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Atiim
Living Like Larry Schwag
3036
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Posted - 2014.01.04 21:38:00 -
[31] - Quote
Eurydice Itzhak wrote:"TANKS feel too strong and AV is not enough to stop them."
That mentions tanks in general and av in general. You twit. Are you implying that this is how it's supposed to be?
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Rusty Shallows
678
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Posted - 2014.01.04 21:41:00 -
[32] - Quote
Why are not more people liking these guys posts?
Monty Mole Clone wrote:Righteous Rage wrote:Band-aid. its worse than a band-aid, its ccp nerfing there own counter to the cluster ***** that tanks are. gg you guys are really clueless
Do they need to apply any critical thinking at all? It's so much easier to gloss over forum posts without digesting the serious discussions. Use IRC as a backup because the people visiting there are tech-savvy and have no ulterior motives, ever.
ARC34 wrote:They fix the problem and then bring back the problem try to fix it bring it back and then they'll go back to how it was ._.
Now buy our AUR tank :D New Executive Producer, hurrrrrraaaaaaay. Dust 514 is slowly turning into little more than an expensive virtual arcade.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Eurydice Itzhak
Providence Guard Templis CALSF
280
|
Posted - 2014.01.04 21:47:00 -
[33] - Quote
Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got?
Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense.
And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks.
Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :)
So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. |
Borne Velvalor
Endless Hatred
2051
|
Posted - 2014.01.04 22:02:00 -
[34] - Quote
Benjamin Ciscko wrote:Can't wait to waffle stomp 2+ militia tanks at once again. I can already do this if they are Somas; I can stomp 3 Somas at once. 3 Shield Hardeners, Railgun. Find 3 Somas. Activate hardeners. Enjoy invincibility as you pop them all.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Rusty Shallows
678
|
Posted - 2014.01.04 22:16:00 -
[35] - Quote
Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline.
The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Eurydice Itzhak
Providence Guard Templis CALSF
282
|
Posted - 2014.01.04 22:24:00 -
[36] - Quote
Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. armor tanks had bugged 3x repairs. My experience with them is fairly limited.
Gunnlogis died to 3 hits from a iaf. Plain and simple. |
Horizen Kenpachi
TACTICAL STRIKE ELITE
79
|
Posted - 2014.01.04 22:24:00 -
[37] - Quote
Remove rails from redline last thing we need is a10 ton sniper with gods gun
Hit me with your nerf bat.
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Borne Velvalor
Endless Hatred
2053
|
Posted - 2014.01.04 22:26:00 -
[38] - Quote
Eurydice Itzhak wrote:Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. armor tanks had bugged 3x repairs. My experience with them is fairly limited. Gunnlogis died to 3 hits from a iaf. Plain and simple. The 3x repair was the only thing keeping me alive 90% of the time since I "dared" to use relatively cheap tanks. Of course, a cheap tank back then was as expensive as the most expensive one now. I used to laugh at how strong I was with 3 Logistics on my ass with repair tools. Now a Madrugar can just equip 2 reppers and get the same effect everywhere he goes, 24/7.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Eurydice Itzhak
Providence Guard Templis CALSF
282
|
Posted - 2014.01.04 22:30:00 -
[39] - Quote
And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. |
Borne Velvalor
Endless Hatred
2055
|
Posted - 2014.01.04 22:39:00 -
[40] - Quote
Eurydice Itzhak wrote:And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. I usually shield tank unless I'm also popping tanks, in which case I love my rail Madrugar. Also, I have not lost 1v1 versus Missiles in forever. I see them a few times a day and they fail to break my shields every time on my AP Gunnlogi. Usually they flee and come back later or I pop them. My AP tank is made to be AP and be able to tank anything from one source. With all the tank spam, I die to 2v1s a lot, as well as being preempted and outlasted. Nothing like having 4 enemy tanks drop around your AP tank. When I go AV, I usually go rails. They pop everything with 100% accuracy over all ranges.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
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Ninjanomyx
Imperfects Negative-Feedback
517
|
Posted - 2014.01.04 22:51:00 -
[41] - Quote
All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp...... |
Harpyja
DUST University Ivy League
1011
|
Posted - 2014.01.04 23:15:00 -
[42] - Quote
Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. That's bullshit. You weren't doing it right if you couldn't bring down a tank by yourself without reloading. I have been two-shotted by the proto breach forge while I was in my highest EHP fit with a heavy and light azeotropic shield extender and three stacked passive resistance amplifiers. And I can swear he wasn't on my ass because I backed up into my redline and over the ridge I was on. But his second shot hit me because he was on the god damn tower on Manus Peak!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Eurydice Itzhak
Providence Guard Templis CALSF
284
|
Posted - 2014.01.05 00:38:00 -
[43] - Quote
Borne Velvalor wrote:Eurydice Itzhak wrote:And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. I usually shield tank unless I'm also popping tanks, in which case I love my rail Madrugar. Also, I have not lost 1v1 versus Missiles in forever. I see them a few times a day and they fail to break my shields every time on my AP Gunnlogi. Usually they flee and come back later or I pop them. My AP tank is made to be AP and be able to tank anything from one source. With all the tank spam, I die to 2v1s a lot, as well as being preempted and outlasted. Nothing like having 4 enemy tanks drop around your AP tank. When I go AV, I usually go rails. They pop everything with 100% accuracy over all ranges. You would lose that fight to a fitted blaster madrugar but that's as it should be. There's vehicles and turrets for all situations. Not to mention an assault dropship can ruin your day if you don't have support.
