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Gavr1Io Pr1nc1p
256
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Posted - 2014.03.23 02:24:00 -
[61] - Quote
Big Burns wrote:Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******. You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place. wow you are really good at a video game--therefore, your ridiculous and illogical opinion must matter right?
Oh btw, you are definitely spkr4thedead alt. I'm calling it now
Kills-Archduke Ferdinand
Balance!
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:27:00 -
[62] - Quote
Atiim wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing. Why do you need 12mil? I have the following skills in HAVs atm: Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry. You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules. Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun.
It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6047
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Posted - 2014.03.23 02:30:00 -
[63] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
lol. Why would you need Minimitar Specifically? Dropsuit command 2...lol. C'mon! You should already have that. Even tankers have that. You don't need level 5 electronics and powergrid either. RE's? wtf!? lol. Just pick one AV weapon. Why do you have sub-machine guns on there. lol. Your sooo ********. lol. Tell me your not serious.[/quote] I used Minmatar Frames as an example, because that's what I use.
When your stacking 3 Complex Damage Modifiers with a Weapon that has an amazing 118 CPU, while on a suit that is quite literally CPU/PG starved, yes you do. This alone proves that you need Electronics and Powergrid V.
I listed SMGs because I need them as an AVer. Or would you like to tell me a cool story about how to kill infantry units with a Swarm Launcher? Remote Explosives are supplementary, but aren't viable as a stand-alone AV weapon.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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xxwhitedevilxx M
Maphia Clan Corporation
1959
|
Posted - 2014.03.23 02:31:00 -
[64] - Quote
Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners:
the exact calculation is this:
1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it.
If it were dual hardened, each shot damage would have been 772.14
>Bastard I : "Cce me ne... futt! XD"
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Rynoceros
Rise Of Old Dudes
3276
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Posted - 2014.03.23 02:34:00 -
[65] - Quote
Big Burns wrote:Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******. You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place. Oh, so you were a Logi hanging behind people with actual gun game and cashing in on not providing any cover fire?
I GÖú Kittens.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:34:00 -
[66] - Quote
Big Burns wrote:Atiim wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing. Why do you need 12mil? I have the following skills in HAVs atm: Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry. You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules. Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun. It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:36:00 -
[67] - Quote
Rynoceros wrote:Big Burns wrote:Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******. You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place. Oh, so you were a Logi hanging behind people with actual gun game and cashing in on not providing any cover fire?
No. Your a troll. Hop into my squad and I'll show you what I do and how to play. I'll be on in 20mins. k? I think I'd surprise you and open your eyes to a whole new level of support.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:39:00 -
[68] - Quote
Big Burns wrote: It just accrued to me that I've been arguing with noobs. I'm sorry little guys. It's a big world out there and I just realized that you don't play enough to fully comprehend the complexity of the situation. I mean no offense when saying this. You just don't know what your talking about. The damage modifiers and hardeners have the same attributes as the basic. They do not have the same PG/CPU attributes. They vary. About the only thing you got right was the fact that shield hardeners are OP. They deduct 60% damage at the basic level, which costs 18 thousand SP to skill into. Other than that, tanks are great.
Damn. You don't read do you?
Atiim wrote: You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules.
I'd also like to correct you on something. Shield Hardeners require 0 SP to get into if you use the MLT Variants.
With your gross incompetence, and failure to present anything that's not anecdotal, It would be very logical to assume that you don't comprehend the complexity of this situation. Is the pot calling the kettle black again?
Also, I've been capping every week straight for the past year. I don't think it's possible to have 27mil SP without having enough run-time experience with this game.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:40:00 -
[69] - Quote
xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14
Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6048
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Posted - 2014.03.23 02:43:00 -
[70] - Quote
Big Burns wrote: I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
So you believe that "because you can" is a valid argument? I guess that means I spent 12mil into AV "because I can" as well. By your logic, that is perfectly acceptable.
You don't need to prepare for anything. The HAV Command skill is for all of the racial HAVs (and so on and so forth for DS, ADS, and LAV command skills)
8/10
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
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xxwhitedevilxx M
Maphia Clan Corporation
1961
|
Posted - 2014.03.23 02:44:00 -
[71] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case.
Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot
>Bastard I : "Cce me ne... futt! XD"
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Atiim
Living Like Larry Schwag
6048
|
Posted - 2014.03.23 02:45:00 -
[72] - Quote
Big Burns wrote: No. Your a troll. Hop into my squad and I'll show you what I do and how to play. I'll be on in 20mins. k? I think I'd surprise you and open your eyes to a whole new level of support.
Can't.
My niece is over, and I promised I'd let her play on my PS3.
edit: Whoops. I thought you were quoting me lol.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 02:49:00 -
[73] - Quote
xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case. Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot /facepalm source here
That is incorrect. Every module stacked after the initial, is -50%. So it would be -60%,-30%,-30%. This would give you 120%. ???
Possibly the best around.
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xxwhitedevilxx M
Maphia Clan Corporation
1964
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Posted - 2014.03.23 02:49:00 -
[74] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
ok that's the calculation without any resistance now, add hardeners: the exact calculation is this: 1972.74 - 40% = 1183.644 per shot. you need 5 to 6 shots in order to destroy it. If it were dual hardened, each shot damage would have been 772.14 Facepalm! On paper yes. That is correct, but as we all know, stats mean nothing in this game. Theoretically, if you have 3 shield hardeners on 60%x3, minus deductions for stacking penalties, you should not take any damage....but you do. I rest my case. Wait, you do take damage on -60,-60,-60. It's a -87.41% so, for example, the forge would deal 248.367966 damage per shot /facepalm source here That is incorrect. Every module stacked after the initial, is -50%. So it would be -60%,-30%,-30%. This would give you 120%. ???
