Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
2921. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
CRAZYHORSE ONE EIGHT wrote: I will sign this if they are NOT fixing the Vehicle Engineering skill to give +5% more PG to vehicles like the description states. If they are making it work correctly then disregard this post. If they just chan...
- by Garrett Blacknova - at 2013.05.10 21:19:00
|
2922. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
DJINN serious issues wrote: Take DS3. Try to make fine turns from say 0-60% range on the analog stick. You notice the turn speed is pretty constant. You have to move your finger only MMs to make fine movement. That is hard to do. Now snap from ...
- by Garrett Blacknova - at 2013.05.10 21:02:00
|
2923. Sticky:Instant Battle Academy - in General Discussions [original thread]
Also, another way to help the balance problems, and one which is distinct enough to warrant a separate post, is to limit the player-count before a match starts, make it so both sides need AT LEAST 6 players each before a battle will begin - that w...
- by Garrett Blacknova - at 2013.05.10 20:38:00
|
2924. Sticky:Instant Battle Academy - in General Discussions [original thread]
1. Disagree on using total WP as a measure. Total SP, and preferably give us two low-level playing fields, one for >2million SP and another for >4mil. Maybe 3mil and 5mil instead, but probably not. 2. New players should have the option of e...
- by Garrett Blacknova - at 2013.05.10 20:35:00
|
2925. 52k people playing?? - in General Discussions [original thread]
UK-Shots wrote: VLIGHT5 wrote: Just started up, and it says 52,544 people are online. Whoa that means that eve a 10 year old game has 52.543 playing That's simultaneous playercount, not total active players.
- by Garrett Blacknova - at 2013.05.10 20:27:00
|
2926. Hooray todays downtime fixed.... nothing for vehicles. - in General Discussions [original thread]
Engineering text being fixed is great. Now the people who skilled into it, and skilled into other things to make up for the shortfall it (and the bugs with Militia modules not receiving skill benefits) caused need all our vehicle-related SP back ...
- by Garrett Blacknova - at 2013.05.10 20:14:00
|
2927. So everyone happy now ? - in General Discussions [original thread]
HMGs have reduced spread, I think that might be part of their range problem. HMGs have a slight buff on top of the 10% all around. Hopefully that's enough, but we'll see. Tanks still have a bunch of skills that people have trained into which NOW...
- by Garrett Blacknova - at 2013.05.10 20:06:00
|
2928. the skill tree is excellent...why the QQ? - in General Discussions [original thread]
Before today, the skill descriptions for several vehicle skills DID NOT MATCH WHAT THE SKILL DID. We skilled into things after reading up, planning, and knowing what we were doing, AND WE DIDN'T GET WHAT WE SPENT OUR SP TO GET. With the changes ...
- by Garrett Blacknova - at 2013.05.10 20:01:00
|
2929. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Definitely NOT what I was hoping for. ONE equivalent to the current Merc Pack. ONE. ONLY ONE. What I WANTED to see: The currently-announced Merc Pack as an option with a focus on one specific race Rename it "Gallente Mercenary Pack" or someth...
- by Garrett Blacknova - at 2013.05.10 19:55:00
|
2930. The "Logistics" Connundrum: Time To Lay It Down - in General Discussions [original thread]
Chankk Saotome wrote: Imagine if a Proto Cal assault had 4H,3L and 2E, Gall 3/4/2... Min 4/3/2 or Amarr 3/5/1... I really, REALLY don't want to see this. A secondary Medium suit variant with 2 Equipment slots to act as a "mini Logi" suit whi...
- by Garrett Blacknova - at 2013.05.10 19:36:00
|
2931. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
No, seriously. Bear with me, here. This post is inspired by a comment made in the "Caldari Logi" thread. Logi Bro wrote: While we're at it, give the Amarr Sentinel Dropsuit a 3% small-arms gunfire damage reduction per level. Minmatar and Gall...
- by Garrett Blacknova - at 2013.05.10 19:25:00
|
2932. So, is everyone content with the Tac - in General Discussions [original thread]
Needs a slight RoF nerf. That's it, problem solved.
- by Garrett Blacknova - at 2013.05.10 19:17:00
|
2933. Planetary infrastructure Community brain storm for CCP! - in General Discussions [original thread]
Cat Merc wrote: All of this while singing the Nyan cat song. That's why you build a Radio Station on one of the other districts. Then you can have them playing the Nyan Cat song while you're firing.
- by Garrett Blacknova - at 2013.05.10 19:15:00
|
2934. CPM, be the voice of reason here. Look what's going on with pilots. - in General Discussions [original thread]
Is there a reason why the devs are giving the "glass cannon" tanks a bigger HP bonus than they're giving the other tanks? It's evening out the gap that I thought was intended? Or am I wrong in thinking the glass cannons were meant to be glass cann...
- by Garrett Blacknova - at 2013.05.10 19:12:00
|
2935. CCP catering TOO much to mouse and keyboard controls - in General Discussions [original thread]
Some mice and some keyboards have built in remapping and sensitivity controls. The new build has broken the ability for players to circumvent the turn speed cap by using these functions like you could in Chromosome. None of this was actually buil...
- by Garrett Blacknova - at 2013.05.10 19:06:00
|
2936. NEW MERC PACKS - in General Discussions [original thread]
PDIGGY = Pidgey. pdiddy = MarkOf22 got banned as well? The forum regulars need to know, Pidgeot! Also, it's "wind" not "wine" - the devs aren't drunk. They're just still hungover from Fanfest. And that was mostly on beer anyway. And no, the g...
- by Garrett Blacknova - at 2013.05.10 19:00:00
|
2937. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Another one thinking this was a bad idea AND wondering when we're getting back the SP we spent to buff our PG and are now getting a much smaller (and mostly irrelevant) CPU boost from instead? It would also be nice to know when there's going to b...
- by Garrett Blacknova - at 2013.05.10 18:53:00
|
2938. ccp fix the servers please - in General Discussions [original thread]
TheAmazing FlyingPig wrote: A very thoughtful, in-depth post. Please, do go on. I am intrigued by your use of the number two, when clearly you meant to use the word "to". This baffles even my scholarly brainbone. Actually, I'm reasonably sur...
- by Garrett Blacknova - at 2013.05.09 22:35:00
|
2939. how much profile dampening is "enough"? - in General Discussions [original thread]
Ryder Azorria wrote: Garrett Blacknova wrote: Dominus Fatali wrote: What I'm wondering is how it will work if you have 4 Complex Dampeners 9-25% x 4) on a Proto Scout, full skills (-25%), full Dampening skill (-10%). If you strictly add t...
- by Garrett Blacknova - at 2013.05.09 22:32:00
|
2940. Those who argue for no reset: what are your points? - in General Discussions [original thread]
Vyzion Eyri wrote: Because skill points were reset to zero due to there being an almost complete change to the skill system. Now, they're simply adding new skills at release on the 14th. Who made mistakes at this opportunity to reallocate SP? U...
- by Garrett Blacknova - at 2013.05.09 22:31:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |