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601. Can somebody explain to me how having vehicles in ambush is fun? - in General Discussions [original thread]
Ambush maps are too small. This was the problem all along. Trying to fix that by limiting vehicles isn't a solution. It makes the game mode less viable for less players. Removing vehicles makes AV less viable because bringing enough players to c...
- by Garrett Blacknova - at 2014.04.04 18:31:00
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602. Is this guy serious? - in General Discussions [original thread]
Dexter307 wrote: Rest in pieces He's got the Minnie avatar. That should be "rust in pieces"
- by Garrett Blacknova - at 2014.04.04 18:27:00
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603. am i the only one who is fed up of dying? - in General Discussions [original thread]
Maleficia Gabrielle wrote: how is anyone ever supposed to be able to play and learn and find out whats good for them if they start playing and are constantly slaughtered by players with far more power and experience... Post a thread kind of l...
- by Garrett Blacknova - at 2014.04.04 18:24:00
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604. Does anyone else find and kill scouts on a whim? - in General Discussions [original thread]
Not on a whim, no. It's my SOP. 1. Set up a flanking scenario for Scout. 2. Wait until about the time where I'd be pouncing on someone doing what I'm doing. 3. Turn and see if I'm proven right. 90% of the time, an enemy Scout dies. 99% of the t...
- by Garrett Blacknova - at 2014.04.04 18:11:00
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605. [Poll] General Consensus about Cloaks - in General Discussions [original thread]
Cotsy8 wrote: The same thing Cotsy always says. You know, you should probably go back to the thread where you tried to respond to me calling you out, and ACTUALLY DEFEND YOUR POSITION. Otherwise your repetition of the same already-debunked a...
- by Garrett Blacknova - at 2014.04.04 18:06:00
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606. De-cloak sound AFTER being shotgunned - in General Discussions [original thread]
LEGIT ANSWER: CCP haven't fixed all the glitches that let you stay cloaked without the cloak equipped. Glitcher exploiting a glitch. Problem isn't with cloak balance, it's with a glitch which legitimately needs fixing. ALTERNATIVE PLAUSIBLE AN...
- by Garrett Blacknova - at 2014.04.04 17:57:00
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607. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
Joseph Ridgeson wrote: alten hilt wrote: It seems like a lot of people don't understand your post. My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the ...
- by Garrett Blacknova - at 2014.04.04 16:40:00
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608. Is this guy serious? - in General Discussions [original thread]
Onesimus Tarsus wrote: Maybe he has a point? He does have a point. It's on the end of the Nova Knife has has to his own throat. He might have another point as well, but I have no idea what it is.
- by Garrett Blacknova - at 2014.04.04 16:37:00
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609. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
Joseph Ridgeson wrote: Garrett Blacknova wrote: My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK. And there's a better, faster and more efficient method of doing that, which is to participate ...
- by Garrett Blacknova - at 2014.04.04 16:16:00
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610. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
Joseph Ridgeson wrote: I wasn't suggesting that you could throw money at the game and become super powerful. If anything, this game has a pretty fair model in regards to not being really "pay to win." It is "pay to be able to use stuff faster" ...
- by Garrett Blacknova - at 2014.04.04 16:01:00
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611. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
Joseph Ridgeson wrote: Takron Nistrom wrote: I think that would be a problem if Aurum items had the same stats as their ISK counterparts. The fact is, since Aurum items can be used sooner, that will make them more expensive than their ISK va...
- by Garrett Blacknova - at 2014.04.04 15:37:00
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612. every other combat game has.................. - in General Discussions [original thread]
Problem with this logic: Other games don't make vehicles into a dedicated role either. Also, Command and Conquer: Renegade has dedicated anti-vehicle loadouts instead of providing anti-vehicle weapons as secondary weapons on all loadouts. Only t...
- by Garrett Blacknova - at 2014.04.04 14:03:00
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613. SCRUBS - in General Discussions [original thread]
Thanjac wrote: What the heck are EWAR MODS EWAR = Electronic WARfare. Profile Dampeners, Precision Enhancers, Range Amplifiers, Active Scanners and Cloaks are the primary EWAR tools we currently have in DUST. EVE has a lot more, but there ar...
- by Garrett Blacknova - at 2014.04.04 13:20:00
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614. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
Joseph Ridgeson wrote: Which is the basis of PLEX's in EVE. However, does that work that well in DUST as it does in EVE? PLEX's can originally only be gotten through CCP and a secondary Player Market. If I buy a PLEX from CCP, I am not depriv...
- by Garrett Blacknova - at 2014.04.04 13:17:00
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615. Range Amplifiers - in General Discussions [original thread]
Lorhak Gannarsein wrote: Garrett Blacknova wrote: Range Amp skill WITHOUT the mod gives you enough of a buff to see anything less than prof 3 Shotgunners coming and turn before they're close enough to one-shot you in a Starter Fit. Just say...
- by Garrett Blacknova - at 2014.04.04 13:07:00
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616. Cloak/Scout QQ FAQ - in General Discussions [original thread]
+1 But you spelt "kitten" wrong. lrn2censor.
- by Garrett Blacknova - at 2014.04.04 13:02:00
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617. [Poll] General Consensus about Cloaks - in General Discussions [original thread]
My vote goes on the following two options: 1. Increase volume of decloak sound for players other than the one cloaked. 2. Provide education for players on what cloaked suits look like. Unfortunately, they're conspicuous in their absence from the...
- by Garrett Blacknova - at 2014.04.04 12:47:00
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618. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
AUR items can't be "made" by players. AUR items can ONLY be bought through the AUR market OR the player marketplace. AUR items don't give players anything they can't get with ISK in the NPC marketplace. In order to inject more AUR items into the ...
- by Garrett Blacknova - at 2014.04.04 12:41:00
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619. Range Amplifiers - in General Discussions [original thread]
Range Amp skill WITHOUT the mod gives you enough of a buff to see anything less than prof 3 Shotgunners coming and turn before they're close enough to one-shot you in a Starter Fit. Just saying.
- by Garrett Blacknova - at 2014.04.04 12:38:00
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620. Thale Vs. free suits = 2 shots - in General Discussions [original thread]
RemingtonBeaver wrote: I don't see a problem with that. It's a Thales. I can one shot a proto with a militia forge gun , providing I'm accurate. A headshot with the most powerful sniper weapon in the game shoud take down any suit. That shoul...
- by Garrett Blacknova - at 2014.04.04 12:33:00
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