It's awesome that everything has a role. Infantry are pissed about blaster turrets. That's it. It takes all kinds to make the game diverse. |
GVGMODE
Ancient Exiles.
97
|
Posted - 2014.01.05 00:39:00 -
[44] - Quote
I hope they don't stop with MLT tanks and actually go into the effect MLT, STD and ADV modules |
Borne Velvalor
Endless Hatred
2057
|
Posted - 2014.01.05 00:45:00 -
[45] - Quote
Eurydice Itzhak wrote:Borne Velvalor wrote:Eurydice Itzhak wrote:And my gunnlogi with missiles instagibs your madrugar that's made to instance gib infantry.
It's a wonderful world. I usually shield tank unless I'm also popping tanks, in which case I love my rail Madrugar. Also, I have not lost 1v1 versus Missiles in forever. I see them a few times a day and they fail to break my shields every time on my AP Gunnlogi. Usually they flee and come back later or I pop them. My AP tank is made to be AP and be able to tank anything from one source. With all the tank spam, I die to 2v1s a lot, as well as being preempted and outlasted. Nothing like having 4 enemy tanks drop around your AP tank. When I go AV, I usually go rails. They pop everything with 100% accuracy over all ranges. You would lose that fight to a fitted blaster madrugar but that's as it should be. There's vehicles and turrets for all situations. Not to mention an assault dropship can ruin your day if you don't have support. It's awesome that everything has a role. Infantry are pissed about blaster turrets. That's it. It takes all kinds to make the game diverse. Which fit, the AP Gunnlogi? I outlast most blaster tanks if they are MLT. Fitted Madrugars outlast me because I'm too cheap to fit an Ion Cannon that doubles/triples the price of the tank. The AV Gunnlogi pops most blaster Maddys in a 1v1 and I popped several Ion Cannons yesterday. Now, amped Ion Cannons are truly a nightmare. That's a fit that would pop the crap out of me if I didn't preempt. However, my AV fit is a third of the price of most Ion fits, so it makes sense.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Lorhak Gannarsein
1128
|
Posted - 2014.01.05 00:52:00 -
[46] - Quote
Ninjanomyx wrote:All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp...... This. Kind of makes speccing into tanks feel silly. In pubs, I might arguably be better off droppig in four dual hardened Sicas at the start of the match and just running infantry...
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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Rusty Shallows
682
|
Posted - 2014.01.05 01:10:00 -
[47] - Quote
Harpyja wrote:Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. That's bullshit. You weren't doing it right if you couldn't bring down a tank by yourself without reloading. I have been two-shotted by the proto breach forge while I was in my highest EHP fit with a heavy and light azeotropic shield extender and three stacked passive resistance amplifiers. And I can swear he wasn't on my ass because I backed up into my redline and over the ridge I was on. But his second shot hit me because he was on the god damn tower on Manus Peak! As vehicles started getting faster since sometime in Chrome I gave up using anything other than Assault Forge guns. LAV drivers were street pizza-ing me and others with greater ease. Because of that my experience with breach FGs is very limited. It wouldn't surprise if someone had a 2x CDM on an Advanced DS (Amarr Basic Heavy Frame) doing game breaking damage.
