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Green Living
0uter.Heaven
1217
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Posted - 2014.03.17 21:39:00 -
[31] - Quote
Fully EWAR'ed out on m Proto Gallente Scout and Tanks STILL ARE NOT SHOWING UP ON TACNET. How can heavy armor not show up on tacnet as SOON as it enters? |
Rusty Shallows
1141
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Posted - 2014.03.17 21:40:00 -
[32] - Quote
COVERT SUBTERFUGE wrote:Rusty Shallows wrote:COVERT SUBTERFUGE wrote:Your crutch is going to be nerfed mon ami and you won't be able to hide in your big metal condom and its triple hardeners. Then you will be the cry baby, guaranteed. I'll lookout for your QQ thread. Not any time soon and certainly not in any meaningful way. Until then HAVs can continue to run on the clean alternative fuel called tears. I'm pretty sure I read somewhere that module resources are going to be changed. it wasn't the intended gameplay to have multiple hardeners that are able to mitigate almost all the damage of AV. I could be wrong, gettin' rusty in my old age but I'm pretty sure it was a dev or CPM who said it. I'd kill for a link. The last I heard was awhile ago from CCP Logibro in a forum post about them looking at Militia HAVs. That was before or around the same time Borne V(something) dropped a great observational post with his experiences. Some of the replies were golden for those of us who enjoy a serious discussion.
The only problem I know CCP is aware of is the negative influences that a population of us have had on the Dev's and that CCP Rogue is/was looking into it. Even that information is second hand and unverified.
Here, have some candy and a Like. :-)
Forums > Game
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
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Posted - 2014.03.17 21:45:00 -
[33] - Quote
Green Living wrote:Fully EWAR'ed out on m Proto Gallente Scout and Tanks STILL ARE NOT SHOWING UP ON TACNET. How can heavy armor not show up on tacnet as SOON as it enters?
Hmmm well I might show up in your scan range but outside of that why should you be able to see it?
This however is why I am pushing for Proto/ Specialised HAV tiers.
Enforcers- Highest Damage potential and moderate mobility, lowest shield/armour Marauder- Highest Armour with moderate damage, lowest Mobility and handling Spec Ops- Highest Mobility, moderate Shield/Armour, lowest fire power...... Lowest Scan profile (AKA hard to scan).
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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ROMULUS H3X
research lab
87
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Posted - 2014.03.17 21:50:00 -
[34] - Quote
Big Burns wrote:True Adamance wrote:I wont disagree about the forge gunner thing.
A squad of 2-3 will down most any HAVer who isn't smart of playing cautiously.
But for the most part HAV are very game changing and in some cases game breaking to infantry. Some small tweaks here and there would definitely be beneficial for us all. I admire your sense of understanding, however I believe that the only real issue is the "Militia Tanks". The way the maps are displayed, tankers can't really do anything to affect the outcome of a battle, especially in a compound driven environment.
Nah, milita tanks are not the problem, they go down like happy meals to my Forge..
The real problem is SEEMINGLY LIMITLESS TANKS CAN GET CALLED IN, and losers who run tank spamming squads in Ambush to ensure easy wins.
Couple this with a proto scanner on the field and you get SUPER Ez-MODE.. Good thing scannerinas are getting dealt with in 1.8
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1277
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Posted - 2014.03.17 21:51:00 -
[35] - Quote
Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine.
Wait, wait...
Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!?
TROLOLOLOLOLO!!!!!!!! |
Zahle Undt
Bullet Cluster Legacy Rising
977
|
Posted - 2014.03.17 21:58:00 -
[36] - Quote
Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!!
