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121. Equipment Exclusion Zones - in Feedback/Requests [original thread]
I've never actually noticed FPS issues related to equipment. Last night I even put about 30 or 40 hives and uplinks in one spot by a supply depot (I was bored in a redlined Domination) and the game may have been a bit choppy there. Obviously thi...
- by Garth Mandra - at 2013.11.05 03:22:00
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122. New Suit Ideas Thread - in Feedback/Requests [original thread]
Light suit with extra equipment "Insurgent". Light suit with a focus on OHKs (nova knives, shotgun, pistol) but fragile "Assassin". Medium suit with bonuses to reps and injectors "Medic".
- by Garth Mandra - at 2013.11.04 03:52:00
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123. Recommended Alterations To Burst Assault Rifle - in Feedback/Requests [original thread]
I really didn't like the old burst (5 or 7 shots or whatever it was). The burst duration was just too long. The DPS of the burst at the moment is way to low in my opinion. My suggestion is to up the damage per bullet plus whatever scope chances ar...
- by Garth Mandra - at 2013.11.04 01:51:00
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124. Slot Madness - in Feedback/Requests [original thread]
OP should look at logi slot counts.
- by Garth Mandra - at 2013.10.30 00:32:00
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125. The Role of HAVs - in Feedback/Requests [original thread]
I agree that HAVs don't seem to have a good role. I'm not sure what that role should be though. As an infantryman I'm not keen on the invincible rolling death machine that a few of the tank players advocate for as it doesn't do anything that infa...
- by Garth Mandra - at 2013.10.29 06:44:00
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126. snipers not taking damage - in Feedback/Requests [original thread]
It's rendering. A common optimisation trick is to render objects at different quality levels depending on how far away they are. So the mountains the sniper was in that you were looking at were not 100% accurate. This is why you sometimes see sn...
- by Garth Mandra - at 2013.10.28 07:06:00
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127. Feedback - Quantum Scanner makes all other scanners useless. - in Feedback/Requests [original thread]
The 200m scanner is in my opinion by far the best. While it may not keep the enemy in view you immediately know the approximate location of all the enemies is a large area (since you're obviously doing a pirouette while you scan). You are right t...
- by Garth Mandra - at 2013.10.27 06:28:00
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128. (Request) Marketplace additions - in Feedback/Requests [original thread]
1. Nope. It doesn't add anything. It'll just make people buy in bigger stacks. 2. No reason not to do this. It should be a relatively easy change too. Just a little UI tweaking. 3. You want to buy in game items (suits, weapons etc.) from the websi...
- by Garth Mandra - at 2013.10.25 02:29:00
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129. Removal of server selection - in Feedback/Requests [original thread]
So I'm an Oceania player. Does that mean I have to play by myself if I want to play early in the morning? Terribly idea. CCP should be fixing the problems (players teleporting around the place or whatever it is you're complaining about) not the ...
- by Garth Mandra - at 2013.10.24 23:26:00
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130. [REQUEST] Character NAME change option - in Feedback/Requests [original thread]
I'm pretty sure CCP doesn't want to do this. The name defines the Merc. There may also be technical reasons.
- by Garth Mandra - at 2013.10.24 11:06:00
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131. Anti equipment flux grenade - in Feedback/Requests [original thread]
What if they could go through walls? I have a lot of trouble with flux nades and little bumps in the terrain.
- by Garth Mandra - at 2013.10.23 11:39:00
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132. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
You should check out Elo rating system that is used for chess and League of Legends - wiki .
- by Garth Mandra - at 2013.10.23 05:08:00
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133. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
I defeat scans all the time in my assault and logi suits. Sometimes even when I'm not running damps. Currently a medium frame suit has to devote two low slots to defeat the common proto scanners. This seems fine to me. The current 360 spin is a ...
- by Garth Mandra - at 2013.10.23 01:41:00
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134. [Suggestion] Make mCRU an active module - in Feedback/Requests [original thread]
CLONE117 wrote: lets see...make it inactive if no 1 is in the vehicle? Isn't this already the case? In Vysion's tale of woe the blueberry probably had already spawned or was just about to spawn when Vysion jumped out.
- by Garth Mandra - at 2013.10.22 01:23:00
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135. repair tools - in Feedback/Requests [original thread]
What about a Shield tool that reduces the recharge delay while it's on a guy and then increases the recharge rate when he begins recharging?
- by Garth Mandra - at 2013.10.17 03:04:00
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136. Aurum for EVE-DUST Exchanges - in Feedback/Requests [original thread]
Direct Aurum exchange between Eve player is not a thing and will probably never be one. Same with Dust. Also this opens up the possibility of bypassing the PSN which sounds wonderful to me as a Australian player (we get gouged for an extra 50% be...
- by Garth Mandra - at 2013.10.16 00:58:00
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137. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The-Errorist wrote: Garth Mandra wrote: I agree with Kagehoshi on this one. I think the current logi line up should be about equipment. Eventually there should be another set of medium suits that focus on ewar. Perhaps some of these should ...
- by Garth Mandra - at 2013.10.15 01:40:00
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138. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I agree with Kagehoshi on this one. I think the current logi line up should be about equipment. Eventually there should be another set of medium suits that focus on ewar. Perhaps some of these should get hacking bonuses. The hacking bonus seems ...
- by Garth Mandra - at 2013.10.15 01:03:00
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139. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
I'm not keen on this idea. I prefer keeping the choice of whether to fit reps or not (hopefully once the UI is fixed repair tools will make a comeback). I also prefer keeping the core of armour being non-regenerating HP. This feels kind of like ...
- by Garth Mandra - at 2013.10.14 07:14:00
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140. New Dropship WP Is Ineffective - A "Must Read" for CCP (Copied from ge... - in Feedback/Requests [original thread]
One problem is it takes a while for a point cap to award the points. By the time a passenger has taken out a the reds, hacked the point and then had the point flip it is much past the 1 minute marker.
- by Garth Mandra - at 2013.10.13 23:32:00
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