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121. [Hotfix Delta] - in Feedback/Requests [original thread]
Buff logis? I don't know, they seem fine to me, except that proto equipment is too expensive. Buff commandos? No. Or maybe just a few extra CPU/PG. I run Minmando since 1.8 release and it's perfectly balanced outside the lack of CPU/PG
- by Francois Sanchez - at 2014.08.14 08:37:00
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122. Shouldn't the sentinel also have gotten a fitting reduction for ... - in Feedback/Requests [original thread]
Cody Sietz wrote: Francois Sanchez wrote: I don't think so, I can still fit a proto HMG on my standard sentinel without pain (and I'm level 1, so I don't even have a great cost reduction), it's just tat I can't have half of my stuff proto an...
- by Francois Sanchez - at 2014.08.14 08:31:00
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123. Shouldn't the sentinel also have gotten a fitting reduction for ... - in Feedback/Requests [original thread]
I don't think so, I can still fit a proto HMG on my standard sentinel without pain (and I'm level 1, so I don't even have a great cost reduction), it's just tat I can't have half of my stuff proto anymore, and it's better like that. Giving sentine...
- by Francois Sanchez - at 2014.08.13 20:41:00
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124. Hotfix Charlie Comments - in Feedback/Requests [original thread]
I like the change to OB, and I don't see why it's impossible to get one. If you are in a 4 men squad, that means you need to reach an average of 1250WP/player, pretty easy when playing with decent players. Also I think that saying that a hotfix i...
- by Francois Sanchez - at 2014.08.13 18:03:00
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125. man and unmanned installations - in Feedback/Requests [original thread]
You can know if it's manned or unmanned by looking just above the cannon, if there is a green or red laser going out, the turret is unmanned. If it's green, the turret isn't shooting at anything, if it's red, the turret has found a target.
- by Francois Sanchez - at 2014.08.13 15:08:00
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126. Nova knife against vehicles - in Feedback/Requests [original thread]
Yes that's what I did after popping up the first tank (also took RE), but it's much funnier when the killing blow is a knife hit, personally I've decided to lose ISK while hunting
- by Francois Sanchez - at 2014.08.13 14:38:00
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127. Nova knife against vehicles - in Feedback/Requests [original thread]
That's great, we've tested that with guys of the corp and it's was so fun I couldn't breath. However there is one major problem : when we kill the tank with our knives, we die because of the explosion. That makes the tank knife hunting pretty expe...
- by Francois Sanchez - at 2014.08.13 14:02:00
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128. Give us Specialist HMGs and FGs for the Sentinel fitting nerf - in Feedback/Requests [original thread]
Giving extra fitting abilities to the no fitiing drawbacks suit? Lol
- by Francois Sanchez - at 2014.08.06 20:30:00
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129. Why the shield regulators are still useless on most suits - in Feedback/Requests [original thread]
idlerowl wrote: It should be understood that the exact Charlie has been applied. But there may be a good point be modified. Caldari Commando Recharge delay is slow. I think it will be better in a shortening of the recharge time of suit (Th...
- by Francois Sanchez - at 2014.08.06 19:11:00
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130. Why the shield regulators are still useless on most suits - in Feedback/Requests [original thread]
Regulators can be very useful on a few suits, but just on those few suits that have plenty of high slots and natural high recharge rate, that's why I was proposing to slightly buff the regen on other suits and not buff regulators themselves.
- by Francois Sanchez - at 2014.08.06 18:51:00
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131. Why the shield regulators are still useless on most suits - in Feedback/Requests [original thread]
I know that you're supposed to combine them with a recharger, but that means you need two modules to do the job like one armour repairer. I take again the example of my commando, if I put a proto shield energizer, I reach 30HP/s, which is still to...
- by Francois Sanchez - at 2014.08.06 16:09:00
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132. Swaping Commando bonus to Assault idea (kind of) - in Feedback/Requests [original thread]
Personally I disagree, I'm a Minmatar commando since 1.8 release and I like the way my commando works. Moreover the damage bonus against vehicles is something I don't like, that basically forces every commandos to use their second weapon slot to f...
- by Francois Sanchez - at 2014.08.06 16:04:00
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133. Why the shield regulators are still useless on most suits - in Feedback/Requests [original thread]
I was tweaking my numerous Minmatar commando fits and was hestitating between an adv shield regulator or an adv armor repairer to add to a first armour repairer. I calculated a few things, and I discovered that except on a few suits shield regulat...
- by Francois Sanchez - at 2014.08.06 15:50:00
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134. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: The dark cloud wrote: Aww codebreakers are not going to be highslot modlules . You make me a sad panda rattati. There is a technical issue, not a design issue, moving a module between high and low has not been done bef...
- by Francois Sanchez - at 2014.07.23 17:19:00
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135. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: Francois Sanchez wrote: Here is what I get with caldari assault and commando (buffing the HP as much as possible while keeping one complex armour repairer for the commando) : The commando http://www.protofits.com/fitti...
- by Francois Sanchez - at 2014.07.23 12:14:00
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136. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Here is what I get with caldari assault and commando (buffing the HP as much as possible while keeping one complex armour repairer for the commando) : The commando http://www.protofits.com/fittings/shared/903/3167 The assault http://www.prot...
- by Francois Sanchez - at 2014.07.23 10:23:00
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137. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
And looking at the assault buff, I'm now a bit worried about commandos. With 8 slots and 150 extra EHP, assaults can easily become harder to kill than commandos while taking 2 damage mods to compensate commandos natural bonus.
- by Francois Sanchez - at 2014.07.23 09:49:00
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138. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Sure, but even without a logi I prefer 4 high slots and 1 repper, the shield recharge delay is super low anyway
- by Francois Sanchez - at 2014.07.23 09:46:00
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139. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Personally I would prefer high slots and a regulator. There should be logis to rep you most of the time
- by Francois Sanchez - at 2014.07.23 09:34:00
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140. Idea of event - in Feedback/Requests [original thread]
Exactly, you'd have people playing for the objective (like they always should but they're lazy) and you'd have super intense fights around the points, especially in domination. And for once this event would be enjoyable for everybody (even for the...
- by Francois Sanchez - at 2014.07.23 09:31:00
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