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Boot Booter
Pure Evil.
904
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Posted - 2014.09.06 00:32:00 -
[1] - Quote
Hi,
After reviewing the rifle tuning that CCP Rattati posted here I want to go over some suggestions for...
1. The breach AR 2. Future rifle variants
In Rattati's proposal the breach AR has been set in line with the regular AR. From my understanding the breach AR is a rifle that is trying to mimic the Caldari's rail tech. CCP Remnant stated this philosophy before.
CCP Remnant "The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on." Link
and also
"Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range"
With this in mind the rifles should follow this DPS vs Range
Increasing Range & Decreasing DPS --> Assault (Gallente) --> Burst (Minmatar) --> Tactical (Amarr) --> Breach (Caldari)
The Plasma Rifles currently have all variants however there is an outlier in the Breach AR. Actually, currently it seems that Tactical Weapons are supposed to be the longest range of the rifle variants so that..
Increasing Range & Decreasing DPS --> Assault (Gallente) --> Burst (Minmatar) --> Breach (Caldari) --> Tactical (Amarr)
I don't think this is the philosophy we want to follow.
The current proposal for breach weaponry is too similar to the assault variants and does not leave much room for new rifle variants that have a unique feel. I propose we take this opportunity to correct this. However, I understand this may make significant changes that we probably don't want to make at this point. Regardless, the breach AR should have a longer range, and thus a lower dps, than the regular AR. So there are two paths I think we can take.
1. Use current philosophy to correct the Breach AR and add rifle variants 2. Use the old "correct?" philosophy to define the breach line of weaponry and add rifle variants.
Here's a spreadsheet that outlines this.
Rifle Tuning Doc
I followed similar linear trends that Rattati has posted for the rifle tuning. I used these linear trends to calculate a correct DPS while guessing at some appropriate ranges for both our current philosophy and the old rifle philosophy. I didnt bother to plot them up because google docs has an awful plotting interface. (im used to excel i guess)
As far as implementing the new rifle variants I believe we can use existing rifle models with and without scopes. I do think the burst AR should not have its scope. The breach AR should have a scope and considerably more kick if its range is buffed to match the old "correct" philosophy.
Please don't go into too much detail into the new rifle variants in the spreadsheet other than their DPS and range; their damage and ROF were just guesses. The main focus should be on the Breach AR
TL;DR: Breach AR in CCP Rattati's rifle tuning doesn't make much sense IMO. I propose we adapt the old philosophy where...
Increasing Range & Decreasing DPS --> Assault (Gallente) --> Burst (Minmatar) --> Tactical (Amarr) --> Breach (Caldari)
I presented some numbers for the breach AR under this philosophy, presented in the spreadsheet above. Obviously if we give the breach AR the highest range, it should have considerably more kick than it currently has, as well as a scope.
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Conspiracy?
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Boot Booter
Pure Evil.
904
|
Posted - 2014.09.06 05:57:00 -
[2] - Quote
Any thoughts? Sorry I know it's a bit lengthy.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Pure Evil.
904
|
Posted - 2014.09.06 18:57:00 -
[3] - Quote
Bump
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1254
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Posted - 2014.09.06 19:31:00 -
[4] - Quote
Boot Booter wrote:Hi, After reviewing the rifle tuning that CCP Rattati posted here I want to go over some suggestions for... 1. The breach AR2. Future rifle variants In Rattati's proposal the breach AR has been set in line with the regular AR. From my understanding the breach AR is a rifle that is trying to mimic the Caldari's rail tech. CCP Remnant stated this philosophy before. CCP Remnant "The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on." Linkand also "Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range" With this in mind the rifles should follow this DPS vs Range Increasing Range & Decreasing DPS --> Assault (Gallente) --> Burst (Minmatar) --> Tactical (Amarr) --> Breach (Caldari)The Plasma Rifles currently have all variants however there is an outlier in the Breach AR. Actually, currently it seems that Tactical Weapons are supposed to be the longest range of the rifle variants so that.. Increasing Range & Decreasing DPS --> Assault (Gallente) --> Burst (Minmatar) --> Breach (Caldari) --> Tactical (Amarr) I don't think this is the philosophy we want to follow.The current proposal for breach weaponry is too similar to the assault variants and does not leave much room for new rifle variants that have a unique feel. I propose we take this opportunity to correct this. However, I understand this may make significant changes that we probably don't want to make at this point. Regardless, the breach AR should have a longer range, and thus a lower dps, than the regular AR. So there are two paths I think we can take. 1. Use current philosophy to correct the Breach AR and add rifle variants 2. Use the old "correct?" philosophy to define the breach line of weaponry and add rifle variants. Here's a spreadsheet that outlines this. Rifle Tuning DocI followed similar linear trends that Rattati has posted for the rifle tuning. I used these linear trends to calculate a correct DPS while guessing at some appropriate ranges for both our current philosophy and the old rifle philosophy. I didnt bother to plot them up because google docs has an awful plotting interface. (im used to excel i guess) As far as implementing the new rifle variants I believe we can use existing rifle models with and without scopes. I do think the burst AR should not have its scope. The breach AR should have a scope and considerably more kick if its range is buffed to match the old "correct" philosophy. Please don't go into too much detail into the new rifle variants in the spreadsheet other than their DPS and range; their damage and ROF were just guesses. The main focus should be on the Breach ARTL;DR:Breach AR in CCP Rattati's rifle tuning doesn't make much sense IMO. I propose we adapt the old philosophy where... Increasing Range & Decreasing DPS --> Assault (Gallente) --> Burst (Minmatar) --> Tactical (Amarr) --> Breach (Caldari) I presented some numbers for the breach AR under this philosophy, presented in the spreadsheet above. Obviously if we give the breach AR the highest range, it should have considerably more kick than it currently has, as well as a scope.