UH??? where did you get that value?
it's 100% of the value on the first module
87% of the value on the second
57% of the value on the third and so on
>Bastard I : "Cce me ne... futt! XD"
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:53:00 -
[75] - Quote
Atiim wrote:Big Burns wrote: I dropped 12 mil into tanks because I can. I have 34mil. Lifetime SP. lol. I am prepared if they decide to release other tank variants of the same race. It's not like I skilled into tanks passed level 3 for any real purpose. Once you accrue so many Sp, you get bored and start maxing everything out.
So you believe that "because you can" is a valid argument? I guess that means I spent 12mil into AV "because I can" as well. By your logic, that is perfectly acceptable. You don't need to prepare for anything. The HAV Command skill is for all of the racial HAVs (and so on and so forth for DS, ADS, and LAV command skills) 8/10
You brought it up. Your the one trying to make the argument that, you skilled into all that AV for the purpose of trying to destroy tanks. I just skilled into it for the hell of it. Are you really trying to make the argument that because you skilled into all of that unnecessary AV, that tanks are OP because of it?
Possibly the best around.
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Atiim
Living Like Larry Schwag
6051
|
Posted - 2014.03.23 02:58:00 -
[76] - Quote
Big Burns wrote: You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place.
If we are playing the karma game, then wouldn't Uprising 1.0-1.6 be payback for the vehicle imbalance in Chromosome?
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
85
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Posted - 2014.03.23 03:09:00 -
[77] - Quote
Gavr1Io Pr1nc1p wrote:all these goddamn tankers ask for anyone but themselves to use teamwork, but if we need to use teamwork, then you can't fire your big cannon while your in your tank, and can only drive and use speed mods. The gunner can use the big cannon and damage mods. the AI guy who uses the swivel turret uses defensive mods
This is what I've been saying every time I catch a Tank thread. Tanks should require teamwork to take down, fine, tanks should require teamwork to operate effectively then.
My Suggestion, make Large turrets pretty ineffective against infantry forcing the use of small turrets as anti infantry and here's how it can be done.
Large Missle Turret: Lower splash damage to 1 meter making near direct hits mandatory, that combined with a slow rotation it already has means it can direct hit other vehicles but be rough at taking out infantry.
Rail Turret: Lower splash to 1 meter as well making direct hits where it's useful for taking out vehicles.
Blaster Turrets: Give them a massive spread on their shots while upping their damage so that they can compete for damage on large targets like vehicles but again be fairly ineffective when trying to mow down infantry.
I'll call your av needs teamwork and raise you a tanks should require teamwork too.
Edit: But you don't want people to have to help you to be all around effective? Well av doesn't want to have to gang up on you to also be effective. Be a hypocrite all you want but I will point out the hypocrisy every chance I get. |
OliX PRZESMIEWCA
Bezimienni...
69
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Posted - 2014.03.23 03:16:00 -
[78] - Quote
The whole tankers vs infantry thing will stay until vehicles will benefit from pilot suit and it's core skills.
Right now any dedicated tanker can order tank for somebody else. And the only difference between those two guys are: turret core dmg bonus and experience in operating tank. That's unfair.
Second problem is tank spam. Two days ago I had really good ambush game (1st suggestion). No tanks until moment when we had around 30 clones left and opposite team got ~24. After moment we saw 5 tanks. They lost anyway but only because we left some links in town and were prepared for it. Two tanks for each side is good amount.
I wish to see any tanker face when 3 70k militia tanks try to kill my ~200k logi. I kill people while not moving any direction. Tanks eats 80% of my hp and then like in Loony Toons I scream "Mee Mee" and in 10 sec time I'm in my redline... |
Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1292
|
Posted - 2014.03.23 11:41:00 -
[79] - Quote
Far Fall wrote:Big Burns wrote:Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!! So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself. Dude, that's not what he said at all. Did you even read his post? If you can't agree with what he said then it really hurts your credibility, because you seem biased beyond being able to be reasoned with. He is saying that him, using proto AV, cannot take down a militia tank with a full clip. That either says swarms are underpowered or militia tanks are overpowered. He said absolutely nothing about militia doing more damage than proto. Or that sp doesn't matter. How much sp does it take to skill into a militia tank again?
I told you guys...
Now please stop feeding the troll.
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J0hlss0n
Molon Labe. General Tso's Alliance
117
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Posted - 2014.03.23 12:09:00 -
[80] - Quote
TYCHUS MAXWELL wrote: This is what I've been saying every time I catch a Tank thread. Tanks should require teamwork to take down, fine, tanks should require teamwork to operate effectively then.
My Suggestion, make Large turrets pretty ineffective against infantry forcing the use of small turrets as anti infantry and here's how it can be done.
Large Missle Turret: Lower splash damage to 1 meter making near direct hits mandatory, that combined with a slow rotation it already has means it can direct hit other vehicles but be rough at taking out infantry.
Rail Turret: Lower splash to 1 meter as well making direct hits where it's useful for taking out vehicles.
Blaster Turrets: Give them a massive spread on their shots while upping their damage so that they can compete for damage on large targets like vehicles but again be fairly ineffective when trying to mow down infantry.
I'll call your av needs teamwork and raise you a tanks should require teamwork too.
Edit: But you don't want people to have to help you to be all around effective? Well av doesn't want to have to gang up on you to also be effective. Be a hypocrite all you want but I will point out the hypocrisy every chance I get.
http://dub-sofine.com/great_smile.png |
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