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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
121
|
Posted - 2013.08.25 01:45:00 -
[31] - Quote
Jathniel wrote:
lol...
I always find it funny to hear about niche role needing to adapt instead of creating circumstances for others to adapt to... things are backwards when our vehicle pilots "need to adapt" man.
lol im a proto swarmer and it's the same thing every time. Team establishes control of map, I wiyrkomi the ever-loving fk out of any vehicle called. Team redlined? No vehicle is getting out out of it.
If anything, you dropship pilots got fked over worse by the newly lowered flight ceiling. Before you could at least offer a viable ultra-high altitude spawn position, safe from AV; now you guys are fked no matter what you do. AV is around? Good luck doing your job.
We'll see what happens come 1.4.
Well you do have a point there. Though I'm waiting to talk about possible AV changes for 1.5 when CCP's focus is on vehicles and AV. Team work in this game is OP, so yes if you're nice a safe shooting down vehicles is no problem. Just watch out for those 3 guys who land next to you who dropped out of my dropship
I'm really interested in what you said about the lowered flight ceiling, do you have a source that I could read about this? |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
121
|
Posted - 2013.08.25 01:47:00 -
[32] - Quote
Anmol Singh wrote:yup, we have always been nerfed and we broke our banks but have the heart to stick with vehicles... maybe someday we will be rewarded...
everything has its day in the sun, and when the assault dropships day comes you bet ill be there raining hell fire from above! |
Patrick57
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.08.25 01:58:00 -
[33] - Quote
Pvt Numnutz wrote:Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehicles now anyway, and since we haven't even seen these changes why are vehicle pilots so scared and outraged? We should be doing what we have always done, learning adapting and getting on with our jobs. Pilots have been tested time and time again, I don't intend to quit now because of a slight change in swarm launchers. If anything its a challange, and I intend to meet it.
Will I loose more dropships? Yeah probably for a while, until I adapt and restratigise. So harden the **** up fellow pilots, we got work to do! Amen brutha! ADS pilots like me and (maybe) you have NOTHING to be afraid of! |
Jadek Menaheim
WarRavens League of Infamy
48
|
Posted - 2013.08.25 03:58:00 -
[34] - Quote
Pvt Numnutz wrote:Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehicles now anyway, and since we haven't even seen these changes why are vehicle pilots so scared and outraged? We should be doing what we have always done, learning adapting and getting on with our jobs. Pilots have been tested time and time again, I don't intend to quit now because of a slight change in swarm launchers. If anything its a challange, and I intend to meet it.
Will I loose more dropships? Yeah probably for a while, until I adapt and restratigise. So harden the **** up fellow pilots, we got work to do! Fellow pilot, in response to AV changes I want to get the word out on the wonders of dual afterburner fitting. It's going to help all of us mercs in the sky. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
122
|
Posted - 2013.08.25 04:46:00 -
[35] - Quote
Jadek Menaheim wrote:Fellow pilot, in response to AV changes I want to get the word out on the wonders of dual afterburner fitting. It's going to help all of us mercs in the sky.
interesting, i can see this working very well for gallente dropships. I only fly caldari as their speed and handling is much better suited to my flying style. Though after watching your video I had sudden flash backs to chromosome afterburners......which was a truly amazing time to be flying. Thank you for spreading the word sir, im sure this will help many a gallente pilot in the future of 1.4 +1 |
Henchmen21
Planet Express LLC
140
|
Posted - 2013.08.25 05:37:00 -
[36] - Quote
Well after losing ADS's to tapping the MCC and a blue RDV finally got a good match in. Lots of swarms so I kept them busy with me. Wasn't long before the rest of my team cleared them out and I was able to get some kills once the skies were clear. I am my own worst enemy, the vast majority of my losses come from collisions with static objects. I can take a couple forge blasts but tap a crane and I am insta done for. |
Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 07:05:00 -
[37] - Quote
Pvt Numnutz wrote:Foundation Seldon wrote:Pvt Numnutz wrote:Foundation Seldon wrote:You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your maneuverability was always able to get you out of sticky situations. Rails and Forges are already in a state where they make Dropships near useless to fly to begin with so Swarms becoming more effective AV doesn't really affect you because as a role in the current state of the game, you're already screwed.
