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1041. True Blood minja gives tips on what to (and what not to)do: fighting mass drivers - in Rookie Training Grounds [original thread]
Also getting in close gives the MD greatest advantage to jump and aim for feet so beware getting too close. However, they also have a good likelihood of killing themselves. Ideally take on MDs in the mid-long range or long range. These are wimps...
- by Galvan Nized - at 2013.07.13 09:12:00
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1042. Armor Rep and Plates + the appropriate skills. - in Rookie Training Grounds [original thread]
At max (assuming armor rep is 5% per lvl) then by the math 5x1.25=6.25 per repper at Pro. However, tthis also stacks with Amarr Logi skill bonus: so 5x1.25x1.25=7.8. They may round up here, not sure with these low numbers. Plus the +5 from being ...
- by Galvan Nized - at 2013.07.13 09:06:00
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1043. Flaylocks, Massdrivers, And OP Med Shield tanked suits. - in General Discussions [original thread]
So an armor tanker complains about explosive weapons, as a shield tanker I think fluxes are op but you no doubt think they are balanced, it's all about which side of the aisle you fall on. The racial benefits are kind of screwy. Cal Logi isnt to...
- by Galvan Nized - at 2013.07.13 02:37:00
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1044. Why less SP per battle since patch? - in General Discussions [original thread]
Hard to tell if the OP is meaning 3x sp or not, really who earns 10k sp per match from before 1.2? I wish I could get that. But I too feel sp reward is lower. Perhaps it's just jet lag from last week but it seems off.
- by Galvan Nized - at 2013.07.12 15:32:00
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1045. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
Nothing wrong with forges really. The removal of the charge up spotlight was a buff. Forge gun sniping is completely stupid, especially at height. No one can reach you except snipers and have 0 chance to get to you because you can 2 shot any Dsh...
- by Galvan Nized - at 2013.07.10 23:50:00
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1046. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Where is the other grenade coming from if a flux was thrown? If thats the case even a flux grenade + grenade combo will two shot any suit but thats not the point, the point was shield suits can survive almost twice the amount...
- by Galvan Nized - at 2013.07.10 19:15:00
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1047. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Nope, you need 560 shields to survive two grenades (Easily obtainable by Minmatar and Caldari assault suits) and then whatever armor HP you want for the last grenade shot, therefore 3 shots. I could also use flaylocks, 3-4 sh...
- by Galvan Nized - at 2013.07.10 15:04:00
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1048. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: No it doesn't, the shield penalty only affects you when your shields are up, armor is always affected by speed, and we have the worst penalty of all, explosives since armor is the last line of defence tanking with it is very ...
- by Galvan Nized - at 2013.07.10 13:17:00
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1049. Mass Drivers Take More Skill than AR's - in General Discussions [original thread]
At distance yes, close range no. Close range is just jump and aim for feet, ARs have to at least keep Sights on while dancing.
- by Galvan Nized - at 2013.07.10 08:17:00
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1050. Did CCP stealth nerf the SR? - in General Discussions [original thread]
Man everyone got ninja nerfed. I hear AR guys complain, SR guys complain, SG users complain (admittedly I was among them), even heard some Flaylock guys go off. CCP just said screw everyone. Have you ever been that guy in your Corp who has to de...
- by Galvan Nized - at 2013.07.10 08:13:00
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1051. combining ideas that seem good for armor tanking. - in Feedback/Requests [original thread]
Breakin Stuff wrote: shield tanking is actually viable, and shields recover without modules. armor does not. shields recharge rapidly. armor does not. in fact armor has absolutely no benefit right now that shields do not do better. Armor COULD...
- by Galvan Nized - at 2013.07.10 07:48:00
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1052. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
You won't get a reply from CCP, Explosives are far down their list and they don't normally respond to threads in this section. But I agree with many things, I think RE dmg should stay the same through levels but get a bigger splash. Proxies need...
- by Galvan Nized - at 2013.07.10 07:33:00
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1053. Request: Drag teammates that are bleeding out - in Feedback/Requests [original thread]
Good idea but I think the animations and all the technical limitations would mean this would be well beyond SOON. For now I think the repair tool could act like a tractor beam for the dying, it pulls them toward you. No need for speed deductions...
- by Galvan Nized - at 2013.07.10 07:14:00
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1054. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased." The fixes &...
- by Galvan Nized - at 2013.07.10 07:04:00
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1055. Bad PC battle experience, advice needed! - in General Discussions [original thread]
C Saunders wrote: low genius wrote: Oofda Flips wrote: How do you get in to faction warfare as a squad of 16 without just being really lucky? It seems like these faction warfare battles fill up almost instantly. you decide before the...
- by Galvan Nized - at 2013.07.10 06:56:00
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1056. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Mobius Wyvern wrote: That's far from what's being suggested here. These changes are designed to make the two options equivalent, but different. These suggestions (from the op) are far from making them equivalent...they make armor top dog. I...
- by Galvan Nized - at 2013.07.10 06:42:00
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1057. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Man this takes armor tanking from slightly weaker to FAR stronger than shields. I mean, wow, this is too major of a buff. Have you guys considered that armor is the only one capable of active regen? One nanohive, repair tool, and these reppers a...
- by Galvan Nized - at 2013.07.10 05:52:00
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1058. New to the game and the community. - in General Discussions [original thread]
I too advise joining a few public channels: Dust Help is good if you have any questions, LFSquad is good if you are looking for a squad. Also you might think about joining a starter Corp to help you learn some things (Dust Uni is good at teachin...
- by Galvan Nized - at 2013.07.09 18:57:00
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1059. I feel bad for the new guys - in General Discussions [original thread]
Aero Yassavi wrote: steadyhand amarr wrote: Keep saying simples fix is lock gear by game mode instant battles. T1 fw t2 pc anything goes people can't mone about gear then Once upon a time I believed this as well, but now I believe it would...
- by Galvan Nized - at 2013.07.09 10:30:00
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1060. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
I freaking hate this, they try to flip landing on their sides and just fizzle out...so annonying when you actually need them. At least return it to the ammo count. I think this could be fixed if they jusy stuck where you aim them. Now I throw my ...
- by Galvan Nized - at 2013.07.09 10:18:00
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