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Serimos Haeraven
The Exemplars Top Men.
576
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Posted - 2014.01.10 20:34:00 -
[1] - Quote
Recently a few topics have been created at the aim of debasing the idea that dropships are relatively balanced, and so I'm here as a veteran pilot to counter that incorrect opinion, and give the reasons why. Many people believe that just because they see a pilot go 23/0 a few matches, that means that we are very "OP", however, The only reason we were able to score a good amount of kills in that match is because of the fact there were literally no AV (forge guns, swarms) or even tanks to oppose us. And to speak on the behalf of AV, they are still extremely effective, and their tiers work just as they should.
Swarmers get mad at my "invincible" nature, but the truth is that I'm using what would be considered a proto-module and proto-passive skill dropship, and I can tell when I'm getting hit with a proto swarm, or an adv or basic. Adv or basic hardly do anything useful, but put me up against a proto just like myself and we have a problem, and isn't that the point of skilling your dropship to high levels? So it can take those adv and basics but still be challenged by proto? Same thing goes for forge guns, except even adv forges shoot me down 3/5 times. The only times that we're able to rake in kills is in the special matches where only basic/adv AV (or none at all) are on the battlefield, and we can just simply hover around a base being contested by our team and pelt the infantry that was on the ground, but even that TAKES SKILL, The idea that only railgun tanks are useful against us is completely a lie.
There are pilots who can't hit literally anything to save their life with missile launchers, I've witnessed it time and time again. And for people to start claiming that ADS will be overpowered? It's completely rediculous, it has taken veteran pilots literally months and years to get to the skill level they are at now, this isn't the result of CCP buffing us tremendously, in-fact we've recieved even less modules than we have had before, and an ADS is a GIANT SP SINK, meaning it would take someone who is seriously dedicated about flying to have a truly "powerful" assault dropship like many of us Vets do. I poored all 13 mil of my refunded SP into my dropship skills and i still didn't have enough for everything I wanted.
In essence, this "OP" accusation is completely mis-informed, and honestly, the only people who should begin to make such accusations about dropships are veterans who have lots of experience in flying them, and believe me, if for a second I thought that they are "OP", I would let my voice be heard, and so would pilots like Judge Rhadamanthus. But the amount of ISK and SP that's required to create a truly effective dropship is far too high for it to be abused by others, because it would take a standard dust bunny tons of months before they could ever think of owning a proto-module and level 5 passive skilled dropship, even veterans I know haven't reached that level yet.
So please, stop with this speculation into what "could" happen, because it can't and it won't. I know some people get upset when they run into a few good pilots who knew what they were doing (and were in full squad communication with eachother), but don't think for a second that every single person who says "I wanna do that!" can simply pick up an ADS and start raking in kills, because that's just not true at all.
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Fire of Prometheus
DUST University Ivy League
2752
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Posted - 2014.01.10 20:36:00 -
[2] - Quote
If assault dropships are OP, than how come I can't actually see my target when I shoot?
@ OP, 100% agree, +1
Proud member of the Commando 6
<3 Commando AK.0
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Cat Merc
Ahrendee Mercenaries EoN.
5457
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Posted - 2014.01.10 20:39:00 -
[3] - Quote
Dropships are fine with the exception of uber rails in the redline. Tanks are always the problem...
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Mauren NOON
The Exemplars Top Men.
154
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Posted - 2014.01.10 20:39:00 -
[4] - Quote
Rail tanks still 2 shot my dropship. Maybe 4 with hardeners if I activated them before 1 rail hits me |
Korvin Lomont
United Pwnage Service RISE of LEGION
448
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Posted - 2014.01.10 20:43:00 -
[5] - Quote
swarms do only what 55% damage vs dropships...The only real threat are FG and even more Railtanks especially those in the redline.
Just to be clear currently I don't thin Dropships are OP they are just reall annoying . But some people are still aware of a time where Dropships were horribly OP flying in the sky and killing literally all and everything on the ground uncontested... |
Darth-Carbonite GIO
Dust2Dust. Top Men.
