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21. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Nice When can we hope to see the FW changes? I really want skins but as EU player FW isn't accessible so any improvement to FW is welcome as fast as possible. Also, would it be possible to have a battle finder for FW similar to the "other contract...
- by Francois Sanchez - at 2015.05.25 08:44:00
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22. [Idea] Inertia Dampeners deal AOE damage. - in Feedback/Requests [original thread]
Great idea I love it
- by Francois Sanchez - at 2015.05.06 08:29:00
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23. Deep vehicle analysis - in Feedback/Requests [original thread]
Half tankers are redline/hills campers, in the other half you have most blaster tanks. Sure some of them are there to get into the thick of it, but a part of them are just there to get easy kills and flee in front of any kind of engagement that ha...
- by Francois Sanchez - at 2015.05.03 21:46:00
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24. Deep vehicle analysis - in Feedback/Requests [original thread]
Thx for the feedback, I don't agree with every points of course but it's still interesting. About the blaster range, my point wasn't about blaster installation being OP because I gunned down a bunch of scrubs, I just don't find legit to be able ...
- by Francois Sanchez - at 2015.05.03 09:29:00
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25. Deep vehicle analysis - in Feedback/Requests [original thread]
Dropships Already underpowered atm, dropships have moreover to suffer from the tank performances as more people are running around with AV weaponry. Right now 1 good swarm is already too much for an ADS and basically denies the access to a large ...
- by Francois Sanchez - at 2015.05.02 12:50:00
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26. Deep vehicle analysis - in Feedback/Requests [original thread]
Hey guys I'm not used to this kind of deep global analysis but I guess there should be a start to everything so any constructive comment (so to improve this review) is welcome. I'm going to make some English mistakes so I already apologize for tha...
- by Francois Sanchez - at 2015.05.02 12:32:00
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27. Backpedaling at 85% not working? - in Feedback/Requests [original thread]
I was wondering the same the other day but thought it was just an impression. You should do a small video to show that because CCP don't easily admit something is not working without proofs
- by Francois Sanchez - at 2015.05.01 21:37:00
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28. New officer suits, Logis get sidearms , Commandos get grenades. - in Feedback/Requests [original thread]
Commandos don't need and don't want grenades
- by Francois Sanchez - at 2015.04.26 18:38:00
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29. I still don't believe that MM was fixed - in Feedback/Requests [original thread]
MM doesn't work well for me and my corpmates either. For us it was way better before. I think it's mostly time related. During EU afternoon you just don't have enough players to have a working MM, whatever the formula.
- by Francois Sanchez - at 2015.04.26 18:37:00
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30. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
Personally I would be happy with a reduction of the ridiculous range penalty. Being cloaked has more downsides than advantages most of the time because of that. That range penalty gets you killed more often than being fully visible does. The shim...
- by Francois Sanchez - at 2015.04.21 22:17:00
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31. Proto Nova knives - in Feedback/Requests [original thread]
I've asked for that a while ago, it's even more weird as allotek NK have that nice black and red look. But devs have never answered.
- by Francois Sanchez - at 2015.04.12 12:27:00
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32. there is a simple solution to protostomping.... - in Feedback/Requests [original thread]
Balancing on ISK doesn't work. Btw your solution would make proto stompers stronger as their opponents won't be able to use proto at all. If you want to change ISK costs (which I think it's a bad idea), you should REDUCE the cost of proto by 50% ...
- by Francois Sanchez - at 2015.04.06 10:40:00
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33. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Francois Sanchez wrote: . ScR has more DPS than HMG whatever crack you're smoking has to be awesome. You need to share. Pure math, multiply the damage per shot by the shots per second STD ScR : 650 STD HMG : 640 A...
- by Francois Sanchez - at 2015.03.30 19:49:00
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34. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Of course it's OP. I'm performing better with the stupid MKII Amarr frontline suit (no SP invested in Amarr stuff) than with my max skilled ADV Min Ass with maxed ACR whereas that combo is already working great. ScR has more DPS than HMG but is su...
- by Francois Sanchez - at 2015.03.30 10:26:00
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35. Rattati, about the acquisition mode - in Feedback/Requests [original thread]
Can you make it FW only? I think it would be awesome as it would solve the two problems FW suffer from : - The lack of interest, I want to play it but I can't as there is no game before too late for me. Having this new fun mode would attract playe...
- by Francois Sanchez - at 2015.03.25 18:23:00
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36. Elevation Indicator For Drop Uplinks - in Feedback/Requests [original thread]
Excellent idea However it won't be implemented any time soon, probably never. So try the left right move to guess where the uplink is. It's not very accurate but it gives you a rough idea
- by Francois Sanchez - at 2015.03.22 11:00:00
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37. ACR/CR - in Feedback/Requests [original thread]
Personally the only thing I would change about those weapons is the ACR spread when aiming. At 45 meters you still have max efficiency, but half the bullets miss the target because of the spread so all the other guns get better damage at that rang...
- by Francois Sanchez - at 2015.03.22 10:57:00
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38. Best way to improve other roles. - in Feedback/Requests [original thread]
I don't want to be annoying, but honestly I disagree with nearly everything in your post, even I understand the idea and respect it. First the base idea of having the scout above all the other suits is to me completely wrong. Assaults are the bes...
- by Francois Sanchez - at 2015.03.21 00:25:00
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39. Dropship proposition (with numbers) - in Feedback/Requests [original thread]
Just briniging this back so that Rattati see this
- by Francois Sanchez - at 2015.03.20 14:45:00
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40. scouts can fly turn invisible an throw c4, an have super speed, wth... - in Feedback/Requests [original thread]
Lol at the OP First assaults are ten times better at super jump than scouts Then if you're not able to do 200 damage to a scout jumpy or not you're a scrub You're right to want to go biomass it's better for you
- by Francois Sanchez - at 2015.03.20 08:29:00
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