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521. Commando and Sidearm event SP issued is incorrect - in Technical Support/Bugs [original thread]
Heavenly Daughter wrote: Adipem Nothi wrote: My main appears to have received the correct SP allotment. I participated in Sidearm challenge only; did not run Commando. This would make sense, thanks for info. I guess a commando not usi...
- by Francois Sanchez - at 2014.04.16 13:59:00
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522. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Talking about the SDE problems, all mass drivers and swarm launchers direct damage are wrong, and the minmatar commando bonus is not applying to mass driver splash damage. I had a look at some other weapons but it's hard to say if there is a mista...
- by Francois Sanchez - at 2014.04.08 21:49:00
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523. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
zzZaXxx wrote: Woah woah! Don't tell me logis will be losing cloaks! Well if they will be yes please tell me because Iit will affect how I spend my SP. Devs, will logis lose their equipment bonus to cloaks? Please answer! Thank you. Normally...
- by Francois Sanchez - at 2014.04.07 10:17:00
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524. New grenades - in Feedback/Requests [original thread]
Yesterday I had a few ideas about new grenades that could bring interesting tactics. - Blind grenades - Smoke grenades - Gravity grenades : reduce the speed and the jump height - Radiation grenades : temporarilly desactivate the passive scan, the...
- by Francois Sanchez - at 2014.04.06 09:33:00
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525. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
The-Errorist wrote: Francois Sanchez wrote: There is a problem with myofybril stimulants, I met a minmatar scout today who was dealing 491HP per melee hit. Even with all his high slots dedicated to those modules he shouldn't reach that amoun...
- by Francois Sanchez - at 2014.04.06 09:15:00
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526. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Sylvan Snow wrote: The-Errorist wrote: Sylvan Snow wrote: The standard assault rifle You waited until your hp was filled up all the way before you started testing it right? Honestly, I think so but I can't confirm. I had the same ...
- by Francois Sanchez - at 2014.04.03 06:49:00
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527. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
There is a problem with myofybril stimulants, I met a minmatar scout today who was dealing 491HP per melee hit. Even with all his high slots dedicated to those modules he shouldn't reach that amount of damage. 3 myofybril stimulants with max skil...
- by Francois Sanchez - at 2014.04.02 17:07:00
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528. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
I don't know if it's the case in the english version, but in the french version all the proficiency skills (even the new weapons') say that the damage bonus is a flat one. I suppose it only affects the armour or shield in game like it should, but ...
- by Francois Sanchez - at 2014.03.31 21:25:00
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529. Who likes the proficiency? - in General Discussions [original thread]
I like the tactical side it brings to the fights. Before nobody was caring about the type of enemy HP, now it's important. Personally I don't find my assault rifle too bad against armour and my combat rifle too bad against shield.
- by Francois Sanchez - at 2014.03.28 22:19:00
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530. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Oh, that sucks, thanks man you learnt me something really useful, I won't use more than one shield extender and shield regulator together again then. That's really annoying, the shield regulator is already less useful than armor plates 90% of the ...
- by Francois Sanchez - at 2014.03.27 23:31:00
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531. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Lets look at this problem by comparing proto suits of the same race. Look at these two fits for the gallente assault and the gallente scout. Both assume that the user has maxed out their skill trees. Maxed Assault gk.0 A...
- by Francois Sanchez - at 2014.03.27 10:41:00
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532. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
I don't know what happened in CCP's head, but nearly all the problems we noticed come from them. However I noticed one that probably comes from the code. When I use a shield regulator, its effectiveness on shield deplepted delay is lowered each ti...
- by Francois Sanchez - at 2014.03.27 08:19:00
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533. Nerfing new stuff within 24 hours - in General Discussions [original thread]
Personally I went against heavies and it was ok until I met 3 Ak.0 sentinels with 1600HP!!!! They can take prototype forge gun shots and survive, and that's not right. I think they shouldn't modify the base stats or the skll bonuses, just give the...
- by Francois Sanchez - at 2014.03.25 22:06:00
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534. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
I noticed a problem when I looked at a guy's mk.0 fit. He was using a "Neo" mk.0 suit, and it has one less high slot than the normal mk.0 commando suit I'm using. I checked the devblog and it's mine that has a slot that it shouldn't have But tha...
- by Francois Sanchez - at 2014.03.23 22:44:00
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535. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Cruell Grimsman wrote: Hey Cyrus, Let me start by saying I'm loving your site! :) I've been playing around with it to work out where to put my bonus SP, and I think I may have found a flaw. Using the Scout C/1 series dropsuit, with a lvl 3 ...
- by Francois Sanchez - at 2014.03.23 21:13:00
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536. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Aero Yassavi wrote: Noticed another error when working on my commando fits. It's listing the base values for Amarr commando at 200 shield, 450 armor. This is what was displayed in the feedback threads in January. However, in the dev blog they b...
- by Francois Sanchez - at 2014.03.20 14:19:00
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537. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
I noticed another mistake, commando suit's melee damage is 150, not 240 (that would be fun though, put 3 myofibril modules and 2 kinetic catalyzers on a minmatar then go punch people lol)
- by Francois Sanchez - at 2014.03.20 10:55:00
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538. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Cyrus Grevare wrote: Good news and bad, Sync is pretty much done, most of the data should be from the SDE 1.8, bad news is that it still presents errors and is missing a lot of information, so some of the data I had painfully set has been over...
- by Francois Sanchez - at 2014.03.19 14:45:00
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539. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Great thanks, you're doing an awesome job
- by Francois Sanchez - at 2014.03.18 07:49:00
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540. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Cyrus Grevare wrote: There's two currently mk.0 scout suits, the 1.7 and 1.8 versions, also, there's two version of the Minmatar Scout Dropsuits skill. Both scout suits are currently tied to the 1.7 version for requirements specifically. When...
- by Francois Sanchez - at 2014.03.17 22:10:00
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