The Swarm and LAV collision change are set to finish the job CCP set out to do when they made Dropships useless, they'll be making every other vehicle class useless as well. Could you please elaborare on what you mean by "as a role in the current state of the game, you're screwed." I can be pretty useful, just need a crew of 4 and we can do amazing point control... Dropships are countered too hard by any sort of Rail weaponry currently in the game for them to have any role short of getting uplinks in high places or for early game troop transport, both of which can be accomplished with militia tier dropships and for far less cost to the pilot. This is what I mean when I say, "you're screwed." as a dropship pilot because the game in its current state offers no incentive for you to ever use a Dropship over literally any other vehicle in the game assuming you plan to use the thing outside of its niche of uplink placement and early game transport. A Dropship is an expensive flying WP generator for the opposing team. Your general lack of knowledge about dropships is insulting sir. Infact using a dropship to get "high" yourself with out a pilot is what leads people to post theories that really belittle dedicated pilots. I've shot down many of these wannabe pilots and cost them many isk for attempting such a foolish tactic. Then drop shocktroopers on your first point. Dropships take the most skill to use as you not only need really good piloting skills but also a gunner and a crew of 3 if you want to be effective and, like you stated, so many things can go wrong. I know your not a pilot, the transport role is the niche of the std dropships, assault dropships niche is providing fire support, doing point control, recon, air superiority, extract and anti sniper opperations. No wonder so many people hate dropship pilots if they think all we do is get snipers and forge gunners high
I AM a pilot but you're welcome to think what you'd like about me. The fact that Dropships are useless in Uprising can be a bitter pill to swallow and this upcoming update, 1.4, surely won't be making things better for your and my situation. When taking out a Dropship takes more effort than going to the redline and calling a rail tank to put them out of their misery in 2 shots I'll be happy to acknowledge roles for them that go beyond what I mentioned in previous posts. But as is, Assault or Standard or Logistics, it's all the same to a Forge Gunner or Rail Tanker.
:P |
Midas Fool
Guardian Solutions DARKSTAR ARMY
192
|
Posted - 2013.08.25 07:36:00 -
[38] - Quote
Foundation Seldon wrote:I AM a pilot but you're welcome to think what you'd like about me. The fact that Dropships are useless in Uprising can be a bitter pill to swallow and this upcoming update, 1.4, surely won't be making things better for your and my situation. When taking out a Dropship takes more effort than going to the redline and calling a rail tank to put them out of their misery in 2 shots I'll be happy to acknowledge roles for them that go beyond what I mentioned in previous posts. But as is, Assault or Standard or Logistics, it's all the same to a Forge Gunner or Rail Tanker.
:P All most of you vehicle drivers/pilots want is to be invincible and solo clear entire teams. You won't be happy now and you won't be happy later. Why do you have to be so contrary?
Forge Guns/Railguns experienced a serious NERF in Uprising because of the introduction of falloff damage. They are the easiest they've ever been to survive. Bear in mind that these are weapons designed to be your hard counter. The real problem lies in the size of the maps.
When they get larger Forge gunners will be here crying |
Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 07:52:00 -
[39] - Quote
Midas Fool wrote:Foundation Seldon wrote:I AM a pilot but you're welcome to think what you'd like about me. The fact that Dropships are useless in Uprising can be a bitter pill to swallow and this upcoming update, 1.4, surely won't be making things better for your and my situation. When taking out a Dropship takes more effort than going to the redline and calling a rail tank to put them out of their misery in 2 shots I'll be happy to acknowledge roles for them that go beyond what I mentioned in previous posts. But as is, Assault or Standard or Logistics, it's all the same to a Forge Gunner or Rail Tanker.
:P All most of you vehicle drivers/pilots want is to be invincible and solo clear entire teams. You won't be happy now and you won't be happy later. Why do you have to be so contrary? Forge Guns/Railguns experienced a serious NERF in Uprising because of the introduction of falloff damage. They are the easiest they've ever been to survive. Bear in mind that these are weapons designed to be your hard counter. The real problem lies in the size of the maps. When they get larger Forge gunners will be here crying
These posts crack me up, should I be happy about the current state of Dropships? Really when the entire vehicle class is negated by a single forge gunner chilling god knows where on a map and that's able to shoot me down before I can even activate my reppers should I be satisfied?
No one here is asking for invincibility, they're asking for a defined role in the game that justifies their use on a battlefield. If you genuinely believe their current incarnation in Uprising is satisfactory then we have no common ground to have a conversation. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
192
|
Posted - 2013.08.25 09:10:00 -
[40] - Quote
Foundation Seldon wrote:These posts crack me up, should I be happy about the current state of Dropships? Really when the entire vehicle class is negated by a single forge gunner chilling god knows where on a map and that's able to shoot me down before I can even activate my reppers should I be satisfied?
