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Garrett Blacknova
Codex Troopers
4877
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Posted - 2014.04.04 16:40:00 -
[31] - Quote
Joseph Ridgeson wrote:alten hilt wrote:It seems like a lot of people don't understand your post.
My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matter of HOW much it will affect the market. If it's only a small thing, then CCP will probably continue the pay-to-win nature of the Aurum market. If however it significantly disrupts the manufacturing economy, then I guess that aurum gear will go the way of EVE; boosters and vanity items. Precisely. I am it is the same concept of a BPO; "you bought this so you didn't buy the isk version which is bad for the economy." AUR items are the same but are obviously prohibitively expensive to do so. That wasn't the logic behind the BPO removal though.
It's not "you bought this so you DIDN'T buy the ISK version" which is a problem.
It's "you bought this so you NEVER have to buy the ISK version EVER IN THE ENTIRE LIFESPAN OF YOUR CHARACTER" that becomes an issue. |
Joseph Ridgeson
WarRavens League of Infamy
1010
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Posted - 2014.04.04 16:48:00 -
[32] - Quote
Garrett Blacknova wrote:Joseph Ridgeson wrote:alten hilt wrote:It seems like a lot of people don't understand your post.
My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matter of HOW much it will affect the market. If it's only a small thing, then CCP will probably continue the pay-to-win nature of the Aurum market. If however it significantly disrupts the manufacturing economy, then I guess that aurum gear will go the way of EVE; boosters and vanity items. Precisely. I am it is the same concept of a BPO; "you bought this so you didn't buy the isk version which is bad for the economy." AUR items are the same but are obviously prohibitively expensive to do so. That wasn't the logic behind the BPO removal though. It's not "you bought this so you DIDN'T buy the ISK version" which is a problem. It's "you bought this so you NEVER have to buy the ISK version EVER IN THE ENTIRE LIFESPAN OF YOUR CHARACTER" that becomes an issue. And the AUR items could become the same thing, though you would have to be Gill Bates to pull it off; I believe the numbers were 25 cents per death if you used all AUR gear so most assuredly something that the average person couldn't maintain. It is unlikely that it will happen and would probably never be as big of a concern as BPO's could be but the concept and possibility is there.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Mahal Daj
Mahal Tactical Enterprises
44
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Posted - 2014.04.04 16:53:00 -
[33] - Quote
What if AUR items were 'rebranded' as LP-based items for Allotek, Construct (pirate), whatever... corporate LP stores. Then allow us to convert Aurum to unassigned-LP. This will allow people 'money-less' access to all the items, increase the flexibility of Aurum in the world, and hopefully prevent the 'Bill Gates' player from forming a monopoly on the supply.
I'm not against the Aurum mechanic though, because you're simply changing RL grind for EVE grind, which is nice if you don't get to play as much as some players. I've heard of players that work on oil rigs, for example, that simply want to take the price of a beer and spend it in DUST/EVE so they can enjoy it. We must be cautious not to punish the innocent masses.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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Takron Nistrom
Tinfoil Hatz
302
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Posted - 2014.04.04 17:08:00 -
[34] - Quote
Joseph Ridgeson wrote:Garrett Blacknova wrote: My point was the the only VALUE in bypassing the player market by using AUR is to make more ISK.
And there's a better, faster and more efficient method of doing that, which is to participate in the player market instead.
Completely true but the BPO's were removed because you could bypass the player market. Same argument could be made (I am not making it though) that AUR gear could need to go for the same reason. Like I said, thought exercise.
BPOs were removed because after you bought them, you never needed to spend again. Aurum items are consumable and saleable, BPOs were not
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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