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TechMechMeds
Swamp Marines
63
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Posted - 2013.07.13 01:42:00 -
[31] - Quote
If flaylocks get nerfed its back to scrambler pistol headshots so im not fussed about a flaylock nerf, my stance on it is that it's excellent cqc and that's about it :-) |
TechMechMeds
Swamp Marines
63
|
Posted - 2013.07.13 01:44:00 -
[32] - Quote
Im nutless? Ok then lol I'm not the one whining because my ar doesn't dominate cqc :-) |
Mobius Wyvern
BetaMax. CRONOS.
2436
|
Posted - 2013.07.13 01:44:00 -
[33] - Quote
TechMechMeds wrote:If flaylocks get nerfed its back to scrambler pistol headshots so im not fussed about a flaylock nerf, my stance on it is that it's excellent cqc and that's about it :-) I think the Scrambler Pistol headshot bonus needs to be toned down a bit as well?
6x is a little excessive.
TechMechMeds wrote:Im nutless? Ok then lol I'm not the one whining because my ar doesn't dominate cqc :-) I'm willing to be he's an angry former TAR user.
The funny thing is hanging out with a friend of mine and watching her still get plenty of kills with the new TARs. |
TechMechMeds
Swamp Marines
64
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Posted - 2013.07.13 01:49:00 -
[34] - Quote
Yeah sounds about right, flaylock is a beast in cqc but that's it, we may as well say snipers are op, plasma cannons are op, shotguns are op, remotes are op, the list goes on, things are effective at what they're designed for lol
Agreed scrambler pistol headshots are lol :-) |
DUST Fiend
OSG Planetary Operations Covert Intervention
4990
|
Posted - 2013.07.13 01:53:00 -
[35] - Quote
TechMechMeds wrote:things are effective at what they're designed for lol Like not having to aim and being rewarded with kills?
Damn, you're onto something |
Mobius Wyvern
BetaMax. CRONOS.
2437
|
Posted - 2013.07.13 01:55:00 -
[36] - Quote
DUST Fiend wrote:TechMechMeds wrote:things are effective at what they're designed for lol Like not having to aim and being rewarded with kills? Damn, you're onto something Weapons that rely on splash damage are fine as long as they have drawbacks.
Flaylocks do not. They're pretty much Godmode. |
Dynnen Vvardenfell
187. League of Infamy
10
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Posted - 2013.07.13 01:57:00 -
[37] - Quote
On the FLP its a bit ridiculous IMO that its splash damage is damn near its direct damage. On the MD (Freedom to be specific) its explosion range is a bit hard to handle. I think they could use with some 'balancing' to get them on par with other weapons that cause splash damage instead of the idea of: 'NERF THEM INTO THE GROUND'.
From a logi standpoint I really hate these weapons. Specifically the insta-gib explosion problem. I can understand the insta-gib on direct damage, but if a guy dies from an explosion 6 meters away from him its assumed his body is completely shredded? I don't think so unless theres another 1-3 explosions around him to gib him.
From a logical standpoint and balance standpoint I think this needs to be corrected. MDs and FLPs are insane force multipliers because I can't revive the guy who dies from explosion spam.
PS: For those that don't know 'gib' means completely dead and not able to be revived; therefor insta-gib is completely dead instantly. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1409
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Posted - 2013.07.13 02:00:00 -
[38] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:TechMechMeds wrote:things are effective at what they're designed for lol Like not having to aim and being rewarded with kills? Damn, you're onto something Weapons that rely on splash damage are fine as long as they have drawbacks. Flaylocks do not. They're pretty much Godmode. So a three round clip is a positive? I am not saying they should not be balanced if needed, but come on man |
Zero Notion
Red Star Jr. EoN.
52
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Posted - 2013.07.13 02:04:00 -
[39] - Quote
The problem isn't the flaylock really, it's the nature of explosive splash damage. You can shoot at feet and still rack up the kills without much thought. Splash damage is probably the most accurate damage in the game due to potential latency issues causing your target to not be exactly where you think they are within the hit box.
Although, it's pretty easy to stay at a distance for the most part, once you realize who is using one. Most mercs that I've come across who are wielding them typically have no strafing skills but there are a few who are beast. Then again, I've been nova knifed to death in two hits to the back, that's pretty OP. Nerf scouts! Nerf Nova Knives!
...
..
I'm sorry scouts, I didn't mean it.
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Dynnen Vvardenfell
187. League of Infamy
10
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Posted - 2013.07.13 02:05:00 -
[40] - Quote
TechMechMeds wrote:Yeah sounds about right, flaylock is a beast in cqc but that's it, we may as well say snipers are op, plasma cannons are op, shotguns are op, remotes are op, the list goes on, things are effective at what they're designed for lol
Agreed scrambler pistol headshots are lol :-)
I think its more they are a beast depending on the angle. If you notice the good flaylockers will jump and fire, increasing the chance of hitting the ground near you. I've been killed by a flaylock from 63 meters because the guy had a great camping spot above the null cannon on a domination. |
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TechMechMeds
Swamp Marines
64
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Posted - 2013.07.13 02:06:00 -
[41] - Quote
The only fair way to nerf it without making it useless is to make the direct damage do the splash damage and then half that for splash damahe I think but I still think it's fine, it's supposed to blast in cqc, people just don't want to die lol |
Boot Booter
Elite Gamers Militia
33
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Posted - 2013.07.13 02:06:00 -
[42] - Quote
So the MD is fine. What a weapon can compete with AR!? Stop complaining about it.
Cal logis... Well they have a pretty beast mode bonus to shield extenders.. I think CCP is working on balancing this out soon, maybe by adding bonuses to other suits.. Not sure.
The flaylock is also ok, but it reloads too quickly and is much cheaper than other side arms cpu/PG wise. FIX these two things and less people would be using them. My strategy for the time being...
-stay away from people who use them (lol ok not a good strategy really ) -always try to get higher ground. -run perpendicular to the enemy. It's really hard for someone who has been spamming shots as fast as possible for the last 17 games to suddenly have to lead their target. So follow these steps..
1) identify flaylock spammer (usually in proto caldari gear) 2) throw Flux grenade. 3)run directly perpendicular to the flaylock dood (to higher ground if applicable) 4) listen for BOOM BOOM... (sheet maybe I have to aim) ... BOOM. 5) Fire weapon at their face. 6) celebrate. 7) repeat
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DUST Fiend
OSG Planetary Operations Covert Intervention
4990
|
Posted - 2013.07.13 02:06:00 -
[43] - Quote
Jin Robot wrote:So a three round clip is a positive? I am not saying they should not be balanced if needed, but come on man The fire rate coupled with the reload speed combined with the fact that you can carry two and they tend to perform better than many light weapons for a fraction of the cost and fitting requirement......
Specifically the Corelock, though the advanced version is a monster too.
Nix its splash damage, we don't need a side arm that rewards shooting the ground. |
TechMechMeds
Swamp Marines
64
|
Posted - 2013.07.13 02:12:00 -
[44] - Quote
Dynnen Vvardenfell wrote:TechMechMeds wrote:Yeah sounds about right, flaylock is a beast in cqc but that's it, we may as well say snipers are op, plasma cannons are op, shotguns are op, remotes are op, the list goes on, things are effective at what they're designed for lol
Agreed scrambler pistol headshots are lol :-) I think its more they are a beast depending on the angle. If you notice the good flaylockers will jump and fire, increasing the chance of hitting the ground near you. I've been killed by a flaylock from 63 meters because the guy had a great camping spot above the null cannon on a domination.
Iv gotten some really nice kills tracking player movement and gauging trajectory at medium range. I actually wanted the flaylock nerfed until I realised it's supposed to beast in cqc and people I kill rush me with Ar or they strafe instead of backing up. |
Galvan Nized
Deep Space Republic Top Men.
97
|
Posted - 2013.07.13 02:37:00 -
[45] - Quote
So an armor tanker complains about explosive weapons, as a shield tanker I think fluxes are op but you no doubt think they are balanced, it's all about which side of the aisle you fall on.
The racial benefits are kind of screwy. Cal Logi isnt too terrible, 20 hp per extender at max, just isn't in line with other logis and makes little sense. The assault bonus makes no sense at all to armor tankers. They should switch Cal Assault and Assault bonus, that helps everyone. Also Amarr heavy bonus is stupid. |
Red Dot 24601-HA
S.e.V.e.N. Top Men.
