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1841. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
hint-use FoTM's
- by Gavr1lo Pr1nc1p - at 2014.03.03 21:11:00
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1842. Shield v Armour re: damage mods - in General Discussions [original thread]
Cat Merc wrote: "A bit", in 1.8 that's going to be as short as the reload time of an assault rifle. only for the cal scout-everything has has **** poor shield regen (cal sentinel excluded-that thing is an outlier)
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:41:00
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1843. Shield v Armour re: damage mods - in General Discussions [original thread]
whoever thinks my logic is wrong on the above post, please enlighten me
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:30:00
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1844. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Also, i seriously recommend people at least read the first post of my signature before they post some form of ignorance upon this thread
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:28:00
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1845. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari s...
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:23:00
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1846. Shield v Armour re: damage mods - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every...
- by Gavr1lo Pr1nc1p - at 2014.03.03 04:21:00
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1847. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:59:00
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1848. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input at a minimum
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:25:00
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1849. Shield v Armour re: damage mods - in General Discussions [original thread]
Cat Merc wrote: Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move t...
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:24:00
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1850. What do you think will balance shields and armor modules? - in General Discussions [original thread]
This is an open discussion. I will limit my input, however, if you would like to see what i think, click my sig's link
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:21:00
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1851. A discussion about shields vs. armor - in General Discussions [original thread]
One of the main problems with drop suits builds is the disparity between the two different types of suit, armor or shield. Currently, an armor suit has the most HP, better capabilities for teamwork and more equipment support. This is as it should ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:20:00
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1852. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Duran Lex wrote: Jaysyn Larrisen wrote: 100% on board with this. If sprint speed, endurance, and jump height are different with each suit then the turn speed definitely should be. They used to be different. People cried that it shoul...
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:15:00
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1853. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Duran Lex wrote: Vegetation Monster wrote: Duran Lex wrote: Godin Thekiller wrote: Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. He...
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:14:00
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1854. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Godin Thekiller wrote: Always wondered why it was changed. Also, plates should nerf turn speed. YES!!! something i agree with you upon
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:07:00
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1855. Shield v Armour re: damage mods - in General Discussions [original thread]
NERF SHIELDS!!!!!1!1111!!!!!!!! IF SOMEONE CAN DUAL TANK, NERF THE INFERIOR HP SOURCE!!!!!111!!!!!11!!!!!!
- by Gavr1lo Pr1nc1p - at 2014.03.03 03:00:00
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1856. 3 months w/out update? - in General Discussions [original thread]
you probably should have taken an english class in those three monthsGǪ.. no offense
- by Gavr1lo Pr1nc1p - at 2014.03.03 02:57:00
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1857. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
yes
- by Gavr1lo Pr1nc1p - at 2014.03.03 02:54:00
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1858. Little Things That Would Make Dust Better - in General Discussions [original thread]
you can hear yourself breatheGǪits just quiet which is good. Turn up sound effects to 100 and sprint
- by Gavr1lo Pr1nc1p - at 2014.03.03 02:42:00
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1859. Rebalancing the Heavy. A guide for CCP, and a call to action. - in General Discussions [original thread]
HiddenBrother wrote: So now that the Mauler event has taken its toll on us; we have learned one thing: Heavies are here to hurt us. As a medium suit user, and scout; I have taken great offense to this. ... ... Fear not! For I am not biased, ...
- by Gavr1lo Pr1nc1p - at 2014.03.03 02:36:00
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1860. To FOTM or not to FOTM - in General Discussions [original thread]
Ghosts Chance wrote: That is the question. being a vet with 30mil SP affords me the ability to chase FOTM on an infinate loop from here on in as i have all my core skills maxed and can only really skill into extra dropsuits and weapons (and ve...
- by Gavr1lo Pr1nc1p - at 2014.03.01 22:51:00
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