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481. The swarm buff is not needed - in General Discussions [original thread]
Take it as an opportunity for CCP to gather valuable data for 1.5
- by Foundation Seldon - at 2013.08.29 01:42:00
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482. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I didn't get around to fully responding to the original ideas but I want to say that I remain cautiously optimistic about these changes going into 1.5. It seems like 1.5 is going to represent something substantial to the game and you guys are taki...
- by Foundation Seldon - at 2013.08.28 08:15:00
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483. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Nova Knife wrote: As far as what you guys actually posted; One thing that I'm super super cautious about is what you mean when you say "Long Cooldowns" on active modules. As a vehicle dude, nothing would irk me more than to have the game pret...
- by Foundation Seldon - at 2013.08.27 12:49:00
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484. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
Washlee wrote: You don't get any resistance though, Which is where AV nades and Swarms will destroy you. You do get resistances, you can fit either a passive or an active hardener in your 5th low slot.
- by Foundation Seldon - at 2013.08.26 00:45:00
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485. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
Obligatory first and last bump.
- by Foundation Seldon - at 2013.08.26 00:31:00
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486. Seat lock on lavs - in General Discussions [original thread]
dreth longbow wrote: How about a driverseat lock on the lavs, that the owner can turn on or off via the wheel like they do for squad commands. Why do we need this? On many occasions I have spawned into a match with noobs losing and want I wan...
- by Foundation Seldon - at 2013.08.25 23:22:00
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487. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Midas Fool wrote: Foundation Seldon wrote: this isn't the case for LAVs or Tanks who at least have numerous places where they can take cover from enemy fire while still advancing into enemy territory. Oh like the flight ceiling? Or the ex...
- by Foundation Seldon - at 2013.08.25 10:18:00
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488. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Midas Fool wrote: Foundation Seldon wrote: These posts crack me up, should I be happy about the current state of Dropships? Really when the entire vehicle class is negated by a single forge gunner chilling god knows where on a map and that's...
- by Foundation Seldon - at 2013.08.25 09:36:00
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489. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Midas Fool wrote: Foundation Seldon wrote: I AM a pilot but you're welcome to think what you'd like about me. The fact that Dropships are useless in Uprising can be a bitter pill to swallow and this upcoming update, 1.4, surely won't be maki...
- by Foundation Seldon - at 2013.08.25 07:52:00
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490. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Pvt Numnutz wrote: Foundation Seldon wrote: Pvt Numnutz wrote: Foundation Seldon wrote: You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your m...
- by Foundation Seldon - at 2013.08.25 07:05:00
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491. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
We are 138 wrote: I have done double reps, and just dont think that it worked to well for me, using up my low slots that I could have used for hardeners or a little speed to help GTFO. I don't know though I went back over to shield tanks and ha...
- by Foundation Seldon - at 2013.08.25 02:25:00
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492. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
Marston VC wrote: So im not going to argue weather this is a good idea or not, but I will tell you the negatives to this "plan" 1.) By using three light reps your using three times as many module spaces that could be used to otherwise give yo...
- by Foundation Seldon - at 2013.08.25 02:22:00
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493. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
Consider this a case for using multiple light reps vs. a single heavy repairer in Madrugar Fittings Stats : 3 Light Efficient Armor Repairers - 465 HP Healed per Pulse 1 Heavy Efficient Repairer - 414 HP Healed per pulse CPU/PG Requirements : 3...
- by Foundation Seldon - at 2013.08.25 01:55:00
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494. Madrugar Tanks : 3 Light Armor Reps > 1 Heavy Armor Rep - in General Discussions [original thread]
Reserved
- by Foundation Seldon - at 2013.08.25 01:55:00
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495. Funny thing about Dust being this far behind schedule? - in General Discussions [original thread]
We'll never have MTACs though so there's nothing to worry about.
- by Foundation Seldon - at 2013.08.25 00:19:00
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496. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Pvt Numnutz wrote: Foundation Seldon wrote: You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your maneuverability was always able to get you out of s...
- by Foundation Seldon - at 2013.08.25 00:16:00
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497. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your maneuverability was always able to get you out of sticky situations. Rails and Forges are already in ...
- by Foundation Seldon - at 2013.08.24 22:00:00
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498. Equalised turning speeds makes no sense - in General Discussions [original thread]
Zero Harpuia wrote: Are you listening to yourself? And have you played LITERALLY any other game? Go pick up TF2, its free, I'll wait. Notice anything about the Heavy and Scout? SAME TURN SPEED. And yet the Heavy is never considered a PROLEETOMG...
- by Foundation Seldon - at 2013.08.24 15:06:00
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499. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Nguruthos IX wrote: Jadek Menaheim wrote: Fitting and Demonstation Video Working as intended Antics aside in my test, this appears to be a module fitting glitch that allows you to greatly modify the speed bonus of a dropship; a milita d...
- by Foundation Seldon - at 2013.08.24 04:44:00
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500. Every explosive weapon is amazing...except missile turrets - in General Discussions [original thread]
Honestly I'd be fine with Missile turrets in their current incarnation if they just severely reduced the ridiculous momentum that came with using them in a moving vehicle. Right now their aim becomes severely unstable when used in that instance.
- by Foundation Seldon - at 2013.08.23 19:13:00
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