Boot - i like the proposal generally and I think you need to add some additional factors that help even things out.
Example recoil / dispersion should also scale in a linear way as well. So AR = high recoil and dispersion and it scales to minimum recoil and dispersion for the RR. Otherwise you have a low DPS weapon that can be difficult to apply damage with in it's optimal.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Boot Booter
Pure Evil.
906
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Posted - 2014.09.06 20:29:00 -
[5] - Quote
^ for now I am only focusing on dps and range, following Rattati's model. I'm not really sure how the kick and dispersion stuff works, the accuracy number is lost on me.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Pure Evil.
907
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Posted - 2014.09.07 16:03:00 -
[6] - Quote
Bump
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Pure Evil.
909
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Posted - 2014.09.08 05:38:00 -
[7] - Quote
Bedtime bump. Zzzz
What happened to the repair tool glow?
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Conspiracy?
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Boot Booter
Pure Evil.
910
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Posted - 2014.09.10 03:08:00 -
[8] - Quote
Bump
What happened to the repair tool glow?
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Conspiracy?
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CCP Rattati
C C P C C P Alliance
6888
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Posted - 2014.09.10 05:01:00 -
[9] - Quote
I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
536
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Posted - 2014.09.10 06:04:00 -
[10] - Quote
CCP Rattati wrote:I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties.
while youre doing that, is there a reason for the scrambler rifle being a "fast firing precision rifle?" (it shouldnt be) it has 4m less than the RR for range but double the DPS. It also has higher damage per shot even against armor. perhaps a tactical RR would fix this, by providing increased range and damage per shot?
right now the "long range" weapon is being trampled by the "mid range" scrambler rifle.
laser weapons dont have anywhere near the range of rail weapons in Eve. |
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BL4CKST4R
La Muerte Eterna Dark Taboo
3060
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Posted - 2014.09.10 10:11:00 -
[11] - Quote
DeathwindRising wrote:CCP Rattati wrote:I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties. while youre doing that, is there a reason for the scrambler rifle being a "fast firing precision rifle?" (it shouldnt be) it has 4m less than the RR for range but double the DPS. It also has higher damage per shot even against armor. perhaps a tactical RR would fix this, by providing increased range and damage per shot? right now the "long range" weapon is being trampled by the "mid range" scrambler rifle. laser weapons dont have anywhere near the range of rail weapons in Eve. PS Boot, i like your persistence lol
there are a lot of inconsistencies with the Dust philosophy and EVE philosophies.
I will list some more out:
Gallente and Caldari not using the opposite tech, in EVE Caldari can use blasters just like Gallente can use rails
Every race has a set of long range and short range weapons, like amarr lasers vs pulse. And the Gallente and Caldari have ^, variants don't really count because variants hinder straying from the main race philosophy by costing 1.5x higher than the regular weapon.
All weapons performing well at close range, in EVE if you try to use rails at close range vs blasters you will be obliterated and you won't even hurt your enemy, that's due to the terrible tracking speeds of rails.
DPS inconsistencies, you mentioned it with rails and lasers, but also with blasters they compete with projectiles in dps* in Dust and with other long range rifles sometimes due to the point above. *this issue would be fixed slightly when ccp changes the profile except they plan to buff the cr by 4% negating the fix.
supercalifragilisticexpialidocious
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Fox Gaden
Immortal Guides
4191
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Posted - 2014.09.10 14:22:00 -
[12] - Quote
CCP Rattati wrote:I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties. It would make sense that using Plasma tech the Gallente were not able to get an automatic (Breach) variant to maintain as much structural integrity in the round as their semiautomatic (Tactical) variant, thus causing the Breach to have less range than the Tactical. After all, the Caldari are using a solid round to achieve those ranges.
