatibility with PS3 as well, as to maintain the current non-ps4 player base, it would easily boost the game by a lot, as everyone with a Ps4 now would download it, play it, like it, and become part of the player...
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:32:00
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1837. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Hynox Xitio wrote: Gavr1lo Pr1nc1p wrote: This is an open discussion. I will limit my input, however, if you would like to see what i think, click my sig's link Nothing, armor will always be heavier than it's mass in shields. What about...
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:27:00
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1838. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: If there was 0 aim assist i would agree; sadly, this is not the case It's not even about strafing (though it's STILL HUGELY important, contrary to popular belief). There are many, many uses to speed...
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:22:00
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1839. Ya'll QQ? - in General Discussions [original thread]
Cat Merc wrote: SMG got nerfed as long as the other rifles. Magsec SMG probably got nerfed too. Yeah. Right.
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:15:00
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1840. flaylock vs plasma cannon - in General Discussions [original thread]
flay lock doesn't have enough damage in its entire ammo count to kill a sentinelGǪ..plasma cannon does
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:12:00
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