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501. Some ideas for the LLAV - in Feedback/Requests [original thread]
My input: Drop the 30% shield/armor resists on LLAVs a bit (20%?)
Drop the LLAV topspeed and accelleration a bit (not much, though)
Change Infantry Repair to either AOE (TriageHive style) or Auto LockOn
Create ammo-modules
Have at...
- by G Torq - at 2013.07.28 18:25:00
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502. Some ideas for the LLAV - in Feedback/Requests [original thread]
Funkmaster Whale wrote: It'd be cool if vehicles had "equipment" modules of sorts that could be used to fit ammo drops, scanners, or reppers. The Logi LAV will apparently get a balance pass in 1.4/1.5 so we will see then how CCP will manage it....
- by G Torq - at 2013.07.28 18:12:00
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503. To the CCP OVERLORDS - in Feedback/Requests [original thread]
Custom DS3 mapping? Shake to reload? free up [] to do something else :p
- by G Torq - at 2013.07.26 09:50:00
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504. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
CCP Wolfman wrote: A quick note. The aim assist features are tuned on a per weapon basis and we can enable/disable them on a weapon individually if we choose to. Powerful single shot weapons (listed below) have not been given the new aim assist...
- by G Torq - at 2013.07.26 09:46:00
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505. Shout out to CCP Logic Loop - in General Discussions [original thread]
Uh, a "We Like Loopy" thread? Where do I sign? :) As for raRaRa, he still didn't implement my request for the Forums, soo.....
- by G Torq - at 2013.07.24 17:55:00
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506. Shrink the maps - in Domination Gamemode [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: bacon blaster wrote: some of the older and larger maps like biomass, are simply too big for the number of players we have. Either shrink the map by about a 3rd, or increase the number of players. ...
- by G Torq - at 2013.07.22 07:32:00
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507. [request] Vehicle horns playing "La Cucaracha" - in Feedback/Requests [original thread]
Bone Scratcher wrote: G Torq wrote: Bone Scratcher wrote: You would have to be pretty dumb to waste a module spot on a horn noise, no offense Agreed - I mean, if this was a game , and purpose was to have fun, then sure we can waste a m...
- by G Torq - at 2013.07.21 08:38:00
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508. [request] Vehicle horns playing "La Cucaracha" - in Feedback/Requests [original thread]
Bone Scratcher wrote: You would have to be pretty dumb to waste a module spot on a horn noise, no offense Agreed - I mean, if this was a game , and purpose was to have fun, then sure we can waste a module-slot. But, since this is Actual Life...
- by G Torq - at 2013.07.20 18:16:00
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509. [request] Vehicle horns playing "La Cucaracha" - in Feedback/Requests [original thread]
A module to allow us to modify vehicles to allow the playing of, e.g., La Cucaracha before killing red-dots.
- by G Torq - at 2013.07.20 18:08:00
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510. We need a way to create, leave and join alliances in dust. - in General Discussions [original thread]
CCP FoxFour wrote: While we are aware of the need and desire for this feature it is not currently on an immediate roadmap. We are working on adding some features for corporation management though for things like roles. Why are corp-management...
- by G Torq - at 2013.07.09 13:20:00
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511. Where's the Pyramid plugin in PC? - in Outposts [original thread]
CCP LogicLoop wrote: Soraya Xel wrote: CCP LogicLoop wrote: Draxus Prime wrote: can i have a pic? A pic of what? We got maps for all the large sockets. Why not the medium sockets? That would be a rather large flood of images, espe...
- by G Torq - at 2013.06.28 08:38:00
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512. more interesting outpost locations - in Outposts [original thread]
CCP LogicLoop wrote: Draxus Prime wrote: 1. on the side of a cliff 2. on a body of water/lava etc 3. underwater 4. in large caves any of these on the roadmap? (btw if u answer this logicloop is water planned if so whats the eta) We are ...
- by G Torq - at 2013.06.26 12:50:00
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513. Reasonable LAV solution - in Feedback/Requests [original thread]
pegasis prime wrote: G Torq wrote: I've commented elsewhere that I'd like to see LAVs take damage when running over infantry, to the tune of the amount-of-armor-hp that the given infantry has at that point. How much dammage do you think yo...
- by G Torq - at 2013.06.24 15:47:00
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514. [Feedback] Done. Unplayable. - in Feedback/Requests [original thread]
Jathniel wrote: "Hey, CCP. When is issue X gonna be resolved?" "SOONGäó" "But no really... it's bad... like game-breaking, hard-rebooting my PS3 bad." "SOONGäó" Some issues cannot be handled with out-of-band updates, but requires a new clien...
- by G Torq - at 2013.06.24 11:23:00
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515. Reasonable LAV solution - in Feedback/Requests [original thread]
I've commented elsewhere that I'd like to see LAVs take damage when running over infantry, to the tune of the amount-of-armor-hp that the given infantry has at that point.
- by G Torq - at 2013.06.24 11:18:00
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516. Proto tanks, please - in General Discussions [original thread]
Karl Koekwaus wrote: Something tells me that much tears will be shed when CCP reveals the price on proto tanks and mods. That is ca what happens every time CCP does anything... or when CCP goes a week without doing anything ... or on every da...
- by G Torq - at 2013.06.24 11:16:00
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517. [Bug] Loot in PC matches - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: But seriously, we share the loot evenly between the team based on the time they spent on the battle. Planetary conquest is a team game not an individual game, so the fact that you killed lots of tanks should be rewarded wit...
- by G Torq - at 2013.06.21 11:46:00
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518. STOP RIGHT NOW WITH PS3 DEVELOPMENT - in General Discussions [original thread]
Django Quik wrote: lol because as soon as a new console comes out everyone throws away their old one and spends $400 on the new one? People still played their PS2s for years after the PS3 came out and many people wait a year or so for the price...
- by G Torq - at 2013.06.16 13:40:00
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519. pleases stop failing! - in General Discussions [original thread]
SHOOOOTER wrote: I really wanted this game to be good! Its not even OK! No communication from the developers in any of the important fixes. The last post from a dev was basicaaly saying sorry guys the stuff you saw in the E3 video, yea that's ...
- by G Torq - at 2013.06.15 17:52:00
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520. Drop Uplink Glitches - in Technical Support/Bugs [original thread]
CLONE ALPHA 001 wrote: clearly has no idea what a wormhole is this post is so full of derp huh? did they change the in-game descriptions of the Drop Uplinks? The Game wrote: The drops uplink is a slave transponer, a short-range tethe...
- by G Torq - at 2013.06.15 17:26:00
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