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401. why all the changes all at 1 time weapons ,tank,dropship, and lav ????????????????? - in General Discussions [original thread]
Because they thought it'd be better to rip everything out and start over with huge changes to the base stats of vehicles, modules, and their turrets. The iterative process works when the foundation itself is strong and only needs small tweaks and ...
- by Foundation Seldon - at 2013.11.19 11:50:00
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402. So... Lav badassery? - in General Discussions [original thread]
Criminally under appreciated post here, glad I found it. Yeah, LAVs are surprisingly effective when you can find a person willing to jump in with you and actually gun in your turret. I'm surprised you guys were comfortable with a Missile turret as...
- by Foundation Seldon - at 2013.11.19 11:36:00
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403. Vehicles 1.7; so how is this gona work? - in General Discussions [original thread]
DUST Fiend wrote: They won't refund just specific skill trees because then a GM would not only have to sort through each flagged account, they would actually have to go in by hand for every account and remove specific skills. CCP will release ...
- by Foundation Seldon - at 2013.11.18 13:41:00
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404. Vehicles 1.7; so how is this gona work? - in General Discussions [original thread]
1. They haven't elaborated on