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1281. Current Favorited Dropsuit - in General Discussions [original thread]
Assault ck.0 - Duvolle Assault Rifle 'Toxin' SMG M1 Locus Grenade K-2 Nanohive or Duvolle Quantum Active Scanner 3x Complex Shield Extender 1x Complex Light Damage Mod 1x Complex Cardiac Regulator 1x Enhanced CPU Upgrade 1x Complex Shield Regul...
- by Funkmaster Whale - at 2013.08.18 17:19:00
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1282. Why Can The Game Not Perform? - in General Discussions [original thread]
Maken Tosch wrote: Lag Switching is impossible in the game due to the nature of the server. You are just encountering players who invested skill points into complex kinetic catalyzers on scout suits which enables them to sprint just over 10m/s ...
- by Funkmaster Whale - at 2013.08.18 17:15:00
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1283. Proto in pubs - in General Discussions [original thread]
8213 wrote: What's the point? if you die twice, chances are you lost ISK and do you really need proto gear against scrubs fresh out of the academy? Its your right to use it, but really do you use it because you have to, or because you like goi...
- by Funkmaster Whale - at 2013.08.18 06:02:00
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1284. [BUG] Melee Glitch - in Technical Support/Bugs [original thread]
Yeah this bug is getting more and more out of hand. Devs really need to look into it.
- by Funkmaster Whale - at 2013.08.18 05:13:00
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1285. What is the SP cap meant for? - in General Discussions [original thread]
CuuCH Crusher wrote: DJINN leukoplast wrote: I would like to see a global cap, which means the most anybody could have gotten, is the new cap. So if you are at that point, you can only get 190k + passive each week. That's actually a pret...
- by Funkmaster Whale - at 2013.08.17 07:18:00
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1286. [BUG] Melee Glitch - in Technical Support/Bugs [original thread]
There's a bug that involves the melee cooldown being reset by sprinting allowing a rapid succession of melee attacks. This is being abused by certain players causing near instant melee kills. Please look into how sprinting affects melee.
- by Funkmaster Whale - at 2013.08.15 04:39:00
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1287. [REQUEST] Redesign Uplinks as 2-way Teleporters - in Feedback/Requests [original thread]
Alright so this topic seems to be brought up more and more and it's good people are beginning to debate what I feel is one of the main factors destabilizing PC and gameplay in general: Custom spawnpoints that can literally be spammed at-will by ju...
- by Funkmaster Whale - at 2013.08.14 23:55:00
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1288. most annoying thing in domination mode - in General Discussions [original thread]
If you think it's bad in Domination, you should see what PC battles are like...
- by Funkmaster Whale - at 2013.08.14 23:39:00
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1289. Fitting folders, increased fitting cap - in Feedback/Requests [original thread]
This would definitely be a cool little feature to add in. Right now I'm having to use my own alphabetical organization system but this would be a simple way to make it more convenient.
- by Funkmaster Whale - at 2013.08.14 23:36:00
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1290. Shield regulators - in Feedback/Requests [original thread]
pseudosnipre wrote: Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty? If you want AMAZING shield regeneration, can I tempt you to come scout? Not until their su...
- by Funkmaster Whale - at 2013.08.14 23:31:00
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1291. sheild recharge delay - in Feedback/Requests [original thread]
It does. Under "attributes" for each dropsuit.
- by Funkmaster Whale - at 2013.08.14 23:18:00
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1292. Upllink spam - in General Discussions [original thread]
Make uplinks act as a 2-way teleporter.
- by Funkmaster Whale - at 2013.08.13 01:50:00
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1293. What your K/D record in Uprising? - in General Discussions [original thread]
48-0 as an Assault Dropship gunner. Some of the kills were from orbital, though.
- by Funkmaster Whale - at 2013.08.13 01:37:00
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1294. Upllink spam - in General Discussions [original thread]
ZDub 303 wrote: Diminishing returns on spam is the proper solution imho. This. Absolutely this. Thing is that's where the difficulty lies. How do you do that for something like AoE weapons without breaking them?
- by Funkmaster Whale - at 2013.08.12 20:10:00
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1295. Upllink spam - in General Discussions [original thread]
Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might th...
- by Funkmaster Whale - at 2013.08.12 19:40:00
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1296. So why all the grief for using proto? - in General Discussions [original thread]
Mossellia Delt wrote: Proto in pubs is for no skill carebears who cant keep a possitive k/d with std gear. Proto is for PC ADV is for FW inb4 - jealousy / envy / other crap I have a proto suit and proto weps, I have tanks and assault dropsh...
- by Funkmaster Whale - at 2013.08.12 19:23:00
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1297. Upllink spam - in General Discussions [original thread]
Zatara Rought wrote: Bazookah Tooth wrote: Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The c...
- by Funkmaster Whale - at 2013.08.12 18:47:00
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1298. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Buster Friently wrote: Funkmaster Whale wrote: Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts? Yeah. MDs are fine. ARs are way more noob toobey. I don't think you understand what a noob ...
- by Funkmaster Whale - at 2013.08.12 18:30:00
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1299. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Make them less noobtubey and more rewarding for those who actually get direct hits. Thoughts?
- by Funkmaster Whale - at 2013.08.12 18:08:00
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1300. Planetary Conquest: Uplinks and Explosions - in General Discussions [original thread]
Summed up?
- by Funkmaster Whale - at 2013.08.11 08:18:00
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