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141. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
Jack McReady wrote: problem is, the heat does not go up per shot but per second from regular fire. charged shot + hardware mods for super rapid fire => you either die from a HS or 0.1s later from the aim assisted rapid fire. This is not ...
- by Garth Mandra - at 2013.10.10 11:20:00
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142. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
So why restrict the Assault damage bonus to light weapons? Why not light and sidearm?
- by Garth Mandra - at 2013.10.10 09:25:00
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143. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Cosgar wrote: Commando should've been a light frame... Too late for that. Wait for an Assassin light frame. Two light weapons, stealth, speed and bugger all tank. Perhaps a damage bonus and no equipment? In that vein an Insurgent light f...
- by Garth Mandra - at 2013.10.10 04:31:00
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144. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Sam Toucan wrote: I have a different viewpoint on the commando suits. Perhaps they could add a percent movement speed on commando suits to compensate for there considerably low health. Not to make them as fast as medium suits, but at least make...
- by Garth Mandra - at 2013.10.10 04:17:00
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145. scanners have rendered dampenners essentially useless? correct me if i'm wro... - in Feedback/Requests [original thread]
I use profile dampeners on my logi suit. With two low slots on any medium frame you can be invisible to all but one of the proto scanners (the one that nobody uses). It would be nice to have more graduated results from scanners though so it's st...
- by Garth Mandra - at 2013.10.10 01:57:00
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146. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Stile451 wrote: Maybe change the skill to speed increase for equipment. Hives would pulse faster(same amount of clusters with the same amount of ammo replenished but simply faster), uplinks would spawn quicker, s...
- by Garth Mandra - at 2013.10.09 23:40:00
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147. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
As for the race, specialisation, frame size stuff I like racial stuff coming first (I'd like something similar in the weapons tree too) because it lets you specialise into a particular races technology and overall play style. You can also explain...
- by Garth Mandra - at 2013.10.09 00:32:00
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148. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
I couldn't find the dev post (it was quite a while ago...) but it was along the lines of opponents being unable to tell if they're against a heavy with zero resistance or 15%. We can currently tell how much HP an enemy has. It's a bit clumsy but ...
- by Garth Mandra - at 2013.10.09 00:28:00
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149. A Future Vision: Skilltree Revamp [Dropsuit Command Tree] - in Feedback/Requests [original thread]
I'd actually prefer to see it nested the other way around. Racial > Frames > Specialisations Some other comments: -As Oswald said there are some technical reasons for not letting scouts go too fast unfortunately. -I hate passive resistance...
- by Garth Mandra - at 2013.10.08 06:13:00
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150. Swarm Launcher Lock On Alterations - in Feedback/Requests [original thread]
That's a lot of dev work for a little bit of immersion and some balance when they could (if necessary) just reduce the damage. Or range, or lock-on time or speed or.... One thing that really annoys me is that you need to lock on the centre of the...
- by Garth Mandra - at 2013.10.08 04:52:00
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151. Request: grenade spam fix. - in Feedback/Requests [original thread]
Splash weapons in general don't seem to be in a very good place at the moment. I would like to see what happens if we add simple falloff to splash weapons. So you do direct hit damage at 0m and decreased damage down to zero at the maximum radius....
- by Garth Mandra - at 2013.10.08 02:26:00
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152. How to improve the plasma cannon - in Feedback/Requests [original thread]
I think it needs increased direct hit damage so that it can be more of a threat to vehicles.
- by Garth Mandra - at 2013.10.08 02:21:00
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153. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
If I was going to design short-lifespan clones I make it so that don't feel much pain. Whether with genetic engineering or drugs or whatever. I'd aim for something like "Oh look I've just been shot in the right pectoral. How inconvinient." as opp...
- by Garth Mandra - at 2013.10.08 02:19:00
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154. Weapon skill tree reform; Unlocking Racial weapon sets. Diagram included :D - in Feedback/Requests [original thread]
I like this idea. It requires the weapon tree to be fully fleshed out though. I'd go a step further and nest sidearm, light and heavy weapons under another racial weapon skill.
- by Garth Mandra - at 2013.10.08 00:11:00
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155. Initial Feedback - Burst AR - in Feedback/Requests [original thread]
I played with the proto burst a while ago and it felt like a marshmallow gun. Especially when compared to the Duvolle.
- by Garth Mandra - at 2013.10.04 00:01:00
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156. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Infinite ammo seems like a little too much. One thing I would like though is for all the ammo to be in one clip (so no reloading etc) and for heat management to be more of a thing. Also the current overheat lockup is a pain in the ass.
- by Garth Mandra - at 2013.10.03 23:58:00
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157. New drop suit module ideas. - in Feedback/Requests [original thread]
1. The current PG module takes up CPU and gives a fixed amount of PG unlike the CPU mod. I think that needs changing but as things stand at the moment your module is out of whack with how the current PG modules work. 2. Why not just fit a plate? ...
- by Garth Mandra - at 2013.10.03 13:50:00
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158. [Request] Abolish WP for kils - in Feedback/Requests [original thread]
Programming this wouldn't be that hard. Assists are already being tracked, you just need to track the damage dealt by anyone assisting. The Devs have mentioned in the past that they want to do something along these lines. The way I would do it i...
- by Garth Mandra - at 2013.10.02 04:44:00
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159. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
The most annoying thing about the LR is the ridiculous falloff outside of the optimal range.
- by Garth Mandra - at 2013.09.30 05:43:00
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160. [REQUEST] More custom fitting slots, please. - in Feedback/Requests [original thread]
Organisation would be great. I still want more though. And surely adding more is a trivial change for the devs? Assuming there aren't any technical limitations anyway.
- by Garth Mandra - at 2013.09.30 01:40:00
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