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8321. city - in Feedback/Requests [original thread]
I don't think there's a specific "make a city map" thread that I've seen, but there's an official map suggestions thread in the stickies. I suggest posting this idea in there as well.
- by Garrett Blacknova - at 2012.07.23 23:55:00
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8322. this is what DUST needs: - in Feedback/Requests [original thread]
night-times wrote: this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pathing issues and other things relating to them in a m...
- by Garrett Blacknova - at 2012.07.23 23:54:00
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8323. WHAT ABOUT? - in Feedback/Requests [original thread]
Swarm Launcher. Are Scouts Mobile enough for you? Or do you mean a vehicle-mounted lock-on missile weapon? Because that would be a nice idea.
- by Garrett Blacknova - at 2012.07.23 23:46:00
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8324. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
My question was specifically for people when we're running our corporations, and if you have someone with a lower-tier Dropship, but want a better player piloting, you call the dropship in, but let them take the piloting role. Or if you've got a ...
- by Garrett Blacknova - at 2012.07.23 23:43:00
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8325. Voice Comms - May we please have a bit more polish CCP :) - in Feedback/Requests [original thread]
With controller mapping (which is coming SOONGäó), an optional PTT would be nice - NOT forced though. Default it to off (and fix the fact that voice comms default to off, that's stupid), and have no default PTT button, so you have to remap the con...
- by Garrett Blacknova - at 2012.07.23 23:15:00
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8326. Mass Drivers please talk tactics - in Feedback/Requests [original thread]
Hit detection in general is off. Detonation on any explosive but REs is even further off. Mass Drivers are worse than grenades. I've watched a Mass Driver round land in front of where I'm going and not explode, stopped just in case, then moved ...
- by Garrett Blacknova - at 2012.07.23 23:08:00
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8327. Changes to improve game play - in Feedback/Requests [original thread]
Ryan Martel wrote: Garrett Blacknova wrote: StormForce64 wrote: 4. The ability to lay down in the assault dropsuits. 6. Squadmate spauning would be a great option. Other than these two, I agree with everything you've said. 4. No prone....
- by Garrett Blacknova - at 2012.07.23 23:04:00
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8328. Dropships, and love for the Mobile CRU. - in Feedback/Requests [original thread]
It's called a Mobile CRU. Nice idea (and well done) fitting one into your LAV. Very classy.
- by Garrett Blacknova - at 2012.07.23 23:02:00
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8329. Mach replay - in Feedback/Requests [original thread]
Allow players to save recordings of their gameplay. Default to private, meaning you have to manually share the footage with anyone you want to show it to, but you can set it to corp or friend visibility (or both) if you want to.
- by Garrett Blacknova - at 2012.07.23 22:58:00
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8330. [REQUEST] Ingame photographic camera / recorder - in Feedback/Requests [original thread]
Variety of cameras, with different resolutions and functions, purchased with ISK or AUR. I'm on board. And my girlfriend would probably love it too. She's a photographer (among other things she does for her job).
- by Garrett Blacknova - at 2012.07.23 22:53:00
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8331. [request] werewolf dropsuit - in Feedback/Requests [original thread]
BAD FURRY wrote: I dont know aa bout sound wave but i want my fur suit mixed with my drop suit Wolf skull and bone tail and Ash and Fire ! Your post made me think more along these lines... Which could also be awesome.
- by Garrett Blacknova - at 2012.07.23 22:50:00
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8332. Tracking modules, Tracer modules, Targeting Modules - in Feedback/Requests [original thread]
Active Scanners are coming. No details I know of yet. There's mention of them in the skills pages.
- by Garrett Blacknova - at 2012.07.23 22:47:00
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8333. do armor plates need mobility penalties? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Well if I where to translate signature penalty to dust 514. Shields are not effective in blast damage reduction in comparison to armor is. Vehicles that shield tank can get locked onto by electronic warfare, logistical ...
- by Garrett Blacknova - at 2012.07.23 22:39:00
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8334. Missile warning, target painters, tracking bugs, and lock-ons - in Feedback/Requests [original thread]
I don't think a painter should give a permanent lock, but should make you able to lock faster, and through buildings. Maybe a Sidearm slot weapon? And a lock warning would be good - but preferably only once the missiles are in the air.
- by Garrett Blacknova - at 2012.07.23 22:32:00
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8335. [Request] Tank status for gunners - in Feedback/Requests [original thread]
Definitely want this. Preferably also want the turrets on vehicles to actually turn with the vehicle. It's not fun having a Dropship turning faster than your turret can keep up, and getting dragged against the spin when you should be able to turn ...
- by Garrett Blacknova - at 2012.07.23 22:27:00
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8336. ASK BAD the sniping furry about sniping ! - in General Discussions [original thread]
Iron Wolf Saber wrote: We well placed sniper can keep bravo and charlie on the current skirmish map from being taken. Unless the other team either hunts that sniper down or has at least 4 (maybe 6, depending on the sniper) players coordinate...
- by Garrett Blacknova - at 2012.07.23 22:23:00
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8337. District Interaction - in General Discussions [original thread]
Veigar Mordekaiser wrote: Ayures0 wrote: Jace Kane wrote: Where's the MMO part in this game? This beta doesn't feel like a traditional MMO of interacting with eachother in a big open world or cities/hubs in that world. So far all I've see...
- by Garrett Blacknova - at 2012.07.23 22:20:00
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8338. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Templar Two wrote: Random spawn point in non-random areas is the same system used in countless of FPS that have spawn camping! I know this is an old post, but it needs to be addressed. DUST has a couple of BIG advantages that make spawn rand...
- by Garrett Blacknova - at 2012.07.23 22:11:00
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8339. Tanks are underpowered - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: The fact is that tank drivers mock people when they say that tanks are overpowered and then they complain that their tanks are underpowered when half the game community specs out for AV. I'm apparently the ultimate ...
- by Garrett Blacknova - at 2012.07.23 21:59:00
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8340. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Rorek IronBlood wrote: It only takes one militia kinetic catalyst for the scout to out sprint an assualt with one complex kinetic catalyst attached as well. Fixed that for you.
- by Garrett Blacknova - at 2012.07.23 21:54:00
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