110
|
Posted - 2013.07.13 03:45:00 -
[46] - Quote
Loggins...you raging on the forums again?!? Every time we let you out, you run off and upset the neighbors... The MD and flaylock are being used excessively because they get easy kills with splash damage. Since the hit detection is still a little iffy it seems like a logical approach and tactic to use. Much like the M320, USAS with frags and the Mass in BF3. People start getting killed by something a lot so they try it out and next thing you know everyone is using this "OP" weapon. I admit I get pissed every time I get killed by the MD or Flaylock...and the Duvolle, Forge gun, sniper rifle, shotGUN and Frigg'n HAV BLASTER CANNON!!!!!.......But I also realize that when it gets abused and people QQ on the forums it will get nerfed eventually and we will all have to adapt or die again.
In my opinion the MD and flaylock are easy mode. Some possible adjustments that could make them balance out are:
The MD clip size reduced slightly with longer reload time. The flaylock clip size reduced to 1 shot....yes I said 1 shot its a side arm the size of a flare gun... + longer reload time or reduce the splash damage to almost nothing so a direct hit is the only way to actually kill with it (its shooting small explosive charges right not actual grenades?).
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Your Absolut End
Neanderthal Nation Public Disorder.
116
|
Posted - 2013.07.13 08:51:00 -
[47] - Quote
Booby Tuesdays wrote:Mobius Wyvern wrote:Lance 2ballzStrong wrote:don't really care about the MD.
but the lolflaylock and lolcaldarilogi... nah, nothing's being done about it. The Mass Driver is a Light Weapon, and has one of the longest reload times in the game. The Flaylock fires fast as hell, and you can reload it faster than an SMG with comparable damage output to a Mass Driver, which is the problem. I'm still just waiting until Remnant finishes rebalancing the Logi suits, and this place will be DROWNING in "GIVE US RESPECS FOR AURUM" threads as all those people desperately try to figure out the next easy-win button. To beat the dead horse, please tell me how the other logi suits are unbalanced? This was never a problem in Chrome, where the Minmitar Logi had 35 more eHP than it does now...
in chromo proto assault also had 2 equip slots. now assaults have 1 which is a little to less in my opinion.
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S3dINS Destiva
Third Rock From The Sun
8
|
Posted - 2013.07.13 10:57:00 -
[48] - Quote
Jin Robot wrote:1.Get killed by _______
2. Come to forum, cry about ________
3. ???
4. Profit! |
Arkena Wyrnspire
Turalyon Plus
1902
|
Posted - 2013.07.13 12:06:00 -
[49] - Quote
The Mass Driver is not overpowered. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.13 12:17:00 -
[50] - Quote
AnALogginS wrote:Are ruining the game. Whats being done about it while all these chumps who exploit make money and drive new and old players alike away from the game. Ruining it forr everyone.. There is no exploit in game now(at least those that I know of from forum). If you have problem with shield tanked guy, just throw at him Flux grenade, and kill him with MD or FP. You need to have a different approach to different target in this game. Don't try to attack Heavy on his terms - set a Remote Explosive trap for him just behind cover, and kill him with singiel click. |
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Obodiah Garro
Tech Guard General Tso's Alliance
176
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Posted - 2013.07.13 13:17:00 -
[51] - Quote
TechMechMeds wrote:Mass driver is fine and flaylock is cqc weapon so instead of whining stop approaching people with it, would you rush at a shotgunner? No so don't get in range for the flaylock to be effective.
Probably one of the most ******** things ive read on here in a while. Ive seen guys switch out from AR and SR to flaylocks to beat me, so yea primary weapons take a back seat to side arms and your cool with it. ******* moron. |
Orion Vahid
DUST University Ivy League
53
|
Posted - 2013.07.13 13:34:00 -
[52] - Quote
TechMechMeds wrote:Mass driver is fine and flaylock is cqc weapon so instead of whining stop approaching people with it, would you rush at a shotgunner? No so don't get in range for the flaylock to be effective.
Basically just like the shotgun the mass driver and flaylock are extra effective in cqc but obviously the mass driver can be effective at medium and long range depending on the users skill with it.
This was not an aggressive post, just stating a few things :-) My HMG is a CQC weapon too. STFU. You just enjoy stomping everyone with your precious little Mass Driver. Maybe Mass Driver takes some skill but Flaylocks are just ridiculous. Their ******* smoke doesn't let me aim for ****, and the slow turn speed on Heavy suit sucks monkey's nuts. |
Justin Tymes
Raymond James Corp
206
|
Posted - 2013.07.13 16:00:00 -
[53] - Quote
The MD standard MD only gets 6 shots per clip and has one of the longest reload times in the game. The Assault MD gets 8 but an entire clip will never beat a Heavy or anything that has stacked complex shield mods, and still has one of the longest reload times in the game. It doesn't need a nerf, just get better. |
TechMechMeds
Swamp Marines
65
|
Posted - 2013.07.13 16:37:00 -
[54] - Quote
Obodiah Garro wrote:TechMechMeds wrote:Mass driver is fine and flaylock is cqc weapon so instead of whining stop approaching people with it, would you rush at a shotgunner? No so don't get in range for the flaylock to be effective.