359
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Posted - 2014.01.10 20:43:00 -
[6] - Quote
Agree completely. And if it isn't rails downing me in seconds, it's the stupid collision detection of another dropship ramming me. (pythons have it the worst)
Preeminent Scrambler Rifle User: Ice Up, Son.. Ice Up
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Aislin Nolan
Ghosts of Dawn General Tso's Alliance
28
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Posted - 2014.01.10 20:47:00 -
[7] - Quote
ADS arnt OP thats just silly, but Thats because Railcannons keep them in check ;)
THo your whole long winded post about how they are hard to use is lind of baseless, I have assult dro ships to 1 and put a malt missle launcher on there and it was like shootign fish in a barrel, sure i wasent rackign up 30+ kills, but I stoped many objective pushed before they started, kind of like i dont know... a tank? but with the ability to pick people off the top of 3 story buildings and hidding behind walls. |
Michael Epic
The Neutral Zone
207
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Posted - 2014.01.10 21:09:00 -
[8] - Quote
Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
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Fire of Prometheus
DUST University Ivy League
2755
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Posted - 2014.01.10 21:12:00 -
[9] - Quote
Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
If it's hovering, than it's a prime target for a rail tank....seriously, this happened to me, so myself and a squadmate, spawned in our redline, called in rail tanks and blew the dropship up.
He came back, but we railed him again....once he got the message, I called in my python and went assault dropshiping :p
Proud member of the Commando 6
<3 Commando AK.0
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Galthur
CrimeWave Syndicate
220
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Posted - 2014.01.10 21:25:00 -
[10] - Quote
So you vouch in favor of a ADS being able to take 7 advanced fully upgraded damage modded Plasma Cannon shots and survive?
Seasoned players never left academy because it did not exist, that's why we fight alongside and against noobs.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
26
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Posted - 2014.01.10 21:27:00 -
[11] - Quote
Rail tanks take their health down like they're feathers. I've hit a dropship with a rail tank, and his shield was gone along with nearly all his armor.
Honor, Teamwork, Victory.
I may only be a meager soldier now. But I will become..
Legend!
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 21:30:00 -
[12] - Quote
Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
1. militia swarms suck against proto modules/lvl passive skilled derpship.
2. A squad of militia swarms suck against proto moduled/lvl 5 passive skilled derpship
3. Higher tier swarms without having the skills into them (AUR/LP) suck less against proto modules/lvl passive skilled derpship
4. A squad of higher tier swarms without having the skills into them (AUR/LP) might scare a proto modules/lvl passive skilled derpship
5. 1 lvl 5 skilled into swarms with Wiyrkomi swarms might scare a proto moduled/lvl 5 passive skilled derpship.
6. A squad of fully skilled swarm launcher peoplw with Wiykomi swarms will shut down a proto module/lvl 5 paasive skilled derpship..... if the pilot makes a mistake he dies, if he doesnt, he lives but is unable to do anything during the match.
Summary: if you want to do damage, you got to put in the SP. You want to kill stuff with your militia av, then all you're gonna kill is militia derpships.... you want to lvl the playing field against standard derpships, then you gotta spec more sp into Swarms.... etc...
Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! |
GVGMODE
WorstPlayersEver
98
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Posted - 2014.01.10 21:39:00 -
[13] - Quote
Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
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Mauren NOON
The Exemplars Top Men.
155
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Posted - 2014.01.10 21:48:00 -
[14] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Their climbing speed was already reduced. Want to take them out? Use a forge gun |
Fire of Prometheus
DUST University Ivy League
2755
|
Posted - 2014.01.10 21:52:00 -
[15] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Fine, but than tanks have no vertical movement from there large turrets.
That's what your solution sounds like....
Proud member of the Commando 6
<3 Commando AK.0
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 22:12:00 -
[16] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
THE CEILING IS NOT A REDLINE. A redline means the enemy cannot enter it no matter what. The flight ceiling can be used by both friendly and enemies... if derpship is near the ground then use a tank to fight it, if the derpship goes to the skies then send in your air squadron to fight in air to air battle.
If you want to kill a derpship in the ceiling GET OUT OF YOUR TANK AND CALL IN YOUR ADS AND GO FIGHT IT UP THERE!!!! DONT HAVE ONE, THEN SPEC INTO ONE!!! DONT WANT TO WASTE YOUR SP, THEN STOP COMPLAINING!!!
Tanks are HEAVY ATTACK VEHICLE!!! GO ATTACK STUFF. There are no ANTI AIR TANKS, clearly, your tank isnt meant to attack derpships in the ceiling. Because of that, derpships cant do anything while at the ceiling either other than fight other derpships that are up there.
Finally, a real tanker knows that they can still reach a derpship when it is in the flight ceiling. While the derpship can not do anything to a tank behind the redline.
Just because you cant kill a derpship in the ceiling doesnt mean everyone else cant either. |
Darius Ashran
Molon Labe. Public Disorder.