Exactly, if I have to pull out a 200K ISK proto suit with proto swarms and still need teamwork to kill a militia tank....tanks are OP. Right now the only truly valid defense against tanks are to have your own good tanker. I suck at tank driving, I have no SP in it I have very little practice or skill with them. However, if for some reason there are no other tanks on the field or no GOOD forge gunners I can LOL stomp on infantry all day with a militia tank. That isn't right
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8331
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Posted - 2014.03.17 22:00:00 -
[37] - Quote
Zahle Undt wrote:Big Burns wrote:PLEASE STOP COMPLAINING ABOUT TANKS! They are not "OP", you are just "UP". Every match I play, since the release of 1.7, I hear people complaining about tanks. This is why I think you should shut up. If you are complaining about tanks, it's probably because you haven't skilled into AV, or tanks, or you have skilled into either one of these and you just don't know how to use TEAM-WORK to accomplish the task at hand. In either case, it's your own fault. If your complaining about tanks it's because you play this game enough to care, and if you play this game enough to care, then you should have some sort of anti-vehicle class set up, and if you don't have one, then it's your own a** that you should be kicking. If you are complaining about tanks and you don't have enough skill points to skill into AV, then you don't play this game enough to care and in any case you shouldn't be complaining about anything. Ok?! Anyone who complains about tanks, severely contradicts themselves. All it takes is 2 militia forge gunners working in unison to take down a tank, and this is coming from both a tankers' and a AR's perspective. As I do both I can respectfully evaluate this situation from both points of view. It really doesn't take much guys. You can kill both infantry and vehicles with a forge-gun. Honestly, there isn't a more powerful presence on the battlefield. A great Forge-Gunner is held in high regards. I know some who can get accepted in any corp of their choosing, some of which get paid 8 digits a week for their services. So...get good and have a nice day. How did Atiim put it, team work for me but not for thee. So it should take teamwork to stop the one guy in a OP tank that costs about as much as a protosuit? Yep, that's balanced
Hmmmm thats a poor generalisation.
But i agree with the ISK think HAV need to cost a little bit more....however frames already cost.... 200K and logically speaking why would I pay 300K ISK for a tank when I could buy a frigate and cannons the size of and HAV for an equivalent price?
Have you ever considered that our gears costs too much for what it is and we are being paid too much for what we do.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Green Living
0uter.Heaven
1218
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Posted - 2014.03.17 22:04:00 -
[38] - Quote
I would be ok with tanks if it weren't for Militia Tanks with Blaster Turrets and Scanners. I can deal with the bugs, fatal errors and sub par FPS gameplay but 3 Blaster tanks with scanners on a small map pushes me ever further to delete. |
Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:37:00 -
[39] - Quote
Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!!
So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:42:00 -
[40] - Quote
Big Burns wrote:Antecdotal banter
When you can disprove this video, I'll admit that HAVs are balanced.
Until then, your just wasting everyone's time.
[/thread]
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:44:00 -
[41] - Quote
Green Living wrote:I would be ok with tanks if it weren't for Militia Tanks with Blaster Turrets and Scanners. I can deal with the bugs, fatal errors and sub par FPS gameplay but 3 Blaster tanks with scanners on a small map pushes me ever further to delete.
Really, you think the maps are small? I think they are to large. I can't kill fast enough to satisfy my urge.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 01:48:00 -
[42] - Quote
Atiim wrote:Big Burns wrote:Antecdotal banter
When you can disprove this video, I'll admit that HAVs are balanced. Until then, your just wasting everyone's time. [/thread]
The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Possibly the best around.
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KenKaniff69
Fatal Absolution
2247
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Posted - 2014.03.23 01:48:00 -
[43] - Quote
The problem is clearly stated in my signature.
The problem with tanks
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:52:00 -
[44] - Quote
Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately.
That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you.
Eat your words please.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6041
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Posted - 2014.03.23 01:53:00 -
[45] - Quote
Big Burns wrote: The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Considering how he also shows it against 0SP MLT Vehicles, yes you do.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
|
Posted - 2014.03.23 01:55:00 -
[46] - Quote
Atiim wrote:Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you. Eat your words please.
Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
Possibly the best around.
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xxwhitedevilxx M
Maphia Clan Corporation
1959
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Posted - 2014.03.23 01:59:00 -
[47] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way.
>Bastard I : "Cce me ne... futt! XD"
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:00:00 -
[48] - Quote
Atiim wrote:Big Burns wrote: The first section of the clip has 1 guy with a swarm launcher shooting at a dropship who, probably has more Sp into it than the guy has into that swarm launcher. Need I watch more?
Considering how he also shows it against 0SP MLT Vehicles, yes you do.
It's called a forge gun. And the only reason he couldn't take down that militia tank, was because he was using a swarm launcher and all tank hardeners are marked at 40% armor and 60% shield. lol. And that team of swarms on that madrugar where doing just fine, considering that guy has 6mil into tanks.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:01:00 -
[49] - Quote
xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way.
Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof.
Possibly the best around.
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Far Fall
DUST University Ivy League
31
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Posted - 2014.03.23 02:01:00 -
[50] - Quote
Big Burns wrote:Outlaw OneZero wrote:Big Burns wrote:Ivan Avogadro wrote:yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) since 3 full volleys won't take it down through hardeners. Between my reload time and lock on time, if the enemy hasn't booked it 2000 meters back to the red line after 1 volley, he's probably AFK.
I will just try harder next time I land twelve missiles on a militia level tank hull and it doesn't pop. You have convinced me that if I concentrate more, my missiles will do the job. Buddy, I'm sorry you don't have anyone to help you when dealing with tanks. Just find a friend and you'll be fine. Wait, wait... Proto AV (with damage mods) against militia HAV (no SP, less isk than the suit w/ proto swarms), full clip landed and you think its fine that the HAV doesn't go POP!? TROLOLOLOLOLO!!!!!!!! So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Dude, that's not what he said at all. Did you even read his post? If you can't agree with what he said then it really hurts your credibility, because you seem biased beyond being able to be reasoned with. He is saying that him, using proto AV, cannot take down a militia tank with a full clip. That either says swarms are underpowered or militia tanks are overpowered. He said absolutely nothing about militia doing more damage than proto. Or that sp doesn't matter. How much sp does it take to skill into a militia tank again? |
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xxwhitedevilxx M
Maphia Clan Corporation
1959
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Posted - 2014.03.23 02:04:00 -
[51] - Quote
Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way. Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof.
You said dual, there's no way you can 3-shots a dual hardened Mad. Moreover, it should have been a seriously unskilled tanker, I'll check it out anyway.
>Bastard I : "Cce me ne... futt! XD"
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1536
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Posted - 2014.03.23 02:05:00 -
[52] - Quote
I got a dau on a dren suit that can severely damage a tank. Most times it would only take another shot or two to take it down. There are problems like staying alive under sustained blaster damage for 10-20 seconds while i deliver all that damage. I got an ishakone assault Fg that destroys tanks with a proper position and timing. Its spendy and i have to avoid battle but fun. I got a sica with two hardeners i can out tank the bastards with.
on the other side i have a Maddy that reps at 492 a second that Av has almost no chance of taking out. A gunloggi with an ion cannon and double hardeners that only pops if i let it. I got frontline rails that i slaughter with.
the tanking is way cheaper and more effective.the AV isto show my combat prowess. If it comes down to it I'll rock a sica before proto AV.
Who wants some?
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:05:00 -
[53] - Quote
Big Burns wrote:Atiim wrote:Big Burns wrote: So your saying militia should do more damage than proto? Your saying that Sp doesn't matter? The more SP you have in something, the stronger it should be. I have 12mil into tanks. So what your saying is that you alone with your 2mil into AV should be able to bring me down? And that is balanced in your mind? Trololo yourself.
Atiim wrote:That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Profile Dampening V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 12,530,040. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 12,530,040 as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. That's 12mil SP to be a proper AVer. By your logic alone, you shouldn't be able to survive me by yourself, as I spent 530,040SP more than you. Eat your words please. Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
lol. Why would you need Minimitar Specifically? Dropsuit command 2...lol. C'mon! You should already have that. Even tankers have that. You don't need level 5 electronics and powergrid either. RE's? wtf!? lol. Just pick one AV weapon. Why do you have sub-machine guns on there. lol. Your sooo ********. lol. Tell me your not serious.
Possibly the best around.
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Rynoceros
Rise Of Old Dudes
3272
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Posted - 2014.03.23 02:08:00 -
[54] - Quote
You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******.
I GÖú Kittens.
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Gavr1Io Pr1nc1p
255
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Posted - 2014.03.23 02:11:00 -
[55] - Quote
all these goddamn tankers ask for anyone but themselves to use teamwork, but if we need to use teamwork, then you can't fire your big cannon while your in your tank, and can only drive and use speed mods. The gunner can use the big cannon and damage mods. the AI guy who uses the swivel turret uses defensive mods
Kills-Archduke Ferdinand
Balance!