Regardless my observations on the iFG stand. I used them enough to know solo damage or team, especially when in a squad with buddies throwing AV grenades. FG/HAV balance has never been a simple topic at all in Uprising with one exception. At the very 1.0 start (pre-emergency Vehicle HP buffs) which was more or less the exact opposite of what we have now. The irony is delicious.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Auris Lionesse
SVER True Blood Public Disorder.
35
|
Posted - 2014.01.05 01:14:00 -
[48] - Quote
A frontline av suit with just a swarm launcher should be able to solo a single sica/soma
That's where Ccp needs to start |
Rusty Shallows
682
|
Posted - 2014.01.05 01:17:00 -
[49] - Quote
Eurydice Itzhak wrote:Rusty Shallows wrote:Eurydice Itzhak wrote:Atiim wrote:Eurydice Itzhak wrote: In 1.7 when you started "tanking" sure.
2 forges and a lai dai. Two Lai dais and a swarm. Four lai dais. Three forges.
Any of those meant you lost 1.2 to 2.5m.
Unless youre speaking of madrugars which took 5 hits to kill because of bugged 3x repairs that were in the game for a YEAR.
2-3 forges should lolpwn any vehicle in existence. Lai Dai Packed AV Grenades? I have a question for you. Why were you getting close enough to infantry to allow the use of AV Grenades? 4 Lai Dais? You allowed somebody to drop a Nanohive right in-front of you? Why? My worst tank was 485k btw, and I stated "tanking" well before Uprising 1.7. What else ya got? Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense. And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevent attacks. Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :) So funny when you send me mail complimenting me for dunking on the enemy team and i didnt even know you were in the battle. That statement is false. Solo in several instances I unloaded four iFG shots (prof 4 and one complex damage mod) into the forward and/or top armor of Gunlogis at mid/close range and not kill them. In one Uprising Battle I got up on the monkey bars behind an armor tank near my redline. I pounded on him the entire time he retreated back to his own side, he even drove right under me. Thanks to my reload his reps provided him enough just enough health to reach cover in his redline. The issues of tanking infantry AV has always been a muddy topic. If it was a new player idling or just caught in a bad situation my iFG always killed them with three shots. It it was a properly fit tank with an experienced TC then solo tanking my DPS was easy. armor tanks had bugged 3x repairs. My experience with them is fairly limited. Gunnlogis died to 3 hits from a iaf. Plain and simple. Yet my observations say the correct answer is "maybe."
MCC Lounge Lizard
Forums > Game
Fix the game CCP
|
Michael Arck
Onuoto Uakan Huogaatsu
2508
|
Posted - 2014.01.05 01:24:00 -
[50] - Quote
Ninjanomyx wrote:All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp......
There's always one post that hits the nail on the head. But everybody to busy fighting over who's smarter to even notice it. Smh.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Eurydice Itzhak
Providence Guard Templis CALSF
285
|
Posted - 2014.01.05 01:27:00 -
[51] - Quote
Lav spam became an issue because everyone was tired of losing 1m isk tanks to 3 hits from AV so we all jumped in llavs and ran people over.
That alone should tell you av was OP. It was too risky to use a tank so we all freaking STOPPED. |
Atiim
Living Like Larry Schwag
3043
|
Posted - 2014.01.05 03:16:00 -
[52] - Quote
Eurydice Itzhak wrote: Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense.
And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevant attacks.
Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :)
So funny when you send me mail complimenting me for dunking on the enemy team and i didn't even know you were in the battle.
Yeah I must be real bad. I guess not getting my @$$ handed to me by PRO AV all the time made makes me a scrub.
500k? No MLT, all basic.
I call bull$hit. I once had a tank survive 6+ shots from my Ishukone Assault Swarm Launcher. And as for abandoning my claims, I only do so when I can't be bothered to go fish through my usual 100+ notifications or GD for it.
I place top 5 when there is an actual battle near me. It's hard lugging around 624HP of armor and having to walk almost everywhere because the team quota is reached >.<.
