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481. should nova knives have 0 fitting requirements? - in General Discussions [original thread]
i think yes. In addition to sprint charging for 1.5 seconds, they need 0 fitting reqs, and slightly higher damage with a wider slash arc
- by Gavr1Io Pr1nc1p - at 2014.03.23 02:30:00
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482. To all cry babies! - in General Discussions [original thread]
Big Burns wrote: Rynoceros wrote: You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DP...
- by Gavr1Io Pr1nc1p - at 2014.03.23 02:24:00
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483. Scout Registry / Killboard - in General Discussions [original thread]
i just realized something--this scanner spin nerf is actually an indirect nerf to scouts--because passive scan is so broken, scouts will have almost no stealth advantage over any other suit
- by Gavr1Io Pr1nc1p - at 2014.03.23 02:19:00
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484. To all cry babies! - in General Discussions [original thread]
all these goddamn tankers ask for anyone but themselves to use teamwork, but if we need to use teamwork, then you can't fire your big cannon while your in your tank, and can only drive and use speed mods. The gunner can use the big cannon and dama...
- by Gavr1Io Pr1nc1p - at 2014.03.23 02:11:00
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485. Caldari Sentinel! +1 CCP - in General Discussions [original thread]
yeah, just make sure minmitar suits are still worse at regen than caldari and have lower HP!!
- by Gavr1Io Pr1nc1p - at 2014.03.23 00:33:00
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486. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Chief-Shotty wrote: There are 2 scenarios for making the flaylock viable. I have used the FP and its a fun weapon to kill but not very consistent to be a reliable sidearm. The initial stats when its was OP competed with light firearms (HUGE MIS...
- by Gavr1Io Pr1nc1p - at 2014.03.22 22:06:00
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487. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Tectonic Fusion wrote: Gavr1Io Pr1nc1p wrote: STD ADV PRO 41 56 66 Would be nice. I would run all advanced shield extenders if this happened. kind of like how everyone runs only advanced armor plates?
- by Gavr1Io Pr1nc1p - at 2014.03.22 20:59:00
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488. Scout Registry / Killboard - in General Discussions [original thread]
Master Smurf wrote: Gavr1Io Pr1nc1p wrote: i run scanners for my squad and they run all the other logi gear when i play with my regular squad Pass that job to a Gal Logi - you can still spot for him and tell him where to scan. i genera...
- by Gavr1Io Pr1nc1p - at 2014.03.22 20:57:00
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489. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
DozersMouse XIII wrote: Gavr1Io Pr1nc1p wrote: DozersMouse XIII wrote: shields have 3-4 times the regen power of armor modules this is why I believe they are the way they are its not fair if you buff shield numbers because shields can r...
- by Gavr1Io Pr1nc1p - at 2014.03.22 20:50:00
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490. What kills speed tanking is - in General Discussions [original thread]
yeah--theres no point in high move speed if you can get killed by a fool spraying until they hit you once so that you slow down and then lock onto you. HMG is by far the worst though. And glitches terrain is pretty ******* annoying too
- by Gavr1Io Pr1nc1p - at 2014.03.22 20:29:00
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491. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
DozersMouse XIII wrote: shields have 3-4 times the regen power of armor modules this is why I believe they are the way they are its not fair if you buff shield numbers because shields can rep so freaking fast some one who stacks armor can ha...
- by Gavr1Io Pr1nc1p - at 2014.03.22 04:08:00
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492. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
axis alpha wrote: I don't dual tank but this game should give you the option to. I mean Cmon. If you restrict the player then this game will really be a a cookie cutter well, dual tanking being the only viable option will make this game even...
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:51:00
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493. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
Lightning xVx wrote: ReGnYuM wrote: Dropped 39-10 with a Scout in PC. Scout Conclusion: Mobility, Dampening, and passive scans is a great substitute to a low HP based suit. Therefore, this myth that scouting is hardmode is just simply an e...
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:50:00
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494. The dawn of new vehicles - in General Discussions [original thread]
minmitar tanks is as fast as an amarr LAV
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:48:00
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495. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Gavr1Io Pr1nc1p wrote: Ghost Kaisar wrote: Gavr1Io Pr1nc1p wrote: does anyone think that this fit should work and that module costs need to be adjusted? http://www.protofits.com/fittings/index/0/1583 You need ...
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:46:00
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496. should heavys get there old turn speed back? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Arkena Wyrnspire wrote: Yes. INB4 fotm QQ. Fixed lol true dat
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:39:00
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497. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Kaughst wrote: Gavr1Io Pr1nc1p wrote: Kaughst wrote: Korvin Lomont wrote: Maybe making the flaylock like a roket pistol, the biggest problem I always had with the Flay was it behaves too much like a mass driver. This leads to the follo...
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:36:00
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498. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
these right now are just simple number changes that NEED to be implemented. Also, I'm fine with shields costing 20% more CPU than i suggested and plates costing 20% more PG than they do, just to make utility mods used more often
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:28:00
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499. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Gavr1Io Pr1nc1p wrote: jerrmy12 kahoalii wrote: No to caldari regen part Im not going mimatar for it Caldari are PURE shields while minmatar is both kinda and have more speed....caldari get hp and regen and minma...
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:26:00
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500. A great hero has fallen. - in General Discussions [original thread]
i killed a Gk.0 logi yesterday in team players with a federation plasma cannon, and Cubs with an RE on the same life in my basic min scout. Man, it felt good
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:23:00
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