No one here is asking for invincibility, they're asking for a defined role in the game that justifies their use on a battlefield. If you genuinely believe their current incarnation in Uprising is satisfactory then we have no common ground to have a conversation. No, you want to be invincible. All it takes is a squad with mics and vehicles suddenly become extremely powerful. "No they don't" will tell me you've never done/even attempted this. Dropships want to be gunships, tanks want to be invincible (solo), LAV's want to not need a gunner to get kills. LAV's already got their wish unfortunately.
Besides that you missed the point entirely. I implied that maps (including objectives, spawns, etc.) should be larger and more spread apart. This would be a massive buff to dropships as they could simply operate about to the "wait a sec I can get sniped in a vehicle" gun's range.
"But wait how will I know where they are" read this post again. Also Numnutz gave you a nice list of clearly defined roles.
"If you disagree with me then I'm not talking to you". Sigh, I don't know why I even come to the forums.
Is the current incarnation of vehicles perfect? No, of course not. But is it as horrible as you all are making it out to be? Then why do I still see tanks everywhere? Why do Assault DSes always seem to find my sniper perches? Using vehicles effectively is very reliant on extreme skill. Yes, it's probably the most challenging thing to do this game. And sorry, but full potential only comes out with teamwork. If anything vehicles could use a solid price reduction. I suppose I'd agree that they aren't quite worth the ISK invested, but then again this is part of EVE, where you pay ten times as much for an extra 2% on a module/ship |
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Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 09:36:00 -
[41] - Quote
Midas Fool wrote:Foundation Seldon wrote:These posts crack me up, should I be happy about the current state of Dropships? Really when the entire vehicle class is negated by a single forge gunner chilling god knows where on a map and that's able to shoot me down before I can even activate my reppers should I be satisfied?
No one here is asking for invincibility, they're asking for a defined role in the game that justifies their use on a battlefield. If you genuinely believe their current incarnation in Uprising is satisfactory then we have no common ground to have a conversation. No, you want to be invincible. All it takes is a squad with mics and vehicles suddenly become extremely powerful. "No they don't" will tell me you've never done/even attempted this. Dropships want to be gunships, tanks want to be invincible (solo), LAV's want to not need a gunner to get kills. LAV's already got their wish unfortunately. Besides that you missed the point entirely. I implied that maps (including objectives, spawns, etc.) should be larger and more spread apart. This would be a massive buff to dropships as they could simply operate about to the "wait a sec I can get sniped in a vehicle" gun's range. "But wait how will I know where they are" read this post again. Also Numnutz gave you a nice list of clearly defined roles. "If you disagree with me then I'm not talking to you". Sigh, I don't know why I even come to the forums. Is the current incarnation of vehicles perfect? No, of course not. But is it as horrible as you all are making it out to be? Then why do I still see tanks everywhere? Why do Assault DSes always seem to find my sniper perches? Using vehicles effectively is very reliant on extreme skill. Yes, it's probably the most challenging thing to do this game. And sorry, but full potential only comes out with teamwork. If anything vehicles could use a solid price reduction. I suppose I'd agree that they aren't quite worth the ISK invested, but then again this is part of EVE, where you pay ten times as much for an extra 2% on a module/ship
No one here is asking for invincibility.
A squad with mics won't make a Dropship not go down in two hits from any Forge or Rail on the map. I'm sorry to break the news to you but you'll be an effective team up until the point you've annoyed the opposing team long enough to dedicate one guy 5 minutes of his time to swat the fly out of the sky. The current gameplan for a Dropship pilot against a team with competent AV is to annoy them long enough for them to pull out Forges (if they weren't using them to begin with) and throw a couple shots at you while letting you run with your tail beneath your legs for the rest of the battle because you're ****** if you try to slow down long enough to be useful again.
"Maps should be larger" pretty much proves my point about the effectiveness of rail weaponry against Dropships in the current state of the game, stick one of these on any part of the map and suddenly a huge area of the battlefield becomes more or less inaccessible for the Dropship pilot, this isn't the case for LAVs or Tanks who at least have numerous places where they can take cover from enemy fire while still advancing into enemy territory.
