Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
mats e
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2014.04.04 17:07:00 -
[1] - Quote
WTF? |
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
121
|
Posted - 2014.04.04 17:08:00 -
[2] - Quote
Don't worry, it isn't OP.
Watch your back because I might be there.
|
Jenza's Pants
The Hetairoi
143
|
Posted - 2014.04.04 17:19:00 -
[3] - Quote
buy more boosters with AURUM today! |
Onesimus Tarsus
1794
|
Posted - 2014.04.04 17:21:00 -
[4] - Quote
You know, if you were better, this wouldn't happen.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
265
|
Posted - 2014.04.04 17:23:00 -
[5] - Quote
& how do we know he didn't activate it after he shot you. You obviously didn't see him. A shotty in the back is no different cloaked or uncloaked. |
mats e
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2014.04.04 17:26:00 -
[6] - Quote
Onesimus Tarsus wrote:You know, if you were better, this wouldn't happen.
You are so right. My mistake. I'm off to work on my psychic tactics module. I've only got level 1 and should really skill up to 5 so I gain skill and tactics. |
mats e
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2014.04.04 17:29:00 -
[7] - Quote
DTOracle wrote:& how do we know he didn't activate it after he shot you. You obviously didn't see him. A shotty in the back is no different cloaked or uncloaked.
Good suggestion. However I saw him run off after the kill with no cloak. No-one else around.
Are the cloak and un-cloak sounds the same? |
ReGnYuM
Dirt Nap Squad.
2673
|
Posted - 2014.04.04 17:33:00 -
[8] - Quote
Clearly an awareness issue...
Working as intended
The Pathway to Hell is paved with good intentions
Total Molden Heath Domination Imminent: 90.31% Complete
|
The Attorney General
2518
|
Posted - 2014.04.04 17:36:00 -
[9] - Quote
If CCP wanted you to enjoy the game they would have tested it.
Mr. Hybrid Vayu.
|
Tectonic Fusion
1391
|
Posted - 2014.04.04 17:39:00 -
[10] - Quote
IMB4USEUREYEZ EDIT: Use your eyes scrub.
Solo Player
Squad status: Locked
|
|
mats e
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2014.04.04 17:56:00 -
[11] - Quote
Tectonic Fusion wrote:IMB4USEUREYEZ EDIT: Use your eyes scrub.
Thanks for the advice! In which part of the skill tree is the ar*e-eyes module? |
Garrett Blacknova
Codex Troopers
4880
|
Posted - 2014.04.04 17:57:00 -
[12] - Quote
LEGIT ANSWER:
CCP haven't fixed all the glitches that let you stay cloaked without the cloak equipped. Glitcher exploiting a glitch. Problem isn't with cloak balance, it's with a glitch which legitimately needs fixing.
ALTERNATIVE PLAUSIBLE ANSWER:
Not enough information is provided in OP to confirm. Did you see the cloaked player? Or their muzzle flash as they shot you, then hear the decloak noise as they're appearing in front of you? If not, do you know it wasn't a decloak sound from someone else? Or the player cloaking again after you missed the decloak sound? Please provide full story of what happened to verify the above was the case rather than this scenario. |
mats e
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2014.04.04 18:25:00 -
[13] - Quote
Garrett Blacknova wrote:LEGIT ANSWER:
CCP haven't fixed all the glitches that let you stay cloaked without the cloak equipped. Glitcher exploiting a glitch. Problem isn't with cloak balance, it's with a glitch which legitimately needs fixing.
ALTERNATIVE PLAUSIBLE ANSWER:
Not enough information is provided in OP to confirm. Did you see the cloaked player? Or their muzzle flash as they shot you, then hear the decloak noise as they're appearing in front of you? If not, do you know it wasn't a decloak sound from someone else? Or the player cloaking again after you missed the decloak sound? Please provide full story of what happened to verify the above was the case rather than this scenario.
Thanks for the constructive answer. I have to admit I'm not up to speed on the bugs etc.
What I think happened (although it is possible there may have been other "cloakers" involved): On my own running along wall attempting to flank. No-one around at all as far as I can see / scan. Shotgun to the back - I die - fair enough a scout caught me. Then the cloak sound, and a scout runs off in the direction I was running (i.e. over my body). Still no-one else around as far as I could tell. |
McFurious
TeamPlayers Negative-Feedback
699
|
Posted - 2014.04.04 18:36:00 -
[14] - Quote
Early this morning (like right after down time) I got into a ambush match and during the match I was damaged after a 1v1 with someone so I sat in a corner waiting for my shields and armor to rep. As I waited I watched a cloaked scout move around the corner in front of me.
Before I could react, I watched him shoot me with a shotgun while cloaked. He got off 2 shots and I was dead. I only saw him fully decloak while I was on the ground.
Half Irish. Often angry.
Closed Beta Masshole
|
Garrett Blacknova
Codex Troopers
4880
|
Posted - 2014.04.04 18:36:00 -
[15] - Quote
mats e wrote:Thanks for the constructive answer. I have to admit I'm not up to speed on the bugs etc.
