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741. Simulated Market - in Feedback/Requests [original thread]
TechMechMeds wrote: The first thing we should ask is 'how does this affect new players?', they are the lifeblood of the game. I would not expect this system to apply to Militia gear.
- by Fox Gaden - at 2014.09.09 22:29:00
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742. Simulated Market - in Feedback/Requests [original thread]
Fox Gaden wrote: AEON VINTOREZ wrote: I've noticed that the prices of Infantry gear in Eve online are fixed at Dust prices. It would be interesting to see prices fluctuate in Eve as currently there is no incentive to buy or sell infantry gea...
- by Fox Gaden - at 2014.09.09 22:13:00
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743. Saved fittings - in Feedback/Requests [original thread]
I am betting that Rattati runs into the fitting limit on a regular basis, considering what we know of the diversity of his interests. The fact that he has not said anything suggests that he has not figured out what he can do about it yet.
- by Fox Gaden - at 2014.09.09 19:02:00
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744. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
S-PANZA wrote: Some will like the reduction in range but Im sure it wont be snipers. I dont foresee snipers coming down from the hills .Youve only managed to reduced the amount of targets a sniper has and considerably weakened the ability to c...
- by Fox Gaden - at 2014.09.09 18:52:00
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745. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Right-wing Extremist wrote: Fox Gaden wrote: Right-wing Extremist wrote: ...15 ammo. "Let's make sure people HAVE to skill the extra ammo capacity skill to 5, it'll be fun!" Not terribly pleased with that... Potential for 15 kills befo...
- by Fox Gaden - at 2014.09.09 18:44:00
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746. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
shaman oga wrote: All the changes seem to be good, but one. The zoom level. The only SR with a actual sniper rifle zoom level was the Thale. Even if i like the changes and i really want more active snipers, the zoom level is needed, for physic...
- by Fox Gaden - at 2014.09.09 18:33:00
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747. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
BL4CKST4R wrote: Right-wing Extremist wrote: BL4CKST4R wrote: Drop suit prices should be another parameter when balancing these weapons. For example I'm running around in my proto suit just doing my thing and get one shotted by some milit...
- by Fox Gaden - at 2014.09.09 18:30:00
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748. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Chief-Shotty wrote: If it does insane damage then the charge needs to have a mandatory charge cycle to prevent quick follow up shots. if the main focus of the charge is high alpha damage, else we will see a huge hard hit charge and then a tenth...
- by Fox Gaden - at 2014.09.09 18:28:00
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749. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Vesta Opalus wrote: I like the proposed changes, however Im not sure you will ever see a sniper getting close (without intentionally yoloing himself into it) until you change sway. Currently if Im at (for example) 100-150 meters or so, which i...
- by Fox Gaden - at 2014.09.09 18:16:00
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750. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Soraya Xel wrote: Right-wing Extremist wrote: What's the damage going to be? Unchanged? For that matter, what's the damage of the Thale's going to be? Is it changing? Base damage values aren't listed as changing in this post. Personally,...
- by Fox Gaden - at 2014.09.09 18:12:00
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751. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Moonracer2000 wrote: With the TacSR, would it make sense to make that weapon more viable for body shots? It could have the highest base damage but a comparatively low headshot bonus to balance that out? Since it is for shorter range engagements...
- by Fox Gaden - at 2014.09.09 17:46:00
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752. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Right-wing Extremist wrote: CCP Rattati wrote: Thale's will be an improved "normal" sniper rifle, with the same zoom. The Thale's zoom will be removed from the game. Charged Sniper - 3 shot clip, 15 ammo. You can call it a nerf all you wan...
- by Fox Gaden - at 2014.09.09 17:19:00
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753. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
CCP Rattati wrote: Alaika Arbosa wrote: Will the Tac be functioning as a DMR? Please say the Tac will function as a DMR, I miss groundsniping I think it may evolve into that, let's see how this urban tactical sniper works damage wise, an...
- by Fox Gaden - at 2014.09.09 17:10:00
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754. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
As the author of the definitive Sniper Guides , I have read these proposed changes over very carefully, and I feel these changes when taken as a whole will put snipers in a much better place than they are now, without making them OP. I am happy ...
- by Fox Gaden - at 2014.09.09 17:05:00
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755. Idea: special custom game type events - in Feedback/Requests [original thread]
Such as a Dropship Deathmatch ? If you use a PC district you donGÇÖt interrupt someone elseGÇÖs game. PC is currently the best option for setting up events. It would be nice if CCP would setup events like this, but with only 3 Devs working on D...
- by Fox Gaden - at 2014.09.09 15:49:00
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756. Racial suit specific equipments - in Feedback/Requests [original thread]
Without stating any opinion on the suggestions, I would suggest that this topic would be better location on the Legion Forum based on the reference to personal drones, which are way out of scope for anything that can still be done in DUST. Yes, w...
- by Fox Gaden - at 2014.09.09 15:47:00
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757. Commando and Logistics suits - in Feedback/Requests [original thread]
Banjo Robertson wrote: Short and simple. Switch logistic suits and commando suits. Logi would be better off as a heavy suit, gaining an eHP bonus but being a little slower. Commando would be better as a medium suit, losing some eHP but gain...
- by Fox Gaden - at 2014.09.09 14:49:00
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758. Hotfix Delta: STOP unskilled invisible BOMBERS [VIDEO] - in Feedback/Requests [original thread]
Zindorak wrote: The russian voice over lady sounds cool The Japanese one is sexier.
- by Fox Gaden - at 2014.09.09 14:45:00
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759. Cloak 'Fix' add a weapon 'safety lock' - in Feedback/Requests [original thread]
As a Sentinel I like Cloaks. Cloaked Scouts donGÇÖt tend to strafe or jump much and are much easier to kill than uncloaked Scouts. Uncloaked Scouts get all fidgety and jump/strafe all over the place, making them much harder to kill. It is just so ...
- by Fox Gaden - at 2014.09.09 14:34:00
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760. Cloak Duration & Recharge Balance in Echo - in Feedback/Requests [original thread]
I vote for long duration Cloaks. Cloaked Scouts donGÇÖt strafe and jump around nearly as much, so they are much easier to kill. It is hard to hit the skinny buggers when they are not cloaked and get all fidgety.
- by Fox Gaden - at 2014.09.09 13:58:00
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