If you provide transportation next time however, I'd be glad to rank higher than these Baddies :)
Also, I send GG to almost anyone.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Atiim
Living Like Larry Schwag
3043
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Posted - 2014.01.05 03:17:00 -
[53] - Quote
Eurydice Itzhak wrote:Lav spam became an issue because everyone was tired of losing 1m isk tanks to 3 hits from AV so we all jumped in llavs and ran people over.
That alone should tell you av was OP. It was too risky to use a tank so we all freaking STOPPED. AV back then wasn't OP, HAVs were simply UP.
I used LLAVs because I was obsessed with being a logi and the though of being a Tanker's logi made me melt in my chair.
That, and the Cycled Missile Launchers.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Rusty Shallows
683
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Posted - 2014.01.05 04:11:00 -
[54] - Quote
Eurydice Itzhak wrote:Lav spam became an issue because everyone was tired of losing 1m isk tanks to 3 hits from AV so we all jumped in llavs and ran people over.
That alone should tell you av was OP. It was too risky to use a tank so we all freaking STOPPED. Not every one stopped. Unless you are counting Gunlogis. Although I did see at least two while visiting the Asia server this Winter. There were people running armor tanks thanks to the bugged rapper bonus. Those ate up my iFG DPS easily, shortly before 1.7 I had one tank my iFG and two blueberry SLs while making a quick escape. New map with good cover, otherwise we might have gotten him.
BTW a bunch of disenfranchised people went Logi LAV. Terri-bad HMG, go LLAV. Your shotgun can't kill a fly, go LLAV. Tired of expensive no-WP Dropshops, go LLAV. My favorite...
Tired of getting stomped, go LLAV.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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KenKaniff69
Fatal Absolution
1760
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Posted - 2014.01.05 04:19:00 -
[55] - Quote
Ninjanomyx wrote:All of you are so woefully clueless........ The problem is not the Tank, nor the Price, & nowhere near PG/CPU........... Modules were "Homogenized" & have been hit with a form of Tiericide. There is Zero Difference between MLT & Complex Modules in terms of DPS & Damage Mitigation. This is why MLT Tank Spam is the FOTM...... For Zero SP you can have a Tank with just as much Alpha & Constitution as STD. It's like having Dropsuit HP Modules give the same HP, just worse Fitting Requirements & a longer Recharge Delay/Speed Penalty. You are still just as "Brick Tanked" as a Complex, but at far less of a cost. The Revamp needs a Revamp...... Why people can't understand this is beyond me. They might be the people attempting to swarm shield tanks to death.
So about those vehicle locks...
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Harpyja
DUST University Ivy League
1012
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Posted - 2014.01.05 04:56:00 -
[56] - Quote
Atiim wrote:Eurydice Itzhak wrote: Jesus youre bad. It's a good thing you never actually play the game. 500k tank was full militia I believe? All my tanks were 1.2m and got annihilated from 300m to one guy on a roof hitting me 3 times. That was nonsense.
And it was just an example. All proto av killed a fully fitted tank in 3 or 4 hits. Unless it was armor. Then 4 or 5. You made claims then immediately abandon them for irrelevant attacks.
Which is really funny because you can't place top 5 in fw when most of the team is Baddies. :)
So funny when you send me mail complimenting me for dunking on the enemy team and i didn't even know you were in the battle.
Yeah I must be real bad. I guess not getting my @$$ handed to me by PRO AV all the time made makes me a scrub. 500k? No MLT, all basic. I call bull$hit. I once had a tank survive 6+ shots from my Ishukone Assault Swarm Launcher. And as for abandoning my claims, I only do so when I can't be bothered to go fish through my usual 100+ notifications or GD for it. I place top 5 when there is an actual battle near me. It's hard lugging around 624HP of armor and having to walk almost everywhere because the team quota is reached >.<. If you provide transportation next time however, I'd be glad to rank higher than these Baddies :) Also, I send GG to almost anyone. You should become more noticeable in your matches Atiim . I didn't even know I was playing in the same battle with you (I don't even know if you were on my team or against me) until you sent me that GG when I was already in the next battle
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Griffter D'nan
Seraphim Auxiliaries
4
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Posted - 2014.01.05 05:00:00 -
[57] - Quote
What a bad idea CCP. Just look at latest Pyrex's video http://www.youtube.com/watch?v=o2FzDNHQNkE Its amazing how easly he can kill a MLT tank with 'sodom' blaster! And dear Devs are you still thinking that MLT tanks are too strong?! Even if they die one by one gunned to death by badly fitted tank. Think again.