You make a great point about people still willing to use Dropships though, I for one am glad that people still bring them out for me and others to shoot down faster than any other vehicle in the game. Like i said before, they're very effective WP generators for the opposing team. But in seriousness people bringing them out says nothing about their effectiveness on the battlefield, I have fun flying Dropships even if I think they're overpriced pieces of crap and I get a sense of satisfaction that I don't get with other vehicles when I'm able to effectively pilot one.
They're fun vehicles, they just suck. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
192
|
Posted - 2013.08.25 09:54:00 -
[42] - Quote
Foundation Seldon wrote: this isn't the case for LAVs or Tanks who at least have numerous places where they can take cover from enemy fire while still advancing into enemy territory. Oh like the flight ceiling? Or the extended redline just for aircraft?
I feel like your problem is twofold: 1. You need more practice. Dropships are in fact very very very very hard to use correctly. 2. You really should get a squad. Preferably a more competent one than you play with now.
I personally play with Numnutz often and I can confirm that it's taken him hundreds of downed dropships for him to be remotely this positive about flying them |
Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 10:18:00 -
[43] - Quote
Midas Fool wrote:Foundation Seldon wrote: this isn't the case for LAVs or Tanks who at least have numerous places where they can take cover from enemy fire while still advancing into enemy territory. Oh like the flight ceiling? Or the extended redline just for aircraft? I feel like your problem is twofold: 1. You need more practice. Dropships are in fact very very very very hard to use correctly. 2. You really should get a squad. Preferably a more competent one than you play with now. I personally play with Numnutz often and I can confirm that it's taken him hundreds of downed dropships for him to be remotely this positive about flying them
Considering Numnutz doesn't run Afterburners I'd love to see how that transition from being in the thick of battle to a place where you can avoid enemy AV works out for you guys. I've played the fun game of cat and mouse while retreating to the redline / flight ceiling and hoping the enemy AV gets bored waiting for me to come down so I can be granted another 5 whole minutes of near useful gameplay again but I've found I'm infinitely more useful to my team and squad when I'm simply running a more effective vehicle class.
We'll agree to disagree. I'll keep on the eye out for your Squad though, I'd love to be proven wrong. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
192
|
Posted - 2013.08.25 10:35:00 -
[44] - Quote
Midas Fool wrote:hundreds of downed dropships You think maybe there's a reason Numnutz fits the way he does?
Foundation Seldon wrote: Considering Numnutz doesn't run Afterburners I'd love to see how that transition from being in the thick of battle to a place where you can avoid enemy AV works out for you guys. I've played the fun game of cat and mouse while retreating to the redline / flight ceiling and hoping the enemy AV gets bored waiting for me to come down so I can be granted another 5 whole minutes of near useful gameplay again but I've found I'm infinitely more useful to my team and squad when I'm simply running a more effective vehicle class.
We'll agree to disagree. I'll keep on the eye out for your Squad though, I'd love to be proven wrong.
Fair enough, Challenge accepted
Bring something you can be "useful" in. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
128
|
Posted - 2013.08.25 14:19:00 -
[45] - Quote
Serimos Haeraven wrote:The way that i have found most effective is this; skill into an advanced large railgun and fight fire with fire
But serimos, do I become the evil that I seek to destroy? I've been on the fence about this, and I still don't know.... |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
128
|
Posted - 2013.08.25 14:30:00 -
[46] - Quote
Foundation Seldon wrote:Considering Numnutz doesn't run Afterburners I'd love to see how that transition from being in the thick of battle to a place where you can avoid enemy AV works out for you guys. I've played the fun game of cat and mouse while retreating to the redline / flight ceiling and hoping the enemy AV gets bored waiting for me to come down so I can be granted another 5 whole minutes of near useful gameplay again but I've found I'm infinitely more useful to my team and squad when I'm simply running a more effective vehicle class.
We'll agree to disagree. I'll keep on the eye out for your Squad though, I'd love to be proven wrong.
The reason i thought you weren't a pilot was because most of the pilots i know would have known that there is much more to dropships than just dropping up links high. Out of curiosity what do you fly?
What do you do with those five minutes of "near useful" game play?
my secret to flying is simple, I fly very well. I have the experience to know fields of view and popular areas for AV. I also have the experience of flying a dropship in combat situations for months. If you want to see how well a properly built shock dropship is handled I'd be more than happy to squad up and have you ride around so I can show you how well it can get in and out of battle effectively happy hunting! |
Serimos Haeraven
Deep Space Republic Top Men.