58
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Posted - 2014.01.10 22:21:00 -
[17] - Quote
Sir Snugglz wrote:GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
THE CEILING IS NOT A REDLINE. A redline means the enemy cannot enter it no matter what. The flight ceiling can be used by both friendly and enemies... if derpship is near the ground then use a tank to fight it, if the derpship goes to the skies then send in your air squadron to fight in air to air battle. If you want to kill a derpship in the ceiling GET OUT OF YOUR TANK AND CALL IN YOUR ADS AND GO FIGHT IT UP THERE!!!! DONT HAVE ONE, THEN SPEC INTO ONE!!! DONT WANT TO WASTE YOUR SP, THEN STOP COMPLAINING!!! Tanks are HEAVY ATTACK VEHICLE!!! GO ATTACK STUFF. There are no ANTI AIR TANKS, clearly, your tank isnt meant to attack derpships in the ceiling. Because of that, derpships cant do anything while at the ceiling either other than fight other derpships that are up there. Finally, a real tanker knows that they can still reach a derpship when it is in the flight ceiling. While the derpship can not do anything to a tank behind the redline. Just because you cant kill a derpship in the ceiling doesnt mean everyone else cant either.
Actually, The high Angle and large alpha of the Large Missles turret makes it an extremely effective Mid range AA if you are a good shot.
I have killed many ADS with it and i consider it one of the better all around anti vehicle wepaons. Although rail still takes the lead given the ROF atm.
None the less the point being I don't think you can totally rule out tanks not having AA they just don't have comprehensive wide area AA. but they can make an ADS or 2 **** off a point for an entire match with a missiles system.
Those rapid fire rail tanks and a steady hand are close on these small maps though...... ><
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2710
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Posted - 2014.01.10 22:27:00 -
[18] - Quote
The ADS is as overpowered as the scout. You're easily killed in 2 shots or you spend the entire match hiding and doing nothing.
Though I laugh at all the people attempting to use swarms against pythons. Hey guys guess what, explosives don't do jack to shields.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Henchmen21
Planet Express LLC
383
|
Posted - 2014.01.10 22:30:00 -
[19] - Quote
Fire of Prometheus wrote:Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
If it's hovering, than it's a prime target for a rail tank....seriously, this happened to me, so myself and a squadmate, spawned in our redline, called in rail tanks and blew the dropship up. He came back, but we railed him again....once he got the message, I called in my python and went assault dropshiping :p
And here I make it a point not to rail ADS, unless they come after me.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
383
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Posted - 2014.01.10 22:33:00 -
[20] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Like it's hard to drive a tank up a slope to get a firing angle when they are at the ceiling.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 22:45:00 -
[21] - Quote
Darius Ashran wrote:Sir Snugglz wrote:GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
THE CEILING IS NOT A REDLINE. A redline means the enemy cannot enter it no matter what. The flight ceiling can be used by both friendly and enemies... if derpship is near the ground then use a tank to fight it, if the derpship goes to the skies then send in your air squadron to fight in air to air battle. If you want to kill a derpship in the ceiling GET OUT OF YOUR TANK AND CALL IN YOUR ADS AND GO FIGHT IT UP THERE!!!! DONT HAVE ONE, THEN SPEC INTO ONE!!! DONT WANT TO WASTE YOUR SP, THEN STOP COMPLAINING!!! Tanks are HEAVY ATTACK VEHICLE!!! GO ATTACK STUFF. There are no ANTI AIR TANKS, clearly, your tank isnt meant to attack derpships in the ceiling. Because of that, derpships cant do anything while at the ceiling either other than fight other derpships that are up there. Finally, a real tanker knows that they can still reach a derpship when it is in the flight ceiling. While the derpship can not do anything to a tank behind the redline. Just because you cant kill a derpship in the ceiling doesnt mean everyone else cant either. Actually, The high Angle and large alpha of the Large Missles turret makes it an extremely effective Mid range AA if you are a good shot. I have killed many ADS with it and i consider it one of the better all around anti vehicle wepaons. Although rail still takes the lead given the ROF atm. None the less the point being I don't think you can totally rule out tanks not having AA they just don't have comprehensive wide area AA. but they can make an ADS or 2 **** off a point for an entire match with a missiles system. Those rapid fire rail tanks and a steady hand are close on these small maps though...... ><
Argument is for long range encounters... |
Garrett Blacknova
Codex Troopers
4278
|
Posted - 2014.01.10 22:46:00 -
[22] - Quote
Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP? Finding stupid people on the other team is OP.
