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481. When can we see some 1.4 patch notes? - in General Discussions [original thread]
CCP Cmdr Wang wrote: [...] The amount of hostility on the forums make them a very unwelcoming place for those who'd strive to post positive feedback, and the amount of hostile threads can easily clog up the forums and make our job much more dif...
- by G Torq - at 2013.08.22 10:56:00
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482. DUST 514 being teased for PS4 !!!??? - in General Discussions [original thread]
ZDub 303 wrote: Interesting... Neither EVE nor Dust 514 are liisted on the games to be shown at Gamescom on IGN. Wonder what that means considering we already have dev conf that they are attending? Probably nothing I know but still find it cu...
- by G Torq - at 2013.08.20 15:53:00
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483. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Reducing the number of uplinks is too simple! Instead, let the "interference" cause the uplinks to become slower >:]
- by G Torq - at 2013.08.20 14:36:00
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484. Arirana [Red Star.] Just proved that Caldari Medium + Shotgun >>>> L... - in General Discussions [original thread]
Severance Pay wrote: Pro.tip: Arirana is a guy. Pro-Tip: So are everybody else, online....
- by G Torq - at 2013.08.20 14:21:00
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485. CCP at Gamescom - in General Discussions [original thread]
GM Grave wrote: We're at gamescom this year, and yes we have some updates to showcase Yeah, I opted to not go to GamesCom this year, since CCP wouldn't commit to going .... *sigh*
- by G Torq - at 2013.08.20 14:02:00
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486. Sigh CCP, you never learn do you? - in General Discussions [original thread]
Maken Tosch wrote: Where the **** are you people getting this information that the information is coming only at Gamescon? Someone was kind enough to give me a link to the event but I see no mention of Dust 514 details posted there. Only mentio...
- by G Torq - at 2013.08.18 16:51:00
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487. Blueprints of Outposts? - in Outposts [original thread]
CCP LogicLoop wrote: G Torq wrote: Loopy, create meshes of the levels + structures, similar to what we see on the warbarge prior to deploying to theater..... ...and then get those used in the warbarge :) I know there were plans to do tha...
- by G Torq - at 2013.08.16 18:28:00
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488. Hey, CCP. How about you make RDVs that don't spawn-kill my dropship? - in General Discussions [original thread]
Iron Wolf Saber wrote: Nguruthos IX wrote: hu? Sounds like a good idea, hu? While we are at it OMS objects as well :P, I had one slam though my dropship. Please, no - I look forward to requesting OMS objects to be deployed on top of e...
- by G Torq - at 2013.08.16 06:44:00
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489. Blueprints of Outposts? - in Outposts [original thread]
Loopy, create meshes of the levels + structures, similar to what we see on the warbarge prior to deploying to theater..... ...and then get those used in the warbarge :)
- by G Torq - at 2013.08.16 06:39:00
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490. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Jack Vanus wrote: We (my alliance mates) do not feel the pilot should have to select a squad leader, as all squad leaders should be able to request fire and then the appropriate pilot can choose to fire or not based on the squad leaders request...
- by G Torq - at 2013.08.15 09:43:00
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491. heads up for some armour and movement updates - in General Discussions [original thread]
Wolfman , since you touch on Shield Penalties, would you be willing to entertain the following... Shield Regen decrease relative to Shield Extenders (yes)
Scan Profile increase relative to Shield Extenders (when shields not depleted)
...
- by G Torq - at 2013.08.14 08:26:00
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492. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
The following are just thoughts and ponderings, and may reflect to or conflict with previous posts. Orbitals in Insta-battles (NPC provided) Orbital provided to the team for every 400WP average earned across combatants on a team. Orbita...
- by G Torq - at 2013.08.13 19:01:00
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493. Fix Splash Damage. - in Feedback/Requests [original thread]
steadyhand amarr wrote: I hope so too cuz if 1.4 is fail then dust is done for This has, literally , been said about EVERY release/build since december (possibly before that). Evidently, every release/build from CCP has been excellent so f...
- by G Torq - at 2013.08.12 11:26:00
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494. Sticky:Community Spotlight: Diary of a Dust Mercenary - in Announcement and Events [original thread]
jin foxdale wrote: Vethosis wrote: .. Who..?? lol, agreed. Grow up?
- by G Torq - at 2013.08.03 10:09:00
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495. DUST sounds awesome with headset - in General Discussions [original thread]
CCP Earworm wrote: This thread made my whole week! Thanks everyone! The sound team is pretty small and we worked our butts off getting this stuff in so it really means a lot to us. Also as for BF3, I have a lot of respect for the sound team on...
- by G Torq - at 2013.08.02 08:46:00
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496. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is fantastic feedback, I-¦m thinking about this from the point off view of how we can technically pull this off. But this thread is really interesting and I would love some more ideas. How would you see skills play i...
- by G Torq - at 2013.07.30 09:33:00
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497. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Duck Drahko wrote: G Torq wrote: CCP Wolfman wrote: G Torq wrote: CCP Wolfman wrote: blabla blablabla Yeah, might not have been clear. What I'd hate to see is something like more DJINN-jumpers, where people run and jump around...
- by G Torq - at 2013.07.29 19:16:00
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498. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: G Torq wrote: CCP Wolfman wrote: A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below)...
- by G Torq - at 2013.07.29 18:27:00
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499. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea Building outlines
Topography
Roads (better traction)
Heat...
- by G Torq - at 2013.07.29 11:01:00
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500. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: This seems like a good opportunity to tell you about some of the scanning related things weGÇÖre currently testing internally. What are we testing? The active scanner shares all scan results with your squad.
How ...
- by G Torq - at 2013.07.29 10:51:00
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