440
|
Posted - 2013.08.25 14:40:00 -
[47] - Quote
Pvt Numnutz wrote:Serimos Haeraven wrote:The way that i have found most effective is this; skill into an advanced large railgun and fight fire with fire But serimos, do I become the evil that I seek to destroy? I've been on the fence about this, and I still don't know.... No you don't, because the people you'll be shooting that railgun tank at are the ones who live to screw DS pilots over every single day. You have no idea how good it feels to blow up a railgun tank that has been trying to destroy my dropship by using my own railgun tank against them. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
128
|
Posted - 2013.08.25 14:52:00 -
[48] - Quote
Serimos Haeraven wrote:Pvt Numnutz wrote:Serimos Haeraven wrote:The way that i have found most effective is this; skill into an advanced large railgun and fight fire with fire But serimos, do I become the evil that I seek to destroy? I've been on the fence about this, and I still don't know.... No you don't, because the people you'll be shooting that railgun tank at are the ones who live to screw DS pilots over every single day. You have no idea how good it feels to blow up a railgun tank that has been trying to destroy my dropship by using my own railgun tank against them.
well then I might just have to skill into tanks a little. I was planning on skilling into logistics and scout Lav's anyway (not to run people over but to use them for what they are actually meant for) Would you recommend a gunlogi or just a sica? |
Coleman Gray
GunFall Mobilization Covert Intervention
552
|
Posted - 2013.08.25 14:59:00 -
[49] - Quote
Not like dropships can be any more vunerable at this point in time tho is it? |
Serimos Haeraven
Deep Space Republic Top Men.
441
|
Posted - 2013.08.25 14:59:00 -
[50] - Quote
Pvt Numnutz wrote:Serimos Haeraven wrote:Pvt Numnutz wrote:Serimos Haeraven wrote:The way that i have found most effective is this; skill into an advanced large railgun and fight fire with fire But serimos, do I become the evil that I seek to destroy? I've been on the fence about this, and I still don't know.... No you don't, because the people you'll be shooting that railgun tank at are the ones who live to screw DS pilots over every single day. You have no idea how good it feels to blow up a railgun tank that has been trying to destroy my dropship by using my own railgun tank against them. well then I might just have to skill into tanks a little. I was planning on skilling into logistics and scout Lav's anyway (not to run people over but to use them for what they are actually meant for) Would you recommend a gunlogi or just a sica? I'd go Gunlogi, It doesn't cost as much SP as you'd think since we're already skilled into caldari dropships, one of the most essential and costly parts of tanks we have already covered; shield extenders. My gunlogi has an advanced railgun turret and 6,100 shield :D |
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
128
|
Posted - 2013.08.25 15:02:00 -
[51] - Quote
Coleman Gray wrote:Not like dropships can be any more vunerable at this point in time tho is it? meh. could be worse, could be raining! |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
128
|
Posted - 2013.08.25 15:06:00 -
[52] - Quote
Serimos Haeraven wrote:Serimos Haeraven wrote: No you don't, because the people you'll be shooting that railgun tank at are the ones who live to screw DS pilots over every single day. You have no idea how good it feels to blow up a railgun tank that has been trying to destroy my dropship by using my own railgun tank against them.
well then I might just have to skill into tanks a little. I was planning on skilling into logistics and scout Lav's anyway (not to run people over but to use them for what they are actually meant for) Would you recommend a gunlogi or just a sica? I'd go Gunlogi, It doesn't cost as much SP as you'd think since we're already skilled into caldari dropships, one of the most essential and costly parts of tanks we have already covered; shield extenders. My gunlogi has an advanced railgun turret and 6,100 shield :D[/quote]
I was thinking of what to skill into next as I've almost completely flushed out my shield vehicle tree. This is where I got the idea to tech into LAV's as I already have the skills for proto everything. Might as well put them to use right? Tanks are too cumbersome for my play style, though if its just one to deal with these poor scared tankers and to give them a taste of their own medicine then I'm game! Thanks for the tips! |
Serimos Haeraven
Deep Space Republic Top Men.
441
|
Posted - 2013.08.25 15:11:00 -
[53] - Quote
Pvt Numnutz wrote:Serimos Haeraven wrote: No you don't, because the people you'll be shooting that railgun tank at are the ones who live to screw DS pilots over every single day. You have no idea how good it feels to blow up a railgun tank that has been trying to destroy my dropship by using my own railgun tank against them.