Well don't get me wrong, but tank vs tank balance is perfect now. I drive alot and I like it, but I know limitations of MLT and STD tank. It takes great deal of tactics, suprise and luck to bring down good tank pilot in maddie or gunlogi but it is possible, thats why its so exciting now. I know that my low lv tanker toon don't have a much chance against top tankers in theirs STD tanks, so game still rewards those dedicated players. Thing is that when we squad up we can beat them even with MLT tanks. Don't make MLT tanks useless again. I don't want reverting tanking to elitist club again like put 10M or so SP to be able not to die in 10sec after jumping into tank.
OTOH as proto forge gunner with lots of SP invested into it I know that problem with tanks is only one. Speed! it is much too easy to run away and that's it. Nothing more. (Speed reduce make active modules more tactics enabled - pilot must think about retreat before use them, pilot must use it for very special reason not just to become deathcart for infantry) I killed lots o tank after 1.7 so wise AV is still viable option, but it is restricted only to vet players. Just buff AV a little like return 1/3 of nerfed dmg, RoF, locking distance to make it easier to fresh players. Look at statistics return more or leave it at this level. Think about web or engine scrambler. Be creative. Just dont mess with wrong things and make whole veh revolution irrelevant. Infantry do not have problem with balance between tanks!
Edit: Also try slowdown tanks by 10% or so.
Sidenote: Yes, there is problem with redline snipers, tank and rifle users but this is another and rather long story. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4359
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Posted - 2014.01.05 05:02:00 -
[58] - Quote
Eurydice Itzhak wrote:Inb4 all AV weapons 3 shot 2m isk tanks again. There is absolutely no chance of any other outcome.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4359
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Posted - 2014.01.05 05:03:00 -
[59] - Quote
Griffter D'nan wrote:What a bad idea CCP. Just look at latest Pyrex's video http://www.youtube.com/watch?v=o2FzDNHQNkE Its amazing how easly he can kill a MLT tank with 'sodom' blaster! And dear Devs are you still thinking that MLT tanks are too strong?! Even if they die one by one gunned to death by badly fitted tank. Think again. Well don't get me wrong, but tank vs tank balance is perfect now. I drive alot and I like it, but I know limitations of MLT and STD tank. It takes great deal of tactics, suprise and luck to bring down good tank pilot in maddie or gunlogi but it is possible, thats why its so exciting now. I know that my low lv tanker toon don't have a much chance against top tankers in theirs STD tanks, so game still rewards those dedicated players. Thing is that when we squad up we can beat them even with MLT tanks. Don't make MLT tanks useless again. I don't want reverting tanking to elitist club again like put 10M or so SP to be able not to die in 10sec after jumping into tank. OTOH as proto forge gunner with lots of SP invested into it I know that problem with tanks is only one. Speed! it is much too easy to run away and that's it. Nothing more. (Speed reduce make active modules more tactics enabled - pilot must think about retreat before use them, pilot must use it for very special reason not just to become deathcart for infantry) I killed lots o tank after 1.7 so wise AV is still viable option, but it is restricted only to vet players. Just buff AV a little like return 1/3 of nerfed dmg, RoF, locking distance to make it easier to fresh players. Look at statistics return more or leave it at this level. Think about web or engine scrambler. Be creative. Just dont mess with wrong things and make whole veh revolution irrelevant. Infantry do not have problem with balance between tanks! Sidenote: Yes, there is problem with redline snipers, tank and rifle users but this is another and rather long story. Slap 2 Militia Damage Mods on a Militia Railgun Sica and you can kill a Gunnogi with a full Complex fit.
That is broken.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Everything Dies
Chatelain Rapid Response Gallente Federation
409
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Posted - 2014.01.05 05:10:00 -
[60] - Quote
CCP, just follow the mantra of, "Keep it simple, stupid." You can do this by: 1. Holding tank prices where they're at right now. 2. Restore AV damage to previous levels.
Only THEN should you worry about adjusting the actual tanks--i.e. adjusting the ability to stack more than one hardener of the same type, efficacy of modules (I agree that uniform damage reduction is a dumb idea in regards to module levels- a proto module should be more effective than a militia one, and not just offer an extended amount of usage) or PG/CPU usage.
Life is killing me.
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