Probably one of the most ******** things ive read on here in a while. Ive seen guys switch out from AR and SR to flaylocks to beat me, so yea primary weapons take a back seat to side arms and your cool with it. ******* moron.
Obodiah that's probably one of the most pointless and non constructive posts iv seen here ever. |
TechMechMeds
Swamp Marines
65
|
Posted - 2013.07.13 16:38:00 -
[55] - Quote
Obodiah Garro wrote:TechMechMeds wrote:Mass driver is fine and flaylock is cqc weapon so instead of whining stop approaching people with it, would you rush at a shotgunner? No so don't get in range for the flaylock to be effective.
Probably one of the most ******** things ive read on here in a while. Ive seen guys switch out from AR and SR to flaylocks to beat me, so yea primary weapons take a back seat to side arms and your cool with it. ******* moron.
Obodiah that's probably one of the most pointless and non constructive posts iv seen here ever. |
TechMechMeds
Swamp Marines
65
|
Posted - 2013.07.13 16:39:00 -
[56] - Quote
Orion Vahid wrote:TechMechMeds wrote:Mass driver is fine and flaylock is cqc weapon so instead of whining stop approaching people with it, would you rush at a shotgunner? No so don't get in range for the flaylock to be effective.
Basically just like the shotgun the mass driver and flaylock are extra effective in cqc but obviously the mass driver can be effective at medium and long range depending on the users skill with it.
This was not an aggressive post, just stating a few things :-) My HMG is a CQC weapon too. STFU. You just enjoy stomping everyone with your precious little Mass Driver. Maybe Mass Driver takes some skill but Flaylocks are just ridiculous. Their ******* smoke doesn't let me aim for ****, and the slow turn speed on Heavy suit sucks monkey's nuts. The clip size on both guns needs to be reduced and they need to have longer reload times so the guy doesn't just fire it randomly near you and **** you with his splash damage.
Why the hatred? Lol |
TechMechMeds
Swamp Marines
65
|
Posted - 2013.07.13 16:46:00 -
[57] - Quote
I stand by the fact flaylock is fine just needs a tweak, its supposed to dominate in cqc as that what it's good for. Yeah it's going to beast non proto suit wearers because it's a proto weapon. The mass driver is fine, sure it's easy to pwn up close but every weapon is easy to pwn with up close, getting head shots at medium range with the mass driver is pure skill.
If anyone wants to be taken seriously on the forums and by ccp, try actually providing a constructive opinion rather than just calling someone who knows different a moron or just spouting conjecture at someones opinion with non of your own, thank you :-) |
Watanabe Kikuchi
Deep Space Republic Top Men.
1
|
Posted - 2013.07.17 10:17:00 -
[58] - Quote
TechMechMeds wrote:I stand by the fact flaylock is fine just needs a tweak, its supposed to dominate in cqc as that what it's good for. Yeah it's going to beast non proto suit wearers because it's a proto weapon. The mass driver is fine, sure it's easy to pwn up close but every weapon is easy to pwn with up close, getting head shots at medium range with the mass driver is pure skill.
If anyone wants to be taken seriously on the forums and by ccp, try actually providing a constructive opinion rather than just calling someone who knows different a moron or just spouting conjecture at someones opinion with non of your own, thank you :-)
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Son Down
SamsClub
45
|
Posted - 2013.07.17 10:28:00 -
[59] - Quote
Flaylocks and Mass Drivers get so much hate because they are the go to weapon of every 13 year old and "Tryhard" in the game. FPS competition thrives on putting gun sights on another player and tracking him/her until you kill them. Mass Drivers and Flaylocks (like every "noobtube" in every other crapgame) circumvent this, and allow players are simply not very good, to be viable at the expense of the integrity of what would otherwise be a decent FPS.
More than likely, the next post will be by none other than one of these "average" users with an outpouring of "adapt or die" or screaming of "weapon variety", but it all ends the same. The biggest abusers are the ones that have the hardest time with FPS(s) in general.
By clinging to "noobtubes" they desperately hold on to the last fiber of being relevant that they know. There...I said it. |
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