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Cody Sietz
Evzones Public.Disorder.
4066
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Posted - 2014.10.17 13:42:00 -
[31] - Quote
DeadlyAztec11 wrote:Atiim wrote:I think the HP Scouts can reach is too high, as a Scout I'm supposed to be dead when I'm spotted, but when I've played as a Scout I've noticed on several occasions that my extra HP allowed me to survive many instances where I should've died.
Then, there's the whole perma-scan thing that's unavoidable for anyone who isn't also a Scout... Not all the scouts are meant to be lousy with health. The Amarr scout is obviously supposed to allow for a highly tanked approach hence it's relatively high amount of lows and starting HP. Also it's bonus to stamina rather than EWAR. The Gallente is the high stealth one with a good option to hunt. The Caldari is meant for assassination with the option to stealth. Minmatar is meant for a glass cannon approach.
Granted they're made for stealth but it's only one thing they're made for. They can be played more than one way just like every other class and it should stay like that. I would have agreed before they gave the Amarr scout a great eWar bonus, but now it's a level playing field.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sergeant Sazu
Crux Special Tasks Group Gallente Federation
148
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Posted - 2014.10.17 14:51:00 -
[32] - Quote
I know the majority of the community is against what they call "arbitrary fitting limitations", but here's an idea:
-Remove the Scout's ability to add HP via modules (Shield Extenders, any kind of Armor Plating)
-Raise base eHP to be around 300 with max skills. (With Amarr and Minmatar adjusted accordingly to their usual deviation from the median)
This way, all Scouts are semi-flimsy and will be forced to play carefully. Thus making them actual scouts.
Just an idea, I'm open to amendments or total rejections.
"Whoops! Sorry bro, my finger slipped on the trigger... 11 times."
[31.6m SP - Next skill: Repair Tool Operation 5]
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Blueprint For Murder
Immortal Guides
122
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Posted - 2014.10.17 15:22:00 -
[33] - Quote
I am glad they are doing something I would much rather see them made side arm only or maybe unable to sprint while cloaked, but hopefully what they have planned will make a difference. I play sidearm scout with no cloak it is still my most proficient fit the suit stats easily beat out my pro assault and I break out the heavy for cqc point D.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Fox Gaden
Immortal Guides
4582
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Posted - 2014.10.17 16:51:00 -
[34] - Quote
Active, directional, short direction scans should be shared on the Tac-Net.
Passive, continuous, omnidirectional scans should not be shared on the Tac-Net. When running as an HMG Sentinel and I see on my radar the Shotgun Scout sneaking up behind me in time to turn around and spray him in the face, I know that something is not right! Of course taking passive scans off the Tac-Net is more of a buff to Scouts than a Nerf.
I like the trade-off of Cloaking reducing Scan radius. It makes sense, and should not be game breaking for Scouts.
I donGÇÖt really care so much about the proposed fire delay after decloaking, but I think the intent of the Cloak was to let you get to strategic positions, rather than to provide cover during an attack, so I am fine with that delay.
I do not like Scouts that have a small hit box, are fast, and have extremely high HP. I think if they stack enough Armor Plate to have Assault level Health, they should be reduced to Assault speeds and jump heights as well. They would still have the small hit box.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4582
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Posted - 2014.10.17 16:54:00 -
[35] - Quote
Blueprint For Murder wrote: I would much rather see them made side arm only Who exactly did you think the Shotgun was designed for?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Commander Shepard III
Second-Nature
50
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Posted - 2014.10.17 17:01:00 -
[36] - Quote
The only changes that have to happen to scouts is to fix the bit detection (especially when cloaked) and don't let scouts have a **** load of life while being fast
Property of John ShepardIII
CEO of Second-Nature
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RayRay James
Vengeance Unbound Dark Taboo
539
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Posted - 2014.10.17 17:16:00 -
[37] - Quote
Apothecary Za'ki wrote:DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield. yes even with the dely on decloak to shoot they are too too powerful in meny area which combined together makes them OP
You say that they'll be still OP with the delay to shoot after decloak but they haven't even said how long the delay will be, so how can you know? |
Leadfoot10
Molon Labe. General Tso's Alliance
1730
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Posted - 2014.10.17 17:48:00 -
[38] - Quote
RayRay James wrote:Apothecary Za'ki wrote:DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield. yes even with the dely on decloak to shoot they are too too powerful in meny area which combined together makes them OP You say that they'll be still OP with the delay to shoot after decloak but they haven't even said how long the delay will be, so how can you know?
I don't think the delay will really play much of a role in toning down the scout's dominance.
Because every good scout I know approaches people from behind the vast majority of the time even if they are cloaked.
So, I think adding some delay is the right thing to do (for other reasons related to how some exploit the cloak), but it will not be enough to balance scouts against other suits.
Removing the direction a player is facing from passive scans would help, as would making scouts who evade all scans squishier and scouts that stack HP slower. |
Magnus Amadeuss
Bragian Order Amarr Empire
1184
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Posted - 2014.10.17 17:50:00 -
[39] - Quote
RayRay James wrote:Apothecary Za'ki wrote:DeadlyAztec11 wrote:So I here scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts?
They don't seem to be any worse than anything else on the battlefield. yes even with the dely on decloak to shoot they are too too powerful in meny area which combined together makes them OP You say that they'll be still OP with the delay to shoot after decloak but they haven't even said how long the delay will be, so how can you know? yI made a topic about it, CCP rattati claimed a 0.33sec delay... so yeah.
Fixing EWAR
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Ripley Riley
Incorruptibles
3906
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Posted - 2014.10.17 18:04:00 -
[40] - Quote
DeadlyAztec11 wrote:So I hear scouts are getting nerfed in 1.9. So are scouts really that bad? Am I the only non scout oriented player(Assault) who's fine with scouts? They don't seem to be any worse than anything else on the battlefield. Scouts are outperforming other dropsuits. I am confident in that fact. Superior passive scans, movement speeds, L/S/G slots, two equipment slots, and cloaking. They trade some of their initial eHP for all of that; if they fit a dual tank then that negative is cancelled out.
Yes, they are bad. They do too much really well, and not enough poorly.
My advice to you, playa...
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
867
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Posted - 2014.10.17 18:12:00 -
[41] - Quote
Cody Sietz wrote:Na, just drop passive scans and or change bonus to only apply to modules.
Hnnnngggggggg unscanable burst hmgs.
Hnnnnnngggggghhhhh wallhack assaults
Hhhhnnnnnmnmgggggghhh actually viable falcon punch calmandozs.
Huurrrff!
Give me ammo types or give me burst RRs! Death is irrelevant.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
867
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Posted - 2014.10.17 18:19:00 -
[42] - Quote
Soldner VonKuechle wrote:Cody Sietz wrote:Na, just drop passive scans and or change bonus to only apply to modules. Hnnnngggggggg unscanable burst hmgs. Hnnnnnngggggghhhhh wallhack assaults Hhhhnnnnnmnmgggggghhh actually viable falcon punch calmandozs. Huurrrff!
Unless you legitimately mean build the scout suit bonusii to increase the efficacy if EWAR modules placed into it.
Gotta be more specific in the details bud. I think I blew an o ring on that one
Give me ammo types or give me burst RRs! Death is irrelevant.
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Blueprint For Murder
Immortal Guides
123
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Posted - 2014.10.17 19:11:00 -
[43] - Quote
Fox Gaden wrote:Blueprint For Murder wrote: I would much rather see them made side arm only Who exactly did you think the Shotgun was designed for?
Assaults/commandos that want to hold a door or breach and clear a room. I used one on my min commando when I first started playing CR/shotgun pretty op.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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