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5601. Do laser rifles require skill to be efficient? - in General Discussions [original thread]
Do you need SP investment to be effective? Not really, no. Do you need skill to be effective? Yes. This applies to ANYTHING in the game though. With LRs, you need to stay in your weapon's preferred range bracket, or on the side of it that most di...
- by Garrett Blacknova - at 2013.01.29 11:38:00
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5602. sensitivity problem . - in General Discussions [original thread]
Ragmesesis wrote: man many people say its too fast or slow this should have a Sensitivity of -100 and +200 to fix all the needs for me its fast im shooting making zig zags cant make an accurate shot And this sounds VERY much like the "deadzon...
- by Garrett Blacknova - at 2013.01.29 11:27:00
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5603. Massive military mobilization in Caldari State - in General Discussions [original thread]
VK deathslaer wrote: rouge drones And we were doing so well until you showed up. Thanks for that. "Rouge" is a type of red makeup, or a word for that makeup's specific shade of red. You should, like everyone else in the thread, be using the w...
- by Garrett Blacknova - at 2013.01.29 11:21:00
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5604. Local Chat Vs General Discussion - in General Discussions [original thread]
When I'm active in local, and a topic comes up where it's worth doing so, I'll usually direct people to the forums rather than giving the huge multi-post comprehensive answer that would be necessary to actually resolve the issue they're having. A...
- by Garrett Blacknova - at 2013.01.29 11:13:00
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5605. Newbunnys talking trash in Battlelog about Dust 514. - in General Discussions [original thread]
Groza Tragediya wrote: Battlefield players are use to relying on reaction time and only a slight variance in firepower to win a fire fight. In this game you dont have to have reflexes nor mental acuity to win (as we can see with MANY of the "b...
- by Garrett Blacknova - at 2013.01.29 11:08:00
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5606. Any cool orbital strike stories? - in General Discussions [original thread]
Watched my girlfriend drop a Precision Strike on a CRU right as half the enemy team were spawning there. Good times.
- by Garrett Blacknova - at 2013.01.28 12:56:00
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5607. using the cost of something to justify its balance - in General Discussions [original thread]
Should ISK be the only point of balance for a powerful item? No way. Should it be considered a limiting factor on an item, and thus part of how said item is balanced? DEFINITELY YES.
- by Garrett Blacknova - at 2013.01.28 12:38:00
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5608. look sensitivity - in Feedback/Requests [original thread]
Have you checked the options menu? You can increase sensitivity. Also, you should look in the PSMove controller listing, and turn the "deadzone" settings to 0. This setting affects the sixaxis controller's responsiveness as well, and may be causi...
- by Garrett Blacknova - at 2013.01.28 12:06:00
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5609. Custom Controls - in Feedback/Requests [original thread]
You should probably look through the forum a bit before posting. Some people jump pretty hard on new arrivals who don't know things like this, and the topic's been brought up a LOT before now. No, you can't customise the controls yet, but it's a ...
- by Garrett Blacknova - at 2013.01.28 12:04:00
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5610. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
One more vote for #4, and there will be literally 4 times as many votes as ALL the other options combined. Already have more than 5x the number of votes for any individual nerf suggestion, so that's showing... not much, because there aren't even ...
- by Garrett Blacknova - at 2013.01.28 12:01:00
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5611. kbm vs. pad - heavy suit turn speed? - in General Discussions [original thread]
I'm decent with KB+M, and decent with a controller. I feel more comfortable with the controller, because I prefer to use short-range low-accuracy weapons where the level of precision control a mouse offers over the aiming stick isn't as large an ...
- by Garrett Blacknova - at 2013.01.28 10:55:00
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5612. Is CCP trolling me? Map rotation? - in General Discussions [original thread]
The term "map rotation" is the sequence of "maps" that the game "rotates" through so you don't end up playing the same map constantly. "Changes to the map rotation" means they're not using the same sequence of maps. This could mean adding new map...
- by Garrett Blacknova - at 2013.01.28 10:42:00
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5613. Everything is op weild the nerf hammer. - in General Discussions [original thread]
Relevant
- by Garrett Blacknova - at 2013.01.28 10:38:00
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5614. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
YAY! Another thread where people don't know the difference between auto-aim and aim assist! No, not all of you, but a few seem to be using the terms interchangeably. They're similar concepts, basically opposite approaches to the same problem. Al...
- by Garrett Blacknova - at 2013.01.28 10:32:00
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5615. a heavies tirade against nerfing, and reason why - in General Discussions [original thread]
Moejoe Omnipotent wrote: How to kill a scout player: Point and shoot How to kill an assault player: Point and shoot How to kill a triage: Point and shoot How to kill a heavy: "Run away, keep your distance (even though HMGs have the range of ass...
- by Garrett Blacknova - at 2013.01.28 10:06:00
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5616. new hulk challenge - in General Discussions [original thread]
new hulk wrote: i made a mistake but you sir where a mistake . That should be "were" and +1 to the guy you quoted. But +1 to your OP, because it's REALLY good advice, and it's advice I've been giving to people who cry "OP" or just "noobish" ...
- by Garrett Blacknova - at 2013.01.28 09:52:00
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5617. The way of the Shotgun - in General Discussions [original thread]
Mostly-Scout Shotgunner here. Good times. I also run a Logi with a Shotgun. When running a Scout, speed is your friend. Most players underestimate how quickly an enemy Scout can reposition, and expect you to still be where they last saw you even ...
- by Garrett Blacknova - at 2013.01.27 06:15:00
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5618. You guys realize that choice 5 of the SP cap thread offers the most SP gain? - in General Discussions [original thread]
Mirana Cheshire wrote: Garrett Blacknova wrote: Now, lets compare two hardcore players who start playing the game 6 months apart. We'll call them "Experienced Player and Noob. Using option 2: Experienced Player hits the daily cap every day...
- by Garrett Blacknova - at 2013.01.27 06:02:00
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5619. Why does nobody revive? - in General Discussions [original thread]
I'm bad at reviving and have a tendency to get killed while doing so. As a result, I no longer run Injectors, but still bring a Repair Tool on most of my commonly-used fittings across all my characters.
- by Garrett Blacknova - at 2013.01.27 05:49:00
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5620. HOW at this point in the beta does it STILL have this many glitches? - in General Discussions [original thread]
Beast Beastlington wrote: I think it would go a LONG way towards making the community feel a bit more involved if they'd release some kind of schedule on upcoming fixes/changes to the engine. Not quite what you're asking for, but does this ...
- by Garrett Blacknova - at 2013.01.26 11:41:00
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