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8301. Of AUR and blueprints - in General Discussions [original thread]
Posted in another thread, but I think I should add my opinion on the "cosmetic" side of things. They shouldn't have suits that are nothing more than recolours of ISK variants. They should let you buy (with AUR) "colour modules" and each fitting ...
- by Garrett Blacknova - at 2012.07.24 02:16:00
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8302. ASK BAD the sniping furry about sniping ! - in General Discussions [original thread]
BAD FURRY wrote: Iron Wolf Saber wrote: Garrett Blacknova wrote: Iron Wolf Saber wrote: We well placed sniper can keep bravo and charlie on the current skirmish map from being taken. Unless the other team either hunts that sniper do...
- by Garrett Blacknova - at 2012.07.24 02:05:00
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8303. large city - in Feedback/Requests [original thread]
Not only is there a sticky thread for map suggestions, but there's also a "city" thread still on the first page of this same section of the forums. And you're the one who posted it. Is there a reason you reposted?
- by Garrett Blacknova - at 2012.07.24 01:52:00
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8304. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
Bodhiyama wrote: Veigar Mordekaiser wrote: Limiting turn speed isn't really something I would like to see. However deadzone configuration would be awesome. Norbar claims it is already limited, and I think it is a good idea and not really ...
- by Garrett Blacknova - at 2012.07.24 01:50:00
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8305. Arum Dropsuits - in Feedback/Requests [original thread]
SOME of the Aurum gear is "just" a paintjob. Some of is is gear with lower fitting requirements than the ISK equivalent. The paintjob gear shouldn't exist at all. Each fitting should have a series of colour scheme "slots" that can be filled with ...
- by Garrett Blacknova - at 2012.07.24 01:49:00
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8306. Repair tool change please - in Feedback/Requests [original thread]
Ancaris Tenarre wrote: As it is the black beam is not a positive/beneficial looking visual cue at all. It would probably just confuse/freak out new players; I know it did for me. It takes some getting used to, but honestly, after giving it ti...
- by Garrett Blacknova - at 2012.07.24 01:42:00
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8307. this is what DUST needs: - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Garrett Blacknova wrote: night-times wrote: this is suppose to be a FPS, why is it being diluted with vehicle spam Because this current build is designed to emphasise vehicle use so the devs can assess balancing/pat...
- by Garrett Blacknova - at 2012.07.24 01:40:00
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8308. Game mode ideas - in Feedback/Requests [original thread]
TabbieKat wrote: Garrett Blacknova wrote: CLONE 2774 wrote: rouge drones I always have to ask when someone says this... Are they just red? Or are they built using makeup? LOL you caught that too huh LOL Rouge - Color red normally ...
- by Garrett Blacknova - at 2012.07.24 01:36:00
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8309. Repair Tools - in Feedback/Requests [original thread]
We have threads about this. More visible colour would mean you become a MAJOR priority target sooner, and that makes healing less viable. We need more HUD feedback though.
- by Garrett Blacknova - at 2012.07.24 01:32:00
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8310. Shield question - in General Discussions [original thread]
I saw a guy abusing the hell out of REs. I was tempted to call him on it, but then remembered "it's a beta, we're MEANT to be finding bugs and exploits" and left him to it. Then I saw that there was already a thread about it, and posted my opinio...
- by Garrett Blacknova - at 2012.07.24 01:30:00
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8311. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
Ancaris Tenarre wrote: Meh, I kinda hated REs at first(and still do to some extent), but like others have said you just need to keep your distance and be watchful. Which would be fine if that didn't mean they're a hard counter to most SMGs an...
- by Garrett Blacknova - at 2012.07.24 01:20:00
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8312. Things i want to see in the next build - in General Discussions [original thread]
EnglishSnake wrote: I have no need for the milita preset builds, it takes up 4 slots when i really only use 1 atm and have a 2nd which im building for AV If i run out i press start and restock before i spawn thats easily sorted but i want to ...
- by Garrett Blacknova - at 2012.07.24 01:12:00
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8313. Look Sensitivity, Dead Zone, Turn Rate - in Feedback/Requests [original thread]
VERY much agreed on the deadzone. And I'd like SLIGHTLY highter turn rate on all suits, personally - but that's not a huge problem (yes, I play as a Scout most of the time, with sensitivity at max. it still feels too slow). ANd more customisatio...
- by Garrett Blacknova - at 2012.07.24 00:32:00
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8314. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
Vehicles having limited ammo would be a discouragement to gunners. It's easier to say "vehicles have built-in nanohives than it is to code things AND rationalise things so an infantry-scale nanohive will work for a vehicle. I think if you had lim...
- by Garrett Blacknova - at 2012.07.24 00:30:00
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8315. WHAT ABOUT? - in Feedback/Requests [original thread]
Icy Tiger wrote: If Tanks get Anti-air like this, then Dropships should get a Guided Missile type weapon for Air to ground. If they made lock-on missiles turrets, you'd be able to fit them onto any vehicle, and lock onto any vehicle with them.
- by Garrett Blacknova - at 2012.07.24 00:26:00
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8316. Arum Dropsuits - in Feedback/Requests [original thread]
This is a bad idea, and you're a bad person. No pay to win. At MOST, any Aurum BPOs should be on a par with the Dragonfly - no better than Standard gear.
- by Garrett Blacknova - at 2012.07.24 00:25:00
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8317. WHAT ABOUT? - in Feedback/Requests [original thread]
I find Blasters more effective than Railguns for anti-air.
- by Garrett Blacknova - at 2012.07.24 00:03:00
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8318. Limited ammunition for vehicle weaponry. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: 1. Prevents spamming of small missile turret rounds, which currently give virtually no incentive to ever stop mashing the fire button when you're using one. Weapon spam is probably something to avoid in FPS games. Fr...
- by Garrett Blacknova - at 2012.07.24 00:02:00
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8319. forge nerf - in Feedback/Requests [original thread]
Ask for beams when they add laser turrets. Let railguns be railguns.
- by Garrett Blacknova - at 2012.07.24 00:01:00
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8320. Mach replay - in Feedback/Requests [original thread]
Hence why I like the idea of only allowing recording/saving of replays of YOUR OWN experiences - if you saw the guy, or saw enough to pick his direction of attack, you might be able to track down their location for next time, but you don't get to ...
- by Garrett Blacknova - at 2012.07.23 23:58:00
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