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501. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
jerrmy12 kahoalii wrote: No to caldari regen part Im not going mimatar for it Caldari are PURE shields while minmatar is both kinda and have more speed....caldari get hp and regen and minmatar get speed buff well, minmitar are supposed to be...
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:22:00
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502. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Kaughst wrote: Korvin Lomont wrote: Maybe making the flaylock like a roket pistol, the biggest problem I always had with the Flay was it behaves too much like a mass driver. This leads to the following: it is as hated as the MD its hard to ...
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:14:00
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503. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
also this
- by Gavr1Io Pr1nc1p - at 2014.03.22 03:13:00
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504. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
bump
- by Gavr1Io Pr1nc1p - at 2014.03.22 02:59:00
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505. KDR increasing by using MLT frame? - in General Discussions [original thread]
your good as long as you don't skill up the shotgun
- by Gavr1Io Pr1nc1p - at 2014.03.22 02:55:00
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506. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Hakyou Brutor wrote: Gavr1Io Pr1nc1p wrote: whatever--we disagree about the shotgun. the real question is the flay lock. what do you think a good buff would be? (trying to keep this thread on topic) Oh man, now that thing is underpowered!...
- by Gavr1Io Pr1nc1p - at 2014.03.22 02:54:00
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507. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
Galvan Nized wrote: Gavr1Io Pr1nc1p wrote: Joseph Ridgeson wrote: If so much was moved to High Slots, Shields are at a detriment. They could either Dual Tank, at a greatly reduced value, or use Regulators. So a Caldari Logistics is using ...
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:44:00
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508. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
whatever--we disagree about the shotgun. the real question is the flay lock. what do you think a good buff would be? (trying to keep this thread on topic)
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:43:00
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509. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Hakyou Brutor wrote: Gavr1Io Pr1nc1p wrote: Hakyou Brutor wrote: Gavr1Io Pr1nc1p wrote: using an adv shotgun, i regularly go 12-20 and 3-7. using a basic combat rifle with no damage mods and only one level into it, i regularly go 25+ ...
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:34:00
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510. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Hakyou Brutor wrote: Gavr1Io Pr1nc1p wrote: using an adv shotgun, i regularly go 12-20 and 3-7. using a basic combat rifle with no damage mods and only one level into it, i regularly go 25+ and 3-6 Okay? I've seen people use shotguns and ...
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:27:00
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511. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Hakyou Brutor wrote: Gavr1Io Pr1nc1p wrote: Hakyou Brutor wrote: Gavr1Io Pr1nc1p wrote: thesupertman wrote: The fray lock isn't that UP. I get kills with te standard version. I just think it needs a bigger splash area. just becaus...
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:22:00
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512. should heavys get there old turn speed back? - in General Discussions [original thread]
yes
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:20:00
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513. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Hakyou Brutor wrote: Gavr1Io Pr1nc1p wrote: thesupertman wrote: The fray lock isn't that UP. I get kills with te standard version. I just think it needs a bigger splash area. just because you can get kills doesn't mean its not UP. i get...
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:17:00
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514. Finishing touches for shield/armor balance in 1.8 - in General Discussions [original thread]
CCP please read this. I think i brought up just about every legitimate point
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:16:00
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515. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: hmm, maybe give them the old stats they used to have? not a bad idea
- by Gavr1Io Pr1nc1p - at 2014.03.22 01:12:00
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516. If I could remove 1 map from the game - in General Discussions [original thread]
the gallente lag facility
- by Gavr1Io Pr1nc1p - at 2014.03.21 12:51:00
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517. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Gavr1Io Pr1nc1p wrote: does anyone think that this fit should work and that module costs need to be adjusted? http://www.protofits.com/fittings/index/0/1583 You need to share the fitting. Copy Pasta doesn't work. ...
- by Gavr1Io Pr1nc1p - at 2014.03.21 12:48:00
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518. player count guess - in General Discussions [original thread]
5.14k
- by Gavr1Io Pr1nc1p - at 2014.03.21 12:06:00
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519. So ETA on tank hotfix? - in General Discussions [original thread]
GHOSTLY ANNIHILATOR wrote: Let me point this out there does not need to be any hotfix, nerf , bufff / ETC You are the only one that chooses how you use ur tank / dropship/ suit / gun etc. The fact that ur dieing by a tank is because you let tha...
- by Gavr1Io Pr1nc1p - at 2014.03.21 12:04:00
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520. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Dexter307 wrote: I personally would like to see animations for entering vehicles so you cant run up to one and teleport inside to instant safety such as heavies and their lav instantly exiting and reentering their lav. thats the biggest probl...
- by Gavr1Io Pr1nc1p - at 2014.03.21 12:00:00
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