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Magnus Amadeuss
Bragian Order Amarr Empire
1180
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Posted - 2014.10.17 15:32:00 -
[1] - Quote
So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay:
CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay?
Fixing EWAR
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Apothecary Za'ki
Biomass Positive
1166
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Posted - 2014.10.17 16:03:00 -
[2] - Quote
Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? too short.. itll be like a 2 second delay i bet
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
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Magnus Amadeuss
Bragian Order Amarr Empire
1180
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Posted - 2014.10.17 16:05:00 -
[3] - Quote
Apothecary Za'ki wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? too short.. itll be like a 2 second delay i bet Well it IS currently 0.33 seconds.
This thread is for allowing more than 4-5 scout people in a scout thread to weigh in on the cloak delay. I will keep my opinion to myself because I made the thread asking the question.
Fixing EWAR
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Iron Wolf Saber
Den of Swords
17326
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Posted - 2014.10.17 16:08:00 -
[4] - Quote
0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Leadfoot10
Molon Labe. General Tso's Alliance
1729
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Posted - 2014.10.17 16:15:00 -
[5] - Quote
Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. |
PARKOUR PRACTIONER
Pure Evil. Capital Punishment.
2091
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Posted - 2014.10.17 16:16:00 -
[6] - Quote
Think its good. People wil still complai but meh. One fluid motion sounds pretty cool to test. Ivenoticed that, i tested this, when your sprinting ad you decloa k and fire, theres barley any delay. When your walking there is more delay. So well see how it works.
PSN Sil4ntChaozz
Hi guys several charge swipes later bye guys; I impress IJR!
Wannabe LeafinDaWind/Ghost
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Magnus Amadeuss
Bragian Order Amarr Empire
1181
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Posted - 2014.10.17 16:16:00 -
[7] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame.
For context, it is literally a blink of the eye.
Quote: The average duration for a single blink of a human eye is 0.1 to 0.4 seconds, or 100 to 400 milliseconds, according to the Harvard Database of Useful Biological Numbers.
Now factor in lag/netcode/framerate. I just wanted to take issue with the 0.33s being a long period of time.
Fixing EWAR
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Lloyd Orfay
Commando Perkone Caldari State
71
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Posted - 2014.10.17 16:59:00 -
[8] - Quote
0.33 seconds will only make you wait longer to get shot in the back by an enemy you can't fight before the match is over. |
Gareth Verenar
Amarr Empire
15
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Posted - 2014.10.17 17:04:00 -
[9] - Quote
Lloyd Orfay wrote:0.33 seconds will only make you wait longer to get shot in the back by an enemy you can't fight before the match is over. But that's just Scouts working as intended. |
Iron Wolf Saber
Den of Swords
17331
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Posted - 2014.10.17 17:05:00 -
[10] - Quote
Another problem is that a lot of players I know are very low awareness. I know this because I have played my cal assault as a scout before and well the number of folks I sneak up on and put them out of their misery is quite a bit still and this suit doesn't have a cloak.
Similar to how many sniper shots re really taken beyond the 450 meter range or how many players who assumed they got shot by a sniper had it done to them from the redline. I mean I have gotten an angry mail once accusational of redline sniping; when infact I shot this poor sob point blank from the back of his head.