However, with its slower rate of fire, I could definitely see the Breach Plasma Rifle achieving greater range than the Burst Plama Rifle.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4191
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Posted - 2014.09.10 14:31:00 -
[13] - Quote
BL4CKST4R wrote:All weapons performing well at close range, in EVE if you try to use rails at close range vs blasters you will be obliterated and you won't even hurt your enemy, that's due to the terrible tracking speeds of rails. Maybe the Rail Rifle should have a nasty kick when hip firing, while maintaining its current behaviour when Aiming Down Sights (because when ADS it is snugged into your shoulder to absorb any kick). That would reduce performance (hip fire) or tracking (ADS) when at close range. I think the same should apply to the Magsec SMG as you are holding it firmly with both hands when ADS.
Laser Rifle already has reduced damage at close range due to focal length.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2221
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Posted - 2014.09.10 16:23:00 -
[14] - Quote
In dust we don't have EVE's tracking speed mechanic to balance range/dps.
Dispersion seems like the natural balance for sustained dps in DUST.
Perhaps this isn't hot-fixable, but i feel like we're under-utilizing recoil: linear recoil, radial recoil and torsional recoil. If we want the weapons to have individual personalities, recoil is one of the ways to do it. Also....recoil should mess with the aim assist.
PSN: RationalSpark
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Boot Booter
Pure Evil.
916
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Posted - 2014.09.10 16:48:00 -
[15] - Quote
CCP Rattati wrote:I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties.
Thanks for reading. I can understand not wanting to make those sort of changes at this point. Can we at least make the breach have slightly longer range with lower dps, like my first scenario (table 2, first plot)?
Something around.. ER - 7300 DPS - 445
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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CommanderBolt
Osmon Surveillance Caldari State
1519
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Posted - 2014.09.10 23:35:00 -
[16] - Quote
DeathwindRising wrote:CCP Rattati wrote:I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties. while youre doing that, is there a reason for the scrambler rifle being a "fast firing precision rifle?" (it shouldnt be) it has 4m less than the RR for range but double the DPS. It also has higher damage per shot even against armor. perhaps a tactical RR would fix this, by providing increased range and damage per shot? right now the "long range" weapon is being trampled by the "mid range" scrambler rifle. laser weapons dont have anywhere near the range of rail weapons in Eve. PS Boot, i like your persistence lol
I could be well out of date but I beg to differ unless you are talking about Pulse lasers (in DUST they are technically the scramblers) the LR is technically the Beam lasers from EVE and trust me I don't know if it is still a thing but the LR Apoc used to have range very similar to a Rail Rokh.
Like I said, my information is old as I have not played EVE in years but that's how it worked for the longest time.
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Boot Booter
Pure Evil.
921
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Posted - 2014.09.11 00:01:00 -
[17] - Quote
DeathwindRising wrote:CCP Rattati wrote:I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties. while youre doing that, is there a reason for the scrambler rifle being a "fast firing precision rifle?" (it shouldnt be) it has 4m less than the RR for range but double the DPS. It also has higher damage per shot even against armor. perhaps a tactical RR would fix this, by providing increased range and damage per shot? right now the "long range" weapon is being trampled by the "mid range" scrambler rifle. laser weapons dont have anywhere near the range of rail weapons in Eve. PS Boot, i like your persistence lol
Haha thanks man. I was gonna keep bumping until ccp looked at it. Glad Rattati got a chance.
I think I can answer your question though. The scrambler is technically part of the tactical branch of weapons. These weapons, similar to the soon to be buffed TAR, have high dps on paper however low sustained dps from either smaller clips or overheat mechanics. Basically you can apply high amounts of damage at decent range (depending on the swiftness of your trigger finger), but for shorter periods of time. The RR and breach family of rifles however, benefit from great sustained dps, high damage per clip, and being full auto. With that said, the limitation of tactical weapons should be high hip fire dispersion, something that is a bit of an odd ball currently with the SCR.
Hope that helps.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
537
|
Posted - 2014.09.11 03:46:00 -
[18] - Quote
CommanderBolt wrote:DeathwindRising wrote:CCP Rattati wrote:I get where you are, we went through this at the time. I think that Gallente short range needs to overrule the tech, for now. I know there were EVE reasons in the past designs, but we needed to bring this weapon back without infringing on the RR.
I will note this down and see if we model it closer on RR, so the tech properties overrule the race properties. while youre doing that, is there a reason for the scrambler rifle being a "fast firing precision rifle?" (it shouldnt be) it has 4m less than the RR for range but double the DPS. It also has higher damage per shot even against armor. perhaps a tactical RR would fix this, by providing increased range and damage per shot? right now the "long range" weapon is being trampled by the "mid range" scrambler rifle. laser weapons dont have anywhere near the range of rail weapons in Eve. PS Boot, i like your persistence lol I could be well out of date but I beg to differ unless you are talking about Pulse lasers (in DUST they are technically the scramblers) the LR is technically the Beam lasers from EVE and trust me I don't know if it is still a thing but the LR Apoc used to have range very similar to a Rail Rokh. Like I said, my information is old as I have not played EVE in years but that's how it worked for the longest time.
i agree that laser rifle range is acceptable. scrambler rifle range not so much
i assume a tactical RR would fix the range issue compared to the Scr then |
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