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1201. Fire has started a blaze!!!! (Caldari scout pics inside) - in General Discussions [original thread]
Fire of Prometheus wrote: NEW PICS!!!! http://i900.photobucket.com/albums/ac201/fireofprometheus624/image_zps41af8247.jpg Who are those 3 peculiar looking skinny fellows in the bottom right? Is it the amarr scout AND the Caldari scout? ht...
- by Garrett Blacknova - at 2014.01.14 13:06:00
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1202. CCP Remnant confirms scouts will lose a sidearm but gain an equipment - in General Discussions [original thread]
Fusion Commander wrote: So what am I suppose to do when I have one shot left in my shotgun and I can't 1 hit kill, melee or activate the cloak that I'm only going to use to camp corners? Start cooking a grenade.
- by Garrett Blacknova - at 2014.01.14 12:31:00
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1203. Fire has started a blaze!!!! (Caldari scout pics inside) - in General Discussions [original thread]
Fire of Prometheus wrote: Ehhh....the helmet definitely screams caldari....and his weapon looks like a RR..... There is no way to know for sure until a dev comments.... (That's your que ccp) Like I said earlier, the helmet looks like it has...
- by Garrett Blacknova - at 2014.01.14 12:30:00
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1204. Fire has started a blaze!!!! (Caldari scout pics inside) - in General Discussions [original thread]
Fire of Prometheus wrote: Ok so, I have put the photo into a photo editor and "enhanced" the image quality (basically just made it smoother) and it has 2 different shades of grey on it, the dark,glossy grey we see on it's shoulders, and the sor...
- by Garrett Blacknova - at 2014.01.14 12:22:00
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1205. What's Up With Large Missile Turrets? - in General Discussions [original thread]
As a tanker who prefers to use Missiles (they're pretty good against Somas and Madrugars), I only want to see ONE change as of now. Shotgun reloading. After that's done, see how the weapon feels, it'll probably be fine at that point.
- by Garrett Blacknova - at 2014.01.14 12:13:00
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1206. Scouts: What would you rather lose, sidearm or grenades? - in General Discussions [original thread]
That's actually a good idea. At least one Racial Scout should have 2 weapons, grenade and equipment, at least one with no sidearm and extra equipment, and at least one with no grenades and extra equipment. Then we see where people go and how effe...
- by Garrett Blacknova - at 2014.01.14 11:56:00
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1207. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Shutter Fly wrote: Assuming the average well fit proto has ~800 HP, then they weren't at full HP or weren't tanked properly. A militia shotgun cannot do 800HP of damage in a single headshot, not even to 100% shields, which in itself isn't pos...
- by Garrett Blacknova - at 2014.01.14 11:50:00
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1208. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Shutter Fly wrote: Garrett Blacknova wrote: Shutter Fly wrote: Imagine this situation, one that is incredibly likely and often unavoidable. Two assault players are standing next to each other, they hear a decloak and a shotgun blast. The...
- by Garrett Blacknova - at 2014.01.14 09:41:00
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1209. Melee? - in General Discussions [original thread]
When both me and the other guy are near death and reloading, (melee) is what you'll see in between our names before either of us can shoot again. Unless I screw up, in which case, he'll finish reloading before I do, and I get very dead. But at lea...
- by Garrett Blacknova - at 2014.01.14 09:33:00
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1210. Fire has started a blaze!!!! (Caldari scout pics inside) - in General Discussions [original thread]
Chest looks like a mix of features from the Gallente and Caldari Light Frames. Head looks like a combination of Caldari and Amarr Light Frames. Legs look like a blend of Amarr and Gallente Light Frames. It can't be Gallente, but that leaves it eq...
- by Garrett Blacknova - at 2014.01.14 09:28:00
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1211. Dust 514 on PS4? Please...Please. - in General Discussions [original thread]
It was rumoured a while back that CCP had PS4 devkits. Pretty sure CCP never denied it. The only problem is that for the forseeable future, DUST PS4 will need to run in conjunction with the PS3 version, meaning it can't have extra content, and i...
- by Garrett Blacknova - at 2014.01.14 09:05:00
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1212. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Shutter Fly wrote: Imagine this situation, one that is incredibly likely and often unavoidable. Two assault players are standing next to each other, they hear a decloak and a shotgun blast. The second blast finishes the first assault as he war...
- by Garrett Blacknova - at 2014.01.14 08:55:00
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1213. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Lucifalic wrote: Scouts lose theirs to get one extra equipment slot that, due to low cpu/pg, is forcing the cloak to take advantage of the terrible bonus they are getting... They get lowest health of all suits, low cpu/pg, low slot count, sligh...
- by Garrett Blacknova - at 2014.01.13 23:02:00
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1214. Ambush is just sad. - in General Discussions [original thread]
When one team manages to gain dominance with 3+ tanks and the other team has 1 or no tanks to counter, Ambush has problems. Part of the problem is the limited map size. Small maps should have smaller vehicle cap - maybe 3 at most - and an altern...
- by Garrett Blacknova - at 2014.01.13 22:56:00
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1215. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Cosgar wrote: Can someone articulately explain why longer TTK is supposedly bad without trying to drag new players into the argument for leverage? Core gameplay and new player experience may be the most neglected things in Dust, but they're two...
- by Garrett Blacknova - at 2014.01.13 22:39:00
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1216. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Kato Ymmij wrote: Then you're scanned by a proto gal logi and your stealth link meant nothing. You're crossing a field and.......scanned by a proto gal logi. They shoot you once and now you can't flee b/c of the stunlock effect. You sneak up on...
- by Garrett Blacknova - at 2014.01.13 22:19:00
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1217. Respec looking rather obvious - in General Discussions [original thread]
DeadlyAztec11 wrote: Garrett Blacknova wrote: DeadlyAztec11 wrote: the possibility of things getting removed ( I'm looking at you Swarm Launcher!) Source? Pretty sure nobody's said that will happen. Like... ever. Never said it was go...
- by Garrett Blacknova - at 2014.01.13 22:02:00
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1218. Defending Points as a scout - in General Discussions [original thread]
Llast 326 wrote: Garrett Blacknova wrote: Awesome. I've done similar a few times, but not quite as effectively as this. Usually I can hold the point for long enough to see backup arrive though. I find if i am doing well, back up never ar...
- by Garrett Blacknova - at 2014.01.13 21:59:00
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1219. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Scout Registry wrote: With respect, you're comparing Apples and Oranges that have "Apple" stickers on them. Fixed that for you.
- by Garrett Blacknova - at 2014.01.13 19:26:00
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1220. Why the cloak inherently encourages camping, and how to fix that - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: commando biffle wrote: it seems that you forgot that we spawn in cloaked Yes I know we spawned cloaked for like 2 seconds, what is your point? how is it relevant to the upcoming cloak field equipment coming in ...
- by Garrett Blacknova - at 2014.01.13 19:24:00
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