What I think happened (although it is possible there may have been other "cloakers" involved): On my own running along wall attempting to flank. No-one around at all as far as I can see / scan. Shotgun to the back - I die - fair enough a scout caught me. Then the cloak sound, and a scout runs off in the direction I was running (i.e. over my body). Still no-one else around as far as I could tell. Given that description, it seems likely to have been a glitch rather than anything else.
Of course, it's also possible there was a cloaked player AND an uncloaked player near you, and the Shotgunner who killed you was running without a cloak. While you only saw the uncloaked player, the cloak sound was played as a result of SOMEONE ELSE who got behind you either cloaking or decloaking as you were being shot in the back. |
Garrett Blacknova
Codex Troopers
4882
|
Posted - 2014.04.04 18:43:00 -
[16] - Quote
McFurious wrote:Early this morning (like right after down time) I got into a ambush match and during the match I was damaged after a 1v1 with someone so I sat in a corner waiting for my shields and armor to rep. As I waited I watched a cloaked scout move around the corner in front of me. Before I could react, I watched him shoot me with a shotgun while cloaked. He got off 2 shots and I was dead. I only saw him fully decloak while I was on the ground. That's not the problem this thread is discussing. It's arguably not a problem. By the time you saw the cloaked player, you already didn't have time to react. This means you have poor reaction time, poor observation skills or the other player legitimately outplayed you.
When a person (not exploiting one of the glitches that lets you stay cloaked with a weapon drawn) switches to their weapon, 2 things happen AS SOON AS THEY START TO SWITCH:
1. A decloak sound plays. This sound is distinctive, but while it's loud in the cloaker's ears, it's quiet enough for other players that this might not be balanced as it should be. I'm fully in favour of CCP raising the volume of the decloak sound.
2. The cloak effect starts to break down. This animation makes the cloaker more visible even though they don't instantly become fully visible. I wouldn't object too much to this animation being sped up or shortened so players become fully visible sooner after switching, but I don't think it's necessary.
It's possible for someone to fire a couple of Shotgun blasts with the second coming JUST before the decloak animation finishes, but they're still giving you an audible warning before they can fire, and becoming more visible at the same time. |
Jenza's Pants
The Hetairoi
147
|
Posted - 2014.04.04 19:10:00 -
[17] - Quote
Garrett Blacknova wrote:McFurious wrote:Early this morning (like right after down time) I got into a ambush match and during the match I was damaged after a 1v1 with someone so I sat in a corner waiting for my shields and armor to rep. As I waited I watched a cloaked scout move around the corner in front of me. Before I could react, I watched him shoot me with a shotgun while cloaked. He got off 2 shots and I was dead. I only saw him fully decloak while I was on the ground. That's not the problem this thread is discussing. It's arguably not a problem. By the time you saw the cloaked player, you already didn't have time to react. This means you have poor reaction time, poor observation skills or the other player legitimately outplayed you. When a person (not exploiting one of the glitches that lets you stay cloaked with a weapon drawn) switches to their weapon, 2 things happen AS SOON AS THEY START TO SWITCH: 1. A decloak sound plays. This sound is distinctive, but while it's loud in the cloaker's ears, it's quiet enough for other players that this might not be balanced as it should be. I'm fully in favour of CCP raising the volume of the decloak sound. 2. The cloak effect starts to break down. This animation makes the cloaker more visible even though they don't instantly become fully visible. I wouldn't object too much to this animation being sped up or shortened so players become fully visible sooner after switching, but I don't think it's necessary. It's possible for someone to fire a couple of Shotgun blasts with the second coming JUST before the decloak animation finishes, but they're still giving you an audible warning before they can fire, and becoming more visible at the same time.
Pathetic scrubs will say anything to defend their god mode. |
Garrett Blacknova
Codex Troopers
4888
|
Posted - 2014.04.04 19:30:00 -
[18] - Quote
Jenza's Pants wrote:Pathetic scrubs will say anything to defend their god mode. And why was I quoted about that?
I don't use cloak. I do fine against other players - cloaked or not - without one of my own. I'm not defending MY anything by explaining how cloaks work when not being exploited. I'm explaining the mechanics so people know what to look for and how to counter it better.
And I'm helping to educate players on countering cloaks because IT'S REALLY NOT THAT HARD ONCE YOU UNDERSTAND. |
McFurious
TeamPlayers Negative-Feedback
701
|
Posted - 2014.04.04 21:59:00 -
[19] - Quote
Garrett Blacknova wrote:McFurious wrote:Early this morning (like right after down time) I got into a ambush match and during the match I was damaged after a 1v1 with someone so I sat in a corner waiting for my shields and armor to rep. As I waited I watched a cloaked scout move around the corner in front of me. Before I could react, I watched him shoot me with a shotgun while cloaked. He got off 2 shots and I was dead. I only saw him fully decloak while I was on the ground. That's not the problem this thread is discussing. It's arguably not a problem. By the time you saw the cloaked player, you already didn't have time to react. This means you have poor reaction time, poor observation skills or the other player legitimately outplayed you. When a person (not exploiting one of the glitches that lets you stay cloaked with a weapon drawn) switches to their weapon, 2 things happen AS SOON AS THEY START TO SWITCH: 1. A decloak sound plays. This sound is distinctive, but while it's loud in the cloaker's ears, it's quiet enough for other players that this might not be balanced as it should be. I'm fully in favour of CCP raising the volume of the decloak sound. 2. The cloak effect starts to break down. This animation makes the cloaker more visible even though they don't instantly become fully visible. I wouldn't object too much to this animation being sped up or shortened so players become fully visible sooner after switching, but I don't think it's necessary. It's possible for someone to fire a couple of Shotgun blasts with the second coming JUST before the decloak animation finishes, but they're still giving you an audible warning before they can fire, and becoming more visible at the same time.
Of course, anyone who knew I was behind the corner could have walked over and killed me. I was half dead anyway. I mentioned it only because it highlights the issue with cloakers being able to attack while still pretty much cloaked. I saw it happen right in front of me.
Change that should be made: Can't shoot until decloak animation is fully finished. Doesn't need to be sped up.
Half Irish. Often angry.
Closed Beta Masshole
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4828
|
Posted - 2014.04.04 22:02:00 -
[20] - Quote
LAG.
Get over it,
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
|
mollerz
3187
|
Posted - 2014.04.04 22:06:00 -
[21] - Quote
I wouldn't take the OP's word for it. I smell a lie.
You gotta hustle if you wanna make a dolla
|
mats e
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2014.04.04 22:40:00 -
[22] - Quote
mollerz wrote:I wouldn't take the OP's word for it. I smell a lie.
Well whatever.
Lag or glitch. I'm over it now...
Have a nice life! |
Shion Typhon
Intara Direct Action Caldari State
459
|
Posted - 2014.04.05 00:39:00 -
[23] - Quote
Garrett Blacknova wrote:McFurious wrote:Early this morning (like right after down time) I got into a ambush match and during the match I was damaged after a 1v1 with someone so I sat in a corner waiting for my shields and armor to rep. As I waited I watched a cloaked scout move around the corner in front of me. Before I could react, I watched him shoot me with a shotgun while cloaked. He got off 2 shots and I was dead. I only saw him fully decloak while I was on the ground. That's not the problem this thread is discussing. It's arguably not a problem. By the time you saw the cloaked player, you already didn't have time to react. This means you have poor reaction time, poor observation skills or the other player legitimately outplayed you. When a person (not exploiting one of the glitches that lets you stay cloaked with a weapon drawn) switches to their weapon, 2 things happen AS SOON AS THEY START TO SWITCH: 1. A decloak sound plays. This sound is distinctive, but while it's loud in the cloaker's ears, it's quiet enough for other players that this might not be balanced as it should be. I'm fully in favour of CCP raising the volume of the decloak sound. 2. The cloak effect starts to break down. This animation makes the cloaker more visible even though they don't instantly become fully visible. I wouldn't object too much to this animation being sped up or shortened so players become fully visible sooner after switching, but I don't think it's necessary. It's possible for someone to fire a couple of Shotgun blasts with the second coming JUST before the decloak animation finishes, but they're still giving you an audible warning before they can fire, and becoming more visible at the same time.
You need to just admit the cloak sound is sketchy and stop trying to blame the players. Last cloak guy who killed me, I caught him in the open a few metres from me while cloaked. By the time I turn and my RR starts firing he's uncloaked, fired his shotgun and 1-shot me.
Now, he was a good shot and had better reflexes than me and was armed with a CQC weapon compared to my RR so he deserved the kill ...BUT ... the decloak noise never played and he was shooting while still a blue blur to me.
tl;dr Decloak noise does not work properly a reasonable portion of the time. (Yes it does work properly about half the time). |
Garrett Blacknova
Codex Troopers
4897
|
Posted - 2014.04.05 04:45:00 -
[24] - Quote
Shion Typhon wrote:You need to just admit the cloak sound is sketchy and stop trying to blame the players. Last cloak guy who killed me, I caught him in the open a few metres from me while cloaked. By the time I turn and my RR starts firing he's uncloaked, fired his shotgun and 1-shot me.
Now, he was a good shot and had better reflexes than me and was armed with a CQC weapon compared to my RR so he deserved the kill ...BUT ... the decloak noise never played and he was shooting while still a blue blur to me.
tl;dr Decloak noise does not work properly a reasonable portion of the time. (Yes it does work properly about half the time). Oh yeah.
I did forget about that.
Three problems with decloak noise (one not actually a problem with the sound itself)
1. People exploiting glitches to remain invisible after switching to a weapon. This results in the decloak noise playing AFTER the cloaked player opens fire. This is NOT a problem with the sound itself, but is actually an exploit of a bug in the cloak mechanics. As it still has an impact on the sound, it's still relevant to the sound problems.
2. Volume. The sound is simply not as loud as it really should be.
3. PRIORITY. The decloak sound needs to be treated as basically the highest priority in the sound table. When a lot is going on at once in range of a player's hearing, there's a limit to how many different sounds will be played at a time. Decloaking needs to override other sounds on the battlefield to ensure that it IS played and IS heard if the player is alert. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |