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2681. Cloak Delay [1.9] - in General Discussions [original thread]
Magnus Amadeuss wrote: Fox Gaden wrote: Magnus Amadeuss wrote: So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay : CCP Rattati wrote: nono, its less than a second, 0.33 seconds to be pr...
- by Fox Gaden - at 2014.10.18 00:28:00
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2682. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: HMG aren't meant for long range. Honestly its the only thing keeping heavies from being even more godly then they already are. Be happy most the objectives in this game are so close quarters that you are gods. We canG...
- by Fox Gaden - at 2014.10.18 00:21:00
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2683. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Breakin Stuff wrote: dispersion is going to make or break the gun. at it's max optimal it's utter sh*t because of the dispersion. any closer use a boundless, you'll do it faster. Bluntly the assault HMG needs to shoot as far as a battle rifl...
- by Fox Gaden - at 2014.10.18 00:18:00
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2684. Assault HMG (What is needed) - in Feedback/Requests [original thread]
Also, I have seen pictures of the Caldari Production Facility. HMG Sentinels are going to need a longer range option. That place looks very open!
- by Fox Gaden - at 2014.10.17 20:27:00
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2685. Assault HMG (What is needed) - in Feedback/Requests [original thread]
It needs another 10m of Optimal and Effective range. That is it! (Well, maybe reduce dispersion if that is limiting its effective range.) (Range is needed for maps such as Manus Peak where HMG is otherwise useless.) Damage if fine. It eats pe...
- by Fox Gaden - at 2014.10.17 19:22:00
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2686. Uprising 1.9 - Caldari Production Facility (Screenshots inside) - in General Discussions [original thread]
Looks like a vary Rail Rifle friendly Outpost.
- by Fox Gaden - at 2014.10.17 19:14:00
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2687. The real reason so many of you are scout bait was predicted long ago - in General Discussions [original thread]
We the willing, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, with so little, for so long, we are now qualified to do anything with nothing.
- by Fox Gaden - at 2014.10.17 19:05:00
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2688. Any good Story's with an annoying "Red Berry" - in General Discussions [original thread]
Redbeery in a LAV tried to run me down this morning, but hit a bump and jumped right over my head.
- by Fox Gaden - at 2014.10.17 18:57:00
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2689. 1.9 selling aurum items to npc market? - in General Discussions [original thread]
Maken Tosch wrote: Solution 1: Implement a trade window. Eve Online has a very basic trade window in which two players agree to make a private transaction outside of the normal secondary market. One player inputs the item being sold while t...
- by Fox Gaden - at 2014.10.17 18:43:00
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2690. 1.9 selling aurum items to npc market? - in General Discussions [original thread]
Boomstick Shakedown wrote: You're going to have people buying aurum stuff for the sole purpose of reselling it for isk If that happens it might pay for another patch. But it will probably be cheaper to just buy your gear with AUR.
- by Fox Gaden - at 2014.10.17 18:34:00
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2691. [DEV] new map? - in General Discussions [original thread]
Do you think you can optimize it enough to work on a PS3 without creating debilitating lag?
- by Fox Gaden - at 2014.10.17 18:29:00
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2692. Is the news of 1.9 the best thing to happen to Dust since FanFest? - in General Discussions [original thread]
Aran Abbas wrote: They need to get all the racial heavy weapons in, so at least the infantry side of things is done and dusted. The problem is, they won't commit to saying it's even on the agenda. It requires the creation and optimization of ...
- by Fox Gaden - at 2014.10.17 18:20:00
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2693. Is the news of 1.9 the best thing to happen to Dust since FanFest? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Quasar Storm wrote: I might get on more if 1.9 does something more with vehicles. Its the only thing interesting left in the game for me. this. i can't bring myself to play much anymore; vehicles are too dull. I...
- by Fox Gaden - at 2014.10.17 18:12:00
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2694. Cloak Delay [1.9] - in General Discussions [original thread]
Magnus Amadeuss wrote: So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay : CCP Rattati wrote: nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a flu...
- by Fox Gaden - at 2014.10.17 17:58:00
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2695. 114 Notifications... - in General Discussions [original thread]
Dreis Shadowweaver wrote: None of them are likes... lol I must give out about 10 likes to every one like I receive XD ThatGÇÖs funny. It is the other way around for me.
- by Fox Gaden - at 2014.10.17 17:27:00
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2696. A thought. - in General Discussions [original thread]
Atiim wrote: Joel II X wrote: Fox Gaden wrote: I think there should be a penetration variant that lasts much longer, but has a longer delay before you can fire. Would be used for crossing open areas and getting behind enemy lines, rather...
- by Fox Gaden - at 2014.10.17 17:24:00
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2697. A thought. - in General Discussions [original thread]
Cody Sietz wrote: Fox Gaden wrote: Shinobi MumyoSakanagare ZaShigurui wrote: One at a time , too many changes never work out too well and you don't want to handicap scout too much or else we will be where we first started and the buffing ...
- by Fox Gaden - at 2014.10.17 17:19:00
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2698. Is there anyone else who thinks scouts are fine? - in General Discussions [original thread]
Blueprint For Murder wrote: I would much rather see them made side arm only Who exactly did you think the Shotgun was designed for?
- by Fox Gaden - at 2014.10.17 16:54:00
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2699. Is there anyone else who thinks scouts are fine? - in General Discussions [original thread]
Active, directional, short direction scans should be shared on the Tac-Net. Passive, continuous, omnidirectional scans should not be shared on the Tac-Net. When running as an HMG Sentinel and I see on my radar the Shotgun Scout sneaking up behind...
- by Fox Gaden - at 2014.10.17 16:51:00
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2700. Fracture Road domination = Mass quit - in General Discussions [original thread]
Magnus Amadeuss wrote: Really, why? I mean other than the tower roof in the center where you can hide spawn pads inside of the edges. Because everyone within 50m of the objective dies a LOT regardless of if they are defending or assaulting...
- by Fox Gaden - at 2014.10.17 15:58:00
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