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4781. What do you do when..... - in General Discussions [original thread]
I'll preferentially target 2 - 3 players and see how many deaths they take before swapping out the Proto gear for something less expensive. Always fun to see.
- by Garrett Blacknova - at 2013.03.24 23:18:00
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4782. If dust isn't pay to win explain fused locust grenades. - in General Discussions [original thread]
Altina McAlterson wrote: Stuff I hope you weren't taking my point to mean you were wrong in any way. I agree with what you said, my comment was an addition to it pointing out that they've addressed similar "P2W" items beforehand. I was also e...
- by Garrett Blacknova - at 2013.03.24 23:14:00
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4783. Mercenary Pack price discrepancy - in General Discussions [original thread]
Akira Regendorf wrote: You do realize that the minimum wage in Aus is about 50% higher than in the US here and here are some links to pages with the info about the minimum wage. So looking at this it would take about 6 hours of work at min...
- by Garrett Blacknova - at 2013.03.24 23:03:00
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4784. SLAY + Merc Quarters - in Feedback/Requests [original thread]
pegasis prime wrote: Personally I spin in endless circles attempting to see my mercs face when im waitung for my squaddies , im sure I almost got it a few times. If you stop JUST short of the 90-Ü angle where the merc turns away, then wait, ...
- by Garrett Blacknova - at 2013.03.24 22:49:00
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4785. Lazer rilfe ( just read) - in General Discussions [original thread]
Just remembered one that nobody seems to have mentioned yet. I got more than 10 kills with only one shot using a Precision Strike. How's that for OP?
- by Garrett Blacknova - at 2013.03.24 22:45:00
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4786. If dust isn't pay to win explain fused locust grenades. - in General Discussions [original thread]
Altina McAlterson wrote: Until I hear otherwise I'm going to assume those items are a simple oversight. The Light Damage mod was removed already so maybe they just overlooked those mods? The list of items like this has been slowly dropping. ...
- by Garrett Blacknova - at 2013.03.24 22:35:00
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4787. Mercenary Pack price discrepancy - in General Discussions [original thread]
Australia has weird tax laws that bump the prices up. That explains ALMOST half the increase in price of the average game compared with the same product in US stores. And it doesn't explain a thing about why NZ gets shafted even worse on most of ...
- by Garrett Blacknova - at 2013.03.24 22:17:00
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4788. Alternatives to improving game speed. - in General Discussions [original thread]
Iron Wolf Saber wrote: How about the ability to reassign controller buttons better click to melee is a bit cumbersome on the ps3? I've been asking for this to come for a LONG time, and it's been mentioned as something that's intended at some ...
- by Garrett Blacknova - at 2013.03.24 22:07:00
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4789. Some peoples standards are just too high for a game in Beta stage - in General Discussions [original thread]
Ignoble Son wrote: Indianna Pwns wrote: I believe the expression is 'no point in continuing to flog a dead horse', kicking a dead horse is just wierd. I thought it was: "don't look a gift horse in the mouth". or is that a horse of a d...
- by Garrett Blacknova - at 2013.03.24 22:01:00
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4790. Why the newer spawn system is worse than the old one (: - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: This spawn system is based off of team-mate location instead of enemy location False. The new spawn location is based off both friendly AND enemy location, but it weighs friends higher than enemies, particularly if the...
- by Garrett Blacknova - at 2013.03.24 21:54:00
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4791. Lazer rilfe ( just read) - in General Discussions [original thread]
Deluxe Edition wrote: With the current spawning system and lack of cover its impossible to run up on a good laser rifle. Just because your bad with a laser rifle, doesn't mean the weapon isn't OP. The game has become trench warfare in ambush wh...
- by Garrett Blacknova - at 2013.03.24 21:43:00
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4792. Are all of us really "mercenaries"...? - in General Discussions [original thread]
J Lav wrote: I'd love it if this game gave more opportunity for the entrepreneurial aspect of being a mercenary. ie. negotiating contracts, setting value and terms on service rendered and deliverables. Pretty sure this kind of thing will be h...
- by Garrett Blacknova - at 2013.03.24 21:26:00
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4793. Lazer rilfe ( just read) - in General Discussions [original thread]
I'm sorry, but until "ztimulated" is a word, there's no such thing as a "lazer rifle". As for the actual point of the thread, Lasers (not "lazers") have a MINIMUM effective range. If you get close, they stop dealing significant damage. They're ki...
- by Garrett Blacknova - at 2013.03.24 21:12:00
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4794. STOP DEFAULT SPAWNING ME IN FRONT OF ENEMIES - in General Discussions [original thread]
dazlb72 wrote: I'll suggest this again, can't we have the option of spawning on squad leader? No, because that would negate the importance of Drop Uplinks. Maybe when we get Crusader suits, one of the modules will be a portable Uplink system...
- by Garrett Blacknova - at 2013.03.24 20:55:00
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4795. CCP Official Stance on Skill Point Reset - in General Discussions [original thread]
Once we get racial suit variants, I want EVERYONE with points in ANY suit that has a new equivalent to have those SP refunded. When we get the Plasma Cannon, I think people with Swarm Launcher skills trained should get a refund. When they add Cald...
- by Garrett Blacknova - at 2013.03.24 20:38:00
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4796. If dust isn't pay to win explain fused locust grenades. - in General Discussions [original thread]
They previously had "Thukker" grenades that were AUR only items with impact detonation. They added in an ISK version because it was seen as P2W. Now, we don't get either, and you can only get the Fused Locus Grenade through the Merc Pack. When t...
- by Garrett Blacknova - at 2013.03.24 20:27:00
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4797. Kudos CCP TAKE A BOW KUDOS - in General Discussions [original thread]
Quickgloves wrote: Baal Roo wrote: Waste of time IMO. From the average Dust players perspective they added a couple of graphical flourishes to a map we've been playing for the better part of a year. Big friggin' whoop. If they can't find a w...
- by Garrett Blacknova - at 2013.03.24 19:42:00
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4798. 9 Tanks FTW - in General Discussions [original thread]
Liquid Big Boss wrote: and this is why CCP should put a limit of tanker in battle...this is sick and the map is so small for this too And again, THEY ALREADY HAVE. Anyone in this match needs to report this because it was a glitch and shouldn...
- by Garrett Blacknova - at 2013.03.24 15:02:00
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4799. 9 Tanks FTW - in General Discussions [original thread]
Lance 2ballzStrong wrote: And people crying about there shouldn't be Infantry only Ambush...smfh. I love how people keep saying that in spite of the fact that this is obviously NOT meant to be possible unless the enemy team called in half th...
- by Garrett Blacknova - at 2013.03.24 14:06:00
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4800. [FeedBack] To many high perches/camping spots. - in Feedback/Requests [original thread]
Played a Skirmish the other day where the enemy team was capturing points then moving into sniper holes with HMG Heavies guarding their Laser/Sniper guys. A couple of Assaults using cover intelligently, and a couple of LAV guys occasionally rushi...
- by Garrett Blacknova - at 2013.03.24 02:15:00
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