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BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
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Posted - 2013.08.12 18:34:00 -
[1] - Quote
Its everywhere and its really annoying. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2609
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Posted - 2013.08.12 18:36:00 -
[2] - Quote
*Drops uplink in thread*
What'chu gonna do 'bout it? |
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Spaceman-Rob
Mannar Focused Warfare Gallente Federation
130
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Posted - 2013.08.12 18:36:00 -
[3] - Quote
Yep |
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Bazookah Tooth
The Phoenix Federation
312
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Posted - 2013.08.12 18:40:00 -
[4] - Quote
Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) |
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N1ck Comeau
Ahrendee Mercenaries EoN.
951
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Posted - 2013.08.12 18:40:00 -
[5] - Quote
sounds like someone has BuTtHuRtPEepZ |
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Bazookah Tooth
The Phoenix Federation
312
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Posted - 2013.08.12 18:42:00 -
[6] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
*flux grenades thread*
Problem solved
-bazookah
(HMG for life) |
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Zatara Rought
TeamPlayers EoN.
763
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Posted - 2013.08.12 18:43:00 -
[7] - Quote
Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life)
My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto.
Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. |
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We are 138
Subdreddit Test Alliance Please Ignore
242
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Posted - 2013.08.12 18:44:00 -
[8] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
*spawns into thread* .....crap this isn't where I wanted to spawn, I couldn't see what was going on though because there were too many uplinks....damnit |
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HandOGod
Taints of Tartarus
32
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Posted - 2013.08.12 18:45:00 -
[9] - Quote
Better too many than not enough |
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calisk galern
BurgezzE.T.F
710
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Posted - 2013.08.12 18:46:00 -
[10] - Quote
Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life)
I can drop 5 uplinks alone and i'm not even proto level yet..... |
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Funkmaster Whale
0uter.Heaven EoN.
221
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Posted - 2013.08.12 18:47:00 -
[11] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team.
See that's the problem right there. One person having the ability to make CRUs and Objective Spawns completely useless.
Uplinks are what make every PC match so boring. It's just uplinks, explosions, and a double serving of lag. |
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Bazookah Tooth
The Phoenix Federation
312
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Posted - 2013.08.12 18:48:00 -
[12] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team.
Please tell me at what point I made an ignorant assertion? I said people who specialize can drop more then one. But if there were 16 militia uplinkers there would only be 16 on the field. And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp.
Whatt you talking bout son?
-bazookah
(HMG for life) |
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Henchmen21
Planet Express LLC
74
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Posted - 2013.08.12 18:49:00 -
[13] - Quote
Yea I hate when its so bad you have no idea where your actually spawning. I always try to use mine seeing as I know exactly where I'll be facing when I spawn. But when mine gets washed away in a sea of randomly dropped one I have to gamble, more often than not I end spawning with my back towards the action. |
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
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Posted - 2013.08.12 18:50:00 -
[14] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
1 uplink is fine, but cluster spamming 3-5 uplinks in one place is really annoying. |
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Daylon Daxx
DUST University Ivy League
81
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Posted - 2013.08.12 18:51:00 -
[15] - Quote
BuTtHuRtPEepZ wrote:Its everywhere and its really annoying.
Having to run 300M to battle,while dodging murder taxis every respawn...that's annoying. |
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
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Posted - 2013.08.12 18:53:00 -
[16] - Quote
Daylon Daxx wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. Having to run 300M to battle,while dodging murder taxis every respawn...that's annoying.
CCP is doing something about murder taxis. Nothing to uplinks |
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ZDub 303
TeamPlayers EoN.
1613
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Posted - 2013.08.12 18:55:00 -
[17] - Quote
Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. |
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Bazookah Tooth
The Phoenix Federation
313
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Posted - 2013.08.12 18:56:00 -
[18] - Quote
BuTtHuRtPEepZ wrote:TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it? 1 uplink is fine, but cluster spamming 3-5 uplinks in one place is really annoying.
That's where I got my suggestion of making the team have a limited amount of uplinks. Someone who can drop 11 uplinks during a match ok that's cool. But if my team OBs that's section you shouldn't be able to place up another 11, that's insane! Lol my opinion though
-bazookah
(HMG for life) |
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RKKR
The Southern Legion
313
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Posted - 2013.08.12 18:58:00 -
[19] - Quote
ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives.
Game MODE?
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
868
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Posted - 2013.08.12 19:00:00 -
[20] - Quote
ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. |
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ZDub 303
TeamPlayers EoN.
1615
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Posted - 2013.08.12 19:01:00 -
[21] - Quote
RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE?
Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. |
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ZDub 303
TeamPlayers EoN.
1615
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Posted - 2013.08.12 19:03:00 -
[22] - Quote
Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively.
That limit is so high it effectively does not exist. |
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Zatara Rought
TeamPlayers EoN.
765
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Posted - 2013.08.12 19:03:00 -
[23] - Quote
Bazookah Tooth wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. Please tell me at what point I made an ignorant assertion? I said people who specialize can drop more then one. But if there were 16 militia uplinkers there would only be 16 on the field. And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp. Whatt you talking bout son? -bazookah (HMG for life)
Many uplinks can have more than one active. |
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Logi Stician
The Vanguardians
115
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Posted - 2013.08.12 19:03:00 -
[24] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
*Spawns in*
"Capture thread to destroy enemy OP."
|
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Zatara Rought
TeamPlayers EoN.
765
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Posted - 2013.08.12 19:04:00 -
[25] - Quote
ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives.
I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. |
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
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Posted - 2013.08.12 19:05:00 -
[26] - Quote
Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively.
It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. |
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Zatara Rought
TeamPlayers EoN.
765
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Posted - 2013.08.12 19:06:00 -
[27] - Quote
Funkmaster Whale wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. See that's the problem right there. One person having the ability to make CRUs and Objective Spawns completely useless. Uplinks are what make every PC match so boring. It's just uplinks, explosions, and a double serving of lag.
I disagree. Why should we have objective spawns? That's what's useless. You can destroy CRU's.
Maybe you should try it without explosions, we only have max of 3 explosion users a game (counting forges) |
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Bazookah Tooth
The Phoenix Federation
314
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Posted - 2013.08.12 19:07:00 -
[28] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. Please tell me at what point I made an ignorant assertion? I said people who specialize can drop more then one. But if there were 16 militia uplinkers there would only be 16 on the field. And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp. Whatt you talking bout son? -bazookah (HMG for life) Many uplinks can have more than one active.
But I did state that. Fixed. Underlined the whole thing.
-bazookah
(HMG for life) |
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Zatara Rought
TeamPlayers EoN.
765
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Posted - 2013.08.12 19:07:00 -
[29] - Quote
BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs.
IN PC matches LLAV's are not as effective as pubs. |
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
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Posted - 2013.08.12 19:08:00 -
[30] - Quote
Zatara Rought wrote:BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. IN PC matches LLAV's are not as effective as pubs.
Oh well i play pubs. our corp doesnt have enough members (nor the equipment) to go PC |
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