1. Assault Dropship places itself into a position where it's relatively vulnerable to Swarms and HIGHLY vulnerable to Railgun and Missile tanks as well as Forge Guns.
2. Nobody brings the weapons the Dropship is most vulnerable to, but they still manage to force a retreat. It waits until they put their AV weapons away before coming back. Being idiots, they choose NOT to maintain a solid AV presence, and somehow fail to anticipate the return of a vehicle they failed to kill previously, allowing themselves to be forced away from the objective until they can re-equip their AV weapons.
If you want to counter a Dropship with Swarms, you can. KEEP THEM READY, and the Dropship is denied access to that part of the map. If you have 2 - 3 Swarm guys and at least one of them (or a friendly Logi) brought a non-Militia Nanohive, then you can make sure the Dropship never gets back to the objective after being chased away the first time. Instead of flying away then coming back and dominating, it'll fly away, then start to approach and be forced to turn back, rinse and repeat... |
darkiller240
WarRavens Auxiliaries
260
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Posted - 2014.01.10 22:51:00 -
[23] - Quote
Pythons still feel UP, i still dont get why their BIGGER then tanks
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Michael Epic
The Neutral Zone
207
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Posted - 2014.01.10 22:52:00 -
[24] - Quote
Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!!
I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you.
You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500.
I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that.
I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol)
So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys.
I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch.
I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking.
But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC.
I feel like that's a load of crap, honestly. That's just my opinion though man. |
darkiller240
WarRavens Auxiliaries
260
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Posted - 2014.01.10 22:54:00 -
[25] - Quote
Michael Epic wrote:Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you. You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500. I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that. I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol) So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys. I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch. I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking. But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC. I feel like that's a load of crap, honestly. That's just my opinion though man. Noob AR user alert
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sir Snugglz
Red Star. EoN.
237
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Posted - 2014.01.10 23:01:00 -
[26] - Quote
Michael Epic wrote:Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you. You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500. I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that. I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol) So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys. I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch. I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking. But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC. I feel like that's a load of crap, honestly. That's just my opinion though man.
So basically you just proved my point that in this build, you have not specced into AV and therefore can not expect to do any damage against something you are not meant to do damage to. |
Sir Snugglz
Red Star. EoN.
237
|
Posted - 2014.01.10 23:23:00 -
[27] - Quote
Michael Epic wrote:Sir Snugglz wrote: Don't complain because you're not willing to grind. we all did. over 13 mill SP went into my derpship. And if we get a dropsuit respec, ima put that into my derpship. Started from the bottom now we here!!!! I love how pretentious you are....its actually rather hilarious. I'm not trying to be rude or flame you or anything, but please allow me just a moment to explain you, to you. You assume I'm unwilling to grind, regardless of the fact I've grinded pre 1.7 so hardcore it would make you question me. I'd have my bonus SP exhausted by Thursday night and I'd play Friday, Saturday, Sunday, Monday & Tuesday and the max I'd ever get in SP is 1500. I have countless emails to myself (when I need to leave myself a note, I pull up my email and write myself an email) of calculations and how much SP I'd have if I did this or how much SP I'd have if I did that. I did that for nearly 6 months and the only time I'd NOT do it was sleeping, working or spending time with my girlfriend (my girlfriend is very pretty, can't neglect her lol) So don't waggle your pretentious opinion that I am "not willing to grind" when in fact that is NOT the truth. I don't have swarm launchers....why would I have ever skilled into that? I'm never one of the swarm launcher guys. I'm a Battle/Slayer/Combat logi....I rock an Amarr Proto Logi suit, 3 sets of remote explosives, a duvolle AR / ishukone RR, a freaking truckload of complex armor plating, damage mods, a shield extender, an SMG and some nasty nades for when sh!t gets dicey and I'm in a pinch. I police objectives remotely and lurk around in the shadows and try not to get killed. Occasionally I'll go CQC if I can get in a fight that doesn't have a tank rolling me over every 10 seconds. I'll even kamikaze myself if I think I can set the domination point with explosives and stop raspberries from hacking. But its bad enough when you feel like the weapons you have spent so much time "grinding" to skill in too are useless because someone else with the same weapon kills you in what feels like ONE shot when you've drained an entire clip into them....but what's worse is when you can't even hope to fight back against some punk ass b!tch who sits in a dropship and just shoots you with rockets. These fools you see go 50/0 or 46/1 and whatever else are just like the tankers....have zero skill and can't hack it CQC. I feel like that's a load of crap, honestly. That's just my opinion though man.
And also, dont say derpshiping requires no skill. It is not easy to kill tiny dots on the ground, especially with all the rail tanks/forges/swarms out there. You wouldn't know. Until you get a derpship and go 50/0 or 46/1, you have no right to judge them.
I know people who are very effective at the AV role and acknowledge their skill when I get killed by them. I always give them props because they took the time to master the skills necessary to effectively shutdown vehicles.
And if its soooo overwhelming taking on a vehicle dont 1v1 one. And if blue dots dont want to help you thats not my problem. If you really want to focus on destroying derpships, get a squad that simply focuses on AV.
A good team comp has people with DEDICATED roles. Like I am a DEDICATED derpship pilot. I'll never switch. Why? because i dont have the skills necessary for any other roles. Not because I couldnt get them, but because I chose the derpship pilot role. I could die 10 times in a match and lose 10 derpships, dont matter, ill keep calling them in. Because thats my role. Im not gonna switch to a militia fitting and run around.
if you want to defend an objective. Then that is your role. If your good at it then keep doing it. On the other hand, If you dont have a DEDICATED AV people on your team, then enemy vehicles will dominate. if you have DEDICATED Tankers/Derpships in your team, then its their job to suppress objectives and suppress other vehicles. If they arent doing their jobs then thats too bad. Dont blame the enemy for their superior skill/tactics/ luck, whatever you want to call it.
People that use the excuse that in derpships vs derpships no one wins is clearly not skilled into anti-derpship derpships. Missiles are effective against infantry/vehicles. But I also have an anti-vehicle derpship that is superior against derpships/tanks but sucks at infantry. I kill derpships all day. Because thats my ROLE. If they need infantry suppression ill fill that role with my missiles, if the team needs vehicle suppression then ill spend the entire match focusing on vehicles.
And as to the grinding comment. I should have been more specific. I didnt mean in general. I meant willing to grind into AV (swarms/forges). Clearly thats not the role you want. But you cant expect someone to be effective in a role they are not prepared to fill. If you are complaining about vehicles then take action and become a DEDICATED anti vehicle person. You might have been a AV guy before 1.7, but guess what, you arent anymore.
On a side note, congrats on the girlfriend part. I myself prefer not to get into any commitments right now. I'm still having fun if you know what i mean ;) |
GET ATMESON
Dem Durrty Boyz Renegade Alliance
220
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Posted - 2014.01.10 23:25:00 -
[28] - Quote
Serimos Haeraven wrote: Alot of text
Any no one cares and here is why. Its bla bla bla.
Open Beta Fed 16th. Scout fix + Heavy suits + Heavy guns = soonGäó
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Fire of Prometheus
DUST University Ivy League
2772
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Posted - 2014.01.11 02:55:00 -
[29] - Quote
Henchmen21 wrote:Fire of Prometheus wrote:Michael Epic wrote:Really? Like, really really?
Then why on SKIM JUNCTION domination map do the following things happen:
#1. Assault Dropship sits directly over the NULL objective and hovers? #2. 3 Swarm launcher equipped mercenaries are shooting it all at the same time, 3-6 shots hit the dropship and it just flies away and comes back.
rinse and repeat....
so tell me, how is that NOT OP?
If it's hovering, than it's a prime target for a rail tank....seriously, this happened to me, so myself and a squadmate, spawned in our redline, called in rail tanks and blew the dropship up. He came back, but we railed him again....once he got the message, I called in my python and went assault dropshiping :p And here I make it a point not to rail ADS, unless they come after me. Haha he was a pesky pilot, and he was dumb enough to sit there until he was at a quarter health....(about 5-6 seconds)
Proud member of the Commando 6
<3 Commando AK.0
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DUST Fiend
OSG Planetary Operations Covert Intervention
9876
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Posted - 2014.01.11 03:04:00 -
[30] - Quote
GVGMODE wrote:Dropships in general have the redline to their disposal, they just need to pop the afterburner and get to the ceiling of the map in a matter of seconds. It is very hypocrite from their part to say something about rail tanks.
If you want to balance the dropships just decrease the altitude they can reach and its open season
Please, enlighten me as to how many vehicles and dropsuits die to dropships at the flight ceiling......
Assault Dropship Montage
Incubus Pilot, AV Specialist, Fat Scout DUST addict
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