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:13:00 -
[56] - Quote
xxwhitedevilxx M wrote:Big Burns wrote:xxwhitedevilxx M wrote:Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
No way. Ok, you need proof. Go to youtube and check out my pubstomping video, there is your proof. You said dual, there's no way you can 3-shots a dual hardened Mad. Moreover, it should have been a seriously unskilled tanker, I'll check it out anyway.
It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
Possibly the best around.
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Atiim
Living Like Larry Schwag
6043
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Posted - 2014.03.23 02:17:00 -
[57] - Quote
Big Burns wrote: Why would you need half of that stuff? I got a little over a million into a forge gun, prof. 3 Ishukone Assault Forge Gun, with a militia Heavy drop suit 1 complex damage mod. I 3 shot armor tanks with dual hardeners.
I could also ask you the same thing.
Why do you need 12mil? I have the following skills in HAVs atm:
Quote:
- Vehicle Command V
- HAV Command I
- Vehicle Upgrades IV
- Vehicle Armor Upgrades I
- Vehicle Armor Repair Systems I
- Vehicle Core Upgrades II
- Vehicle Engineering I
- Vehicle Electronics I
- Vehicle Shield Upgrades I
- Vehicle Shield Regeneration
- Vehicle Turret Upgrades I
- Turret Operation V
- Large Turret Operation V
- Large Blaster Operation III
- Large Railgun Operation V
- Large Missile Operation I
Total Cost: 2,344,360 SP
I only have 2,344,360 SP and I have absolutely no problems slaying any and everything that comes into my path. Be it AV, Vehicles, or Infantry.
You don't need to invest SP into the modules, as they are tiericided and yield the same benefits (bar CPU/PG requirements) across all tiers (STD/ADV/PRO). The fitting on the Gunnlogi is ridiculous, and doesn't require the core skills to reduce the fitting requirements on Shield Modules.
Also, have you ever ran a Madrugar with 1 hardener and 2 Armor Repairers? You should try it sometime. It pretty much makes you invulnerable to anything other than a Wyrikomi FG or Railgun.
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6046
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Posted - 2014.03.23 02:19:00 -
[58] - Quote
Big Burns wrote: It's does 1500 a shot, plus prof.3 puts it at about 1650, plus the complex damage mod, then puts it at around 1800X 3 shots. Around 5400 damage, now usually someone gets the shields down before I hit, but even then 4 shots at most, He will have repped roughly 500hp in between my shots. It just amazes me man. People walking around with blaster turrets, wearing 900 armor logi suits and people are b*th*ng about tanks. The kaakoloita Rail rifle does just as much as my basic blaster turret and has the same range, when damage mods are equipped.
You do realized that pretty much everybody rallied against that and now all of the rifles are being nerfed in 3 days right?
But since you claim that they are worth complaining about, you'll also rally with us to nerf 80GJ Blasters?
Or are you a hypocrite?
HAV is the new APC
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Takron Nistrom
Tinfoil Hatz
280
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Posted - 2014.03.23 02:20:00 -
[59] - Quote
Despite your wall of text and lack of paragraphs, your use of punctuation was admirable.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
87
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Posted - 2014.03.23 02:20:00 -
[60] - Quote
Rynoceros wrote:You use tanks because YOU are UP. Probably started off as some scrub that couldn't get to objective without dying 23 times and decided to guard your e-ego with the Heaviest Heavy suit and super duper 5000 DPS AR or chargeless Forge. I have over 8 million SP invested in AV weapons that are nullified because you asshats complained about not being able to bombard the field with relentless authority. Now you have it. Thump your chest all you want and call Infantry crybabies, your time is short-lived. When AV worked, we were with you on balancing AVvsV. Just keep being pricks about it. Karma (herein referred to as CCP's inability to properly weild a swift nerfhammer) is a mother ******.
You think I'm just a tank driver? lol. You don't know who I am. Do you? The only argument I made for tanks before 1.5 was the fact that they cost entirely too much. AV was OP compared to the cost of tanks, both in isk and Sp. If anything, the fact that tanks are so cheap now, is carma for infantry. We are getting pay back due to so much lost before 1.7. BTW, I was the guy carrying my team with a 2000 wp gap in between me and 2nd place.
Possibly the best around.
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