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rickyhong02
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.07.10 03:59:00 -
[1] - Quote
This was mentioned in a thread before, but I think the idea deserves its own topic.
Dragging teammates that are bleeding out makes for more strategic and team-oriented gameplay. For example, two players could team up to get a fallen teammate to safety, one rushing into enemy fire and dragging them to the other player, who is behind cover and providing suppressive fire.
The way I'd imagine this working is holding O to drag. Your dragging speed is based on how fast you are and how heavy is the person you're dragging.
To go into specifics, you could drag at, say, 70% of your normal walking speed. Dragging a light dropsuit adds 10% to your speed, a medium dropsuit leaves the speed unaffected, and a heavy dropsuit takes away 10%. Anyone can drag- you don't need a nanite injector or anything. Also, having the kinetic catalyzer or some other module add a bit to your dragging speed would be neat, too.
Whadda you think? |
Meeko Fent
Seituoda Taskforce Command Caldari State
228
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Posted - 2013.07.10 04:17:00 -
[2] - Quote
Plas one.
It would relieve the issue of logis WP farming, and any fix is worth it. |
Breakin Stuff
Goonfeet Top Men.
1026
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Posted - 2013.07.10 05:22:00 -
[3] - Quote
I proposed this about a month after I joined closed beta.
I will +1 this idea just because it's better than the current method.
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Akdhar Saif
Resistance of Tomorrow
23
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Posted - 2013.07.10 05:30:00 -
[4] - Quote
+1 because I like the idea but I also feel a notification or warning has to be added for players at the spawn/map screen so they know they are being dragged and can wait to be revived. |
Echoist
Fenrir's Wolves RUST415
29
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Posted - 2013.07.10 07:03:00 -
[5] - Quote
+1 would really make being a medic more immersive but maybe we could use our sidearm if we have one since we are these genetically engineered soldiers we would probably be pretty strong. Anyways just food for thought what do you guys think? Not about the food the thought XD |
Galvan Nized
Deep Space Republic Top Men.
85
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Posted - 2013.07.10 07:14:00 -
[6] - Quote
Good idea but I think the animations and all the technical limitations would mean this would be well beyond SOON.
For now I think the repair tool could act like a tractor beam for the dying, it pulls them toward you. No need for speed deductions as you can only use the tool.
Forgot to add, if you are having trouble reviving and having the patient immediately die they can still preform the "slide." |
Oso Peresoso
RisingSuns
254
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Posted - 2013.07.10 07:18:00 -
[7] - Quote
Galvan Nized wrote:Good idea but I think the animations and all the technical limitations would mean this would be well beyond SOON.
This
Quote:For now I think the repair tool could act like a tractor beam for the dying, it pulls them toward you. No need for speed deductions as you can only use the tool.
Not this...
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Robert JD Niewiadomski
NULLIMPEX INC
311
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Posted - 2013.07.10 08:24:00 -
[8] - Quote
+1
Galvan Nized wrote:Good idea but I think the animations and all the technical limitations would mean this would be well beyond SOON.
For now I think the repair tool could act like a tractor beam for the dying, it pulls them toward you. No need for speed deductions as you can only use the tool.
Forgot to add, if you are having trouble reviving and having the patient immediately die they can still preform the "slide." Yeah the POWER SLIDE is still there But you have to wait for a logi at kill screen and not at the cortex display (re-spawn map).
Another solution would be special nanite injector combined with shield bubble activating automatically upon successful rezz. It could contain 2 mercs and allow them to run for cover with the bubble protecting them for about 5 secs.
(we were promised to have shield bubble generators along with a cloaking device). |
rickyhong02
Crux Special Tasks Group Gallente Federation
7
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Posted - 2013.07.10 15:41:00 -
[9] - Quote
Bump! Thanks for the discussion, keep it up!
Echoist wrote: maybe we could use our sidearm if we have one This is an interesting idea. I run a logi with a mass driver, so I wouldn't benefit from this, but logis that do fit sidearms would have an advantage over me, trading survivability in combat for a less risky drag and revive. That being said, it's hard to aim when your thumb is stuck on O...I guess you could hold O till you're dragging, then tap O if you want to stop. Tap O again to revive.
Galvan Nized wrote: Good idea but I think the animations and all the technical limitations would mean this would be well beyond SOON. Yeah, developing and QA testing new mechanics can take a long time. I tried to take this into consideration when considering how dragging works. Dragging speed isn't a new number, it's a movement penalty- armor plates already do this, so I was hoping the appropriate code could be recycled.
As for animation, in the short run, the player would crouch like they're about to revive, but then the fallen teammate "warps" to the player's hands after a slight delay. The playermight need their own animation while dragging, but the teammate can stay ragdoll-y. In the long run, instead of the "warp", you could add the animations of the player actually reorienting the body and positioning his/her arms. Kinda like in this BF3 video at 1:48.
To be on the optimistic side, I think this feature could be implemented after aiming/hit detection fixes to add more to the core gameplay. |
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