Serimos Haeraven wrote: well then I might just have to skill into tanks a little. I was planning on skilling into logistics and scout Lav's anyway (not to run people over but to use them for what they are actually meant for) Would you recommend a gunlogi or just a sica?
I'd go Gunlogi, It doesn't cost as much SP as you'd think since we're already skilled into caldari dropships, one of the most essential and costly parts of tanks we have already covered; shield extenders. My gunlogi has an advanced railgun turret and 6,100 shield :D
I was thinking of what to skill into next as I've almost completely flushed out my shield vehicle tree. This is where I got the idea to tech into LAV's as I already have the skills for proto everything. Might as well put them to use right? Tanks are too cumbersome for my play style, though if its just one to deal with these poor scared tankers and to give them a taste of their own medicine then I'm game! Thanks for the tips![/quote]
Yeah i actualy skilled into a LAV recently as well, but I still don't really enjoy it that much so I'm kind of regretting using that SP, and for me I'm not skilled into a **** ton of other vehicles so LAV skilling is a pretty big sink for me at least, although the reason I am kind of sticking with a logi lav is because it can actively heal ground units, and in PC there's a strategy that could really be hard hitting if i skill into it right. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
128
|
Posted - 2013.08.25 15:15:00 -
[54] - Quote
Serimos Haeraven wrote:Yeah i actualy skilled into a LAV recently as well, but I still don't really enjoy it that much so I'm kind of regretting using that SP, and for me I'm not skilled into a **** ton of other vehicles so LAV skilling is a pretty big sink for me at least, although the reason I am kind of sticking with a logi lav is because it can actively heal ground units, and in PC there's a strategy that could really be hard hitting if i skill into it right.
My thoughts exactly, the appeal of the 'murder taxi' is lost on me. I prefer to do actual logistics, as that provides much more use to the team. besides we gotta pay for these dropships some how! |
Taurion Bruni
D3M3NT3D M1NDZ
169
|
Posted - 2013.08.25 15:30:00 -
[55] - Quote
Pvt Numnutz wrote:Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehicles now anyway, and since we haven't even seen these changes why are vehicle pilots so scared and outraged? We should be doing what we have always done, learning adapting and getting on with our jobs. Pilots have been tested time and time again, I don't intend to quit now because of a slight change in swarm launchers. If anything its a challange, and I intend to meet it.
Will I loose more dropships? Yeah probably for a while, until I adapt and restratigise. So harden the **** up fellow pilots, we got work to do!
I feel that I will not feel the difference as much, they cannot get more than a shot off on me anyhow
but people are forgetting that they are fixing the render, so me might actually see the missiles before they hit, and find out where the bastards are |
Benjamin Ciscko
S.e.V.e.N.
5
|
Posted - 2013.08.27 18:01:00 -
[56] - Quote
Pvt Numnutz wrote:Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehicles now anyway, and since we haven't even seen these changes why are vehicle pilots so scared and outraged? We should be doing what we have always done, learning adapting and getting on with our jobs. Pilots have been tested time and time again, I don't intend to quit now because of a slight change in swarm launchers. If anything its a challange, and I intend to meet it.
Will I loose more dropships? Yeah probably for a while, until I adapt and restratigise. So harden the **** up fellow pilots, we got work to do! My tank can't out run swarms They shaved more than a second and a half off of swarm launcher lock time a second and a half less air time for swarms. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
143
|
Posted - 2013.08.27 22:31:00 -
[57] - Quote
Benjamin Ciscko wrote:Pvt Numnutz wrote:Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehicles now anyway, and since we haven't even seen these changes why are vehicle pilots so scared and outraged? We should be doing what we have always done, learning adapting and getting on with our jobs. Pilots have been tested time and time again, I don't intend to quit now because of a slight change in swarm launchers. If anything its a challange, and I intend to meet it.
Will I loose more dropships? Yeah probably for a while, until I adapt and restratigise. So harden the **** up fellow pilots, we got work to do! My tank can't out run swarms They shaved more than a second and a half off of swarm launcher lock time a second and a half less air time for swarms. Had a game yesterday where many tanks were called on both sides. I found my self in a possition to hit the swarms and I tried to help out as best I could. Though I felt I could have done more, which is why I'm going into LLAV's if I see you ill help you get away from those swarms! |
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