WBT Deathlogs so you can see the stats of every one of your deaths.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Joel II X
Molon Labe. General Tso's Alliance
3858
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Posted - 2014.10.17 17:06:00 -
[11] - Quote
Leadfoot10 wrote:Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. Sounds like you want the cloak to be useless. |
Dreis Shadowweaver
THE HANDS OF DEATH RUST415
400
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Posted - 2014.10.17 17:08:00 -
[12] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. Yeah, 0.33 seconds is a long time if you're talking about games like CoD where you can shoot a guy once in the foot and he dies, but in Dust, where it can take multiple seconds to kill a guy, 0.33 seconds isn't as long as you make it out to be. o7
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Dreis Shadowweaver
THE HANDS OF DEATH RUST415
401
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Posted - 2014.10.17 17:12:00 -
[13] - Quote
I hope that there will be a sufficiently noticeable delay after decloaking before you can fire; I was a supporter of having to manually deactivate the cloak before you can fire. I also think that taking damage should deactivate the cloak. o7
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Iron Wolf Saber
Den of Swords
17332
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Posted - 2014.10.17 17:13:00 -
[14] - Quote
Dreis Shadowweaver wrote:Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. Yeah, 0.33 seconds is a long time if you're talking about games like CoD where you can shoot a guy once in the foot and he dies, but in Dust, where it can take multiple seconds to kill a guy, 0.33 seconds isn't as long as you make it out to be. o7
Unfortunately in Dust there are weapons where you can kill a guy with a single shot to the foot and most of those are cqc.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Dreis Shadowweaver
THE HANDS OF DEATH RUST415
401
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Posted - 2014.10.17 17:17:00 -
[15] - Quote
Iron Wolf Saber wrote:Dreis Shadowweaver wrote:Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. Yeah, 0.33 seconds is a long time if you're talking about games like CoD where you can shoot a guy once in the foot and he dies, but in Dust, where it can take multiple seconds to kill a guy, 0.33 seconds isn't as long as you make it out to be. o7 Unfortunately in Dust there are weapons where you can kill a guy with a single shot to the foot and most of those are cqc. Good point, it makes me believe that the delay should be even longer.
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Cody Sietz
Evzones Public.Disorder.
4069
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Posted - 2014.10.17 17:17:00 -
[16] - Quote
Dreis Shadowweaver wrote:Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. Yeah, 0.33 seconds is a long time if you're talking about games like CoD where you can shoot a guy once in the foot and he dies, but in Dust, where it can take multiple seconds to kill a guy, 0.33 seconds isn't as long as you make it out to be. o7 Unless your using a HMG/CR/RR.
Those things melt through armour.
Gotta love those ballerina heavies ;)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Magnus Amadeuss
Bragian Order Amarr Empire
1184
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Posted - 2014.10.17 17:31:00 -
[17] - Quote
Joel II X wrote:Leadfoot10 wrote:Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. Sounds like you want the cloak to be useless. So unless you can fire in the blink of an eye after decloaking the cloak is useless. Is that your position?
But before you said that if you can't scan while cloaked the cloak is useless, and before that you said if there was no dampening bonus that the cloak is useless....
So which is it?
Fixing EWAR
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Fox Gaden
Immortal Guides
4585
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Posted - 2014.10.17 17:58:00 -
[18] - Quote
Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds.
0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Magnus Amadeuss
Bragian Order Amarr Empire
1184
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Posted - 2014.10.17 18:00:00 -
[19] - Quote
Fox Gaden wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds. 0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak.
Since when did the cloak not make you difficult/impossible to see? Or are you suggesting I cut the life of my TV in half by cranking up the brightness/contrast to ridiculously out-of-spec settings?
Fixing EWAR
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ROMULUS H3X
research lab
189
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Posted - 2014.10.17 18:46:00 -
[20] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame.
Ya. A third of a second is a long time? So what? A third of a second doesn't mean anything if you can remain unseen while seeing everyone on your radar (save maybe a few other scouts)
The point of the cloak is to infiltrate enemy lines, and then decloak when in safety. If the cloak was used properly then you could easily be in a safe location to decloak and a third of a second would mean JACK CRAP.
NOT FOR RUNNING STRAIGHT UP TO PEOPLE AND SHOOT THEM WHILE YOU STILL APPEAR CLOAKED.
Go do your job scouts. Go cap those points. Go keep the enemy team scanned. Leave the Assaulting to the Real Warriors.
The sad part about cloaks: They are unnecessary for if you have great situational awareness ( Passive Wall-hacks) and Dampeners then you can easily find an opportune moment to sneak in.
