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141. Idea of event - in Feedback/Requests [original thread]
With the fitting cost reduction of codebreakers and the changes to scouts, I was thinking it would be nice to make a special week where you get rewards for hacking stuff. Something like this : - For each objective hacked or counter-hacked, get 50...
- by Francois Sanchez - at 2014.07.22 13:36:00
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142. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Hey Rattati I like what you propose, however I noticed a little mistake in the commando table (maybe somebody has spotted it , but I didn't see a post about this), the commando doesn't have a secondary weapon and 2 light weapons, he can replace a ...
- by Francois Sanchez - at 2014.07.16 19:45:00
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143. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Having an extra bonus about kincats PG cost is a good idea, but why not a simple bonus to kincats efficiency? That would allow you to be super fast with two kincats (and so saving 15 PG) and it leaves you with one slot to fit a PG upgrade, a range...
- by Francois Sanchez - at 2014.06.24 12:31:00
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144. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Proposed numbers in a separate tab here: Numbers We are still considering our options on 2) and 3) I think the militia plasma cannon should get more ammo, having only 4 shots is really few, especially when you see th...
- by Francois Sanchez - at 2014.06.10 08:13:00
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145. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Baal Omniscient wrote: Side Thought: Should Minja's have a higher walk speed in order to make up for the fact that you have to walk while your knives are charging/charged? Or simply make kincats boosting walking speed (not strafe speed thoug...
- by Francois Sanchez - at 2014.06.09 21:01:00
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146. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
TRULY ELITE wrote: CCP Logibro wrote: Hello those of us that like to stab In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife. I was just looking for feedbac...
- by Francois Sanchez - at 2014.06.07 20:15:00
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147. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
CCP Logibro wrote: Hello those of us that like to stab In Hotfix Alpha we made a change where you no longer slow down enemies when they are hit. This change also extends to the Nova Knife. I was just looking for feedback from those that knife...
- by Francois Sanchez - at 2014.06.04 16:59:00
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148. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
I forgot to say I liked the other changes
- by Francois Sanchez - at 2014.05.23 10:33:00
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149. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
PLEASE READ THIS I THINK IT'S IMPORTANT I think nerfing so heavily the profile reduction of the cloak is making the gallente scout even better than before compared to the others. What's the point of getting cloaked if you have a red chevron above...
- by Francois Sanchez - at 2014.05.23 10:32:00
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150. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
To make the brick tank scout disappear, just make the armor plates fitting impossible on scouts because they're too heavy for their suit, only allow ferroscales and reactive plates (hence you need to modify a bit ferroscale and reactive plates, ha...
- by Francois Sanchez - at 2014.05.18 08:28:00
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151. New grenades - in Feedback/Requests [original thread]
Yesterday I had a few ideas about new grenades that could bring interesting tactics. - Blind grenades - Smoke grenades - Gravity grenades : reduce the speed and the jump height - Radiation grenades : temporarilly desactivate the passive scan, the...
- by Francois Sanchez - at 2014.04.06 09:33:00
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152. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Lets look at this problem by comparing proto suits of the same race. Look at these two fits for the gallente assault and the gallente scout. Both assume that the user has maxed out their skill trees. Maxed Assault gk.0 A...
- by Francois Sanchez - at 2014.03.27 10:41:00
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153. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
They said in the other thread you'll lose the cloak as soon as you switch to something else, so placing/detonating a RE will decloak you
- by Francois Sanchez - at 2014.03.07 07:36:00
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