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1021. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: So for fun I thought I'd write down some of the arguments I've heard over this campaign. Please join in if you have a good one. 4. Armor is fine because of rep guns and nanohives. While 3 is my favorite this one is my most inf...
- by Galvan Nized - at 2013.07.14 07:55:00
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1022. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
reydient wrote: Black Star - you have some really good points- I recently have been trying to assemble play style for the gallente logi and the gallente assault- I do not think that armor and shield are equal, but the benefit of armor is not as...
- by Galvan Nized - at 2013.07.14 06:59:00
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1023. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Mordecai Snake wrote: Kinetic Catalyzers and Shield Regulators should be moved to high slots. Catalyzers No. Biotics=DMG Mods. Moving them may give armor tankers an easy way to mitigate the speed penalty but does not deal with the real probl...
- by Galvan Nized - at 2013.07.14 06:51:00
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1024. Selling Officer's Weapons - in General Discussions [original thread]
I will buy everything you have for 200 mil, why go through the hassle of selling each individual piece?
- by Galvan Nized - at 2013.07.14 05:31:00
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1025. Yes its a fps but its also an mmo - in General Discussions [original thread]
Honestly I don't think people have a problem with vehicles, they get frustrated because the maps favor vehicles over gun game. Giant bowl that is completely flat lends itself to LAV spam. If there was a few maps that were more urban and tougher ...
- by Galvan Nized - at 2013.07.14 05:26:00
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1026. DEATH FROM SUPER MOUNTAIN!!!!!!!!!!!!!! - in General Discussions [original thread]
This is such poor map design, you can't blame people for taking advantage of it. Stupid Giant Bowl is stupid. Good shooting, just as long as you are not in the redline.
- by Galvan Nized - at 2013.07.14 05:12:00
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1027. Map Orientation and Coordinate systems - in General Discussions [original thread]
They use a grid system when when we are to give feedback on a map, they use the alpha-numeric on the forums. I wish they would just add this onto the overview map, either all the time or as a layer. Agreed on the HUD compass, one thing I think w...
- by Galvan Nized - at 2013.07.14 03:21:00
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1028. 3 Primary Weapon Types: Would you agree? - in General Discussions [original thread]
CCP defines 4 as well: plasma, projectile, railgun, explosive.
- by Galvan Nized - at 2013.07.14 02:43:00
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1029. the LoLAVs are coming thru the ceiling/floor now like in Aliens.. - in General Discussions [original thread]
The maps really are terrible. Every map is wide open in a giant bowl that LAVs can just drive with impunity. Who needs roads when every map is completely flat? Plus LAV runover speed is off, the speed takes 1/2 sec to reach from full stop.
- by Galvan Nized - at 2013.07.14 02:36:00
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1030. The biggest reason I hate this game - in General Discussions [original thread]
Tanks don't suck, yes they used to be gods in closed beta but you know that had to get nerfed. You can't hit something and you blame the game but why does no one else have a problem? Logi does not suck, the Winmatar suit is a dual tanking stud an...
- by Galvan Nized - at 2013.07.14 01:18:00
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1031. The Mass Driver is NOT the Flaylock! DON'T LUMP THEM TOGETHER!!! - in General Discussions [original thread]
R'adeh Hunt wrote: Cat Merc wrote: R'adeh Hunt wrote: The FL has other drawbacks that make up for its performance...and compared to other proto sidearms it's NOT OP. The only thing they should fix is bring it's PG/CPU usage more in line w...
- by Galvan Nized - at 2013.07.13 19:35:00
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1032. I have devised a plan... - in General Discussions [original thread]
Too many other variables are not addressed when people do this. What maps are you playing? What weapon are you using? And many more. Only one game mode limits your results greatly.
- by Galvan Nized - at 2013.07.13 16:01:00
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1033. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Galvan Nized wrote: So none of the new weapons are hybrid? That is stupid on CCPs part. What weapons attack what? By new weapons, do you mean the ones released on the 14th or the ones coming out soon(tm)? If it's t...
- by Galvan Nized - at 2013.07.13 15:43:00
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1034. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Godin Thekiller wrote: Funny; if you take a look at this , You'll learn that more damage types types do more damage to armor (3:5), and there's 4 more weapons that do more damage to armor....... Thank you for this, really fills in the gaps....
- by Galvan Nized - at 2013.07.13 14:23:00
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1035. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Armor has more HP but that survivability from the HP is completely countered by speed decreases, and thus it devalues the HP. When we try to mitigate the speed penalty to reasonable levels we end up with lower HP, lower repai...
- by Galvan Nized - at 2013.07.13 13:32:00
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1036. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
reydient wrote: I have to say that all thought shields still seems superior to amor in most aspects- what Ive noticed is that CCP gave armor tankers more options- These options have allowed us to gain speed and regenerative properties- thus we ...
- by Galvan Nized - at 2013.07.13 13:16:00
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1037. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: TheGoebel wrote: SponkSponkSponk wrote: Generally, the idea seems to be that weapons with -x% to shields to +x% to armor so in that context it does seem reasonable. 60% damage difference is reasonable? It would be re...
- by Galvan Nized - at 2013.07.13 13:06:00
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1038. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
The Amarr Logi gets totally screwed, they have such limited mod space for a sidearm and slower speed vs other logis. Plus they cannot fully take advantage of their racial bonus. I think some more PG and one more high slot (maybe a equipment instea...
- by Galvan Nized - at 2013.07.13 10:00:00
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1039. [FEEDBACK] Complex Shield Reg. UP - in Feedback/Requests [original thread]
This is how some pro skills work... look at dmg mods. They only get a +5% at Pro (only 2%from basic to enhanced!). These too suffer from stacking penalties. Without stacking penalties regulators would be WAY too strong since you can stack with Rec...
- by Galvan Nized - at 2013.07.13 09:35:00
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1040. Passive Boosters vs Active Boosters. - in Rookie Training Grounds [original thread]
Active boosters are best because you can straddle 2 weeks of Sp... even with only 3 day boosters. Plus if you do cap out you can get the extra 500 pts, this adds up. Downside is you have to actually play and play quite a bit to get full effectiv...
- by Galvan Nized - at 2013.07.13 09:17:00
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