In fact I am more likely to kill cloaked scouts than ones that are simply just wearing dampeners because the cloaked ones are a lot more BRAZEN with their attacks.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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ROMULUS H3X
research lab
191
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Posted - 2014.10.17 18:52:00 -
[21] - Quote
Iron Wolf Saber wrote:Dreis Shadowweaver wrote:Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. Yeah, 0.33 seconds is a long time if you're talking about games like CoD where you can shoot a guy once in the foot and he dies, but in Dust, where it can take multiple seconds to kill a guy, 0.33 seconds isn't as long as you make it out to be. o7 Unfortunately in Dust there are weapons where you can kill a guy with a single shot to the foot and most of those are cqc.
EVEN MORE OF A REASON WHY A CLOAKED SCOUT SHOULDN'T BE ABLE TO SHOOT NEARLY INSTANTANEOUSLY WITH THOSE SO CALLED 'SIngle-shot in the foot' DEATH-MACHINES, RIGHT OUT OF THEIR CLOAKS.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
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Vesta Opalus
Bloodline Rebellion
60
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Posted - 2014.10.17 18:59:00 -
[22] - Quote
Magnus Amadeuss wrote:Joel II X wrote:Leadfoot10 wrote:Most good users of the cloak use it to approach their target from behind, and the cloak delay will not really help in this regard.
IMO it won't be enough to simply add a delay. Sounds like you want the cloak to be useless. So unless you can fire in the blink of an eye after decloaking the cloak is useless. Is that your position? But before you said that if you can't scan while cloaked the cloak is useless, and before that you said if there was no dampening bonus that the cloak is useless.... So which is it?
Allow me to translate please: If the cloak isnt overpowered by making you invisible, unscannable, and trivial to deliver 1 shot weapon payloads at point blank range then its useless.
In other words, he has to protect his crutch.
P.S. this guy also wants to buff cloak length in another thread. Its just not good enough as it is!
What a joke.
Cloak+damps+shotgun is THE most powerful thing in the game right now. Right above heavy/logi blobs (but hey at least this takes teamwork) and well driven vehicles. People actually defend this ****. |
Magnus Amadeuss
Bragian Order Amarr Empire
1184
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Posted - 2014.10.17 19:02:00 -
[23] - Quote
Iron Wolf Saber wrote:0.33 is an awfully long time in an FPS. Especially in CQC and our current TTK spans. Just long enough to make it likely a stupid move to decloak in front of the enemy to attack.
As for what it should be?
Can't give you that number; I am not experienced or well versed enough to spit numbers out on the fly I can try it out for you after the change and tell you if its too much or not enough but Ill leave it to the better experts to come up with a better time frame. I didn't realize this when I orignally quoted you, but Romulus' post made me re-read it.
Why in the world is it ok to have a cloak on in CQC?
No one ever answers this question and it is an important one.
I thought cloaks were for open-field positioning, not surprise sex in CQC, that's what dampeners are for.
I said I wouldn't post my opinion in the OP, but here we go.
If cloaks are meant to allow scouts to traverse open areas without getting insta-gibbed, then a 3-4 second delay should be fine.
If cloaks were meant for surprise sex on defenseless people, well then working as intended. I just didn't think risk-free* combat was part of the design.
* It is risk free versus everything but a supertanked assault who might turn around before your second shot, although not likely, and sentinel, but thats what wallhacks and remotes are for. Works for me all of the time.
Fixing EWAR
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PARKOUR PRACTIONER
Pure Evil. Capital Punishment.
2092
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Posted - 2014.10.17 19:45:00 -
[24] - Quote
I only use cloak in close maps in PC, were for me, its so chaotic and everyone everywhere the second your seen your dead, which is how it should be. But whether i have cloak or not i die sometimes even faster. So now i only use it on open maps OR on CQC maps i stick to outside points. I mainly use cloak for the sound reduction. But i miss old school scouting.
PSN Sil4ntChaozz
Hi guys several charge swipes later bye guys; I impress IJR!
Wannabe LeafinDaWind/Ghost
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Blueprint For Murder
Immortal Guides
123
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Posted - 2014.10.17 20:10:00 -
[25] - Quote
I don't use a cloak on my scout so I think it is a waste of time they still have more combat ability than an assault and therefor more offensive capability; They will remain this way until they can be balanced apart from assaults (sidearms). This will however make it impossible to get the jump on other scouts and make it a little harder to kill everyone else as there is a very small increase to the chance of being detected. Of course I think the dynamic between scouts will be cool however it will most likely increase the don't nerf me bro mentality of the player base.
This will also probably just cause more scouts to go shotgun and CR because it reduces the viability of side arms.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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The Master Race
Immortal Guides
131
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Posted - 2014.10.17 20:10:00 -
[26] - Quote
I don't use a cloak on my scout so I think it is a waste of time they still have more combat ability than an assault and therefor more offensive capability; They will remain this way until they can be balanced apart from assaults (sidearms). This will however make it impossible to get the jump on other scouts and make it a little harder to kill everyone else as there is a very small increase to the chance of being detected. Of course I think the dynamic between scouts will be cool however it will most likely increase the don't nerf me bro mentality of the player base(They just nerfed us bro).
This will also probably just cause more scouts to go shotgun and CR because it reduces the viability of side arms.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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PARKOUR PRACTIONER
Pure Evil. Capital Punishment.
2092
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Posted - 2014.10.17 21:00:00 -
[27] - Quote
Casual bump.
PSN Sil4ntChaozz
Hi guys several charge swipes later bye guys; I impress IJR!
Wannabe LeafinDaWind/Ghost
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Fox Gaden
Immortal Guides
4599
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Posted - 2014.10.18 00:28:00 -
[28] - Quote
Magnus Amadeuss wrote:Fox Gaden wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds. 0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak. Since when did the cloak not make you difficult/impossible to see? Or are you suggesting I cut the life of my TV in half by cranking up the brightness/contrast to ridiculously out-of-spec settings? Maybe it is because I have an eye for detail, but I have never had any trouble seeing cloaked Scouts, and I have done nothing to alter the color balance on my TV. (I paid a tech $75 to setup the color balance just right, so I am not going to touch it.) I can usually even pick out the shimmer (like looking through hot air) when they are standing still.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Magnus Amadeuss
Bragian Order Amarr Empire
1188
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Posted - 2014.10.18 00:45:00 -
[29] - Quote
Fox Gaden wrote:Magnus Amadeuss wrote:Fox Gaden wrote:Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? To put this in perspective, this means that when I shoot a Cloaked Scout they will not be able to defend themselves for 0.33 seconds. 0.33 Seconds should be plenty of time to kill a Scout if you manage to hit it. And if you canGÇÖt hit a Scout it is not because of the Cloak. Since when did the cloak not make you difficult/impossible to see? Or are you suggesting I cut the life of my TV in half by cranking up the brightness/contrast to ridiculously out-of-spec settings? Maybe it is because I have an eye for detail, but I have never had any trouble seeing cloaked Scouts, and I have done nothing to alter the color balance on my TV. (I paid a tech $75 to setup the color balance just right, so I am not going to touch it.) I can usually even pick out the shimmer (like looking through hot air) when they are standing still. That is actually quite exceptional then. I am also happy to hear of more people doing the isf tech stuff, it makes me happy.
I actually grabed an older 1080p monitor I had lying around and hooked it up to a spare PS3, and with some adjust ments to contrast (way too high) and brightness (also too high) I can see scouts like chritmas lights indoors/low-light, but now outdoors I can't see them because the background blooms.
If I adjust for seeing them outside, I cannot see them inside.
My properly calibrate main TV though has exceptional detail and the effect isn't very noticable at all in a lot of situations. Judge made an awesome video on the matter that you should check out. It is also quite incontrovertable proof that the "use your eyes" and "git gud" arguments are B.S.
Fixing EWAR
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1112
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Posted - 2014.10.18 01:09:00 -
[30] - Quote
Magnus Amadeuss wrote:So just in case you guys missed it, here is CCP Rattati talking in reference to the cloak delay: CCP Rattati wrote:
nono, its less than a second, 0.33 seconds to be precise. It may go up but it's meant to be a fluid motion, just not straight out of cloak.
What is your opinion of a 0.33 second delay? It's fine
Pokemon master and Tekken Lord
Gk0 Scout yay :)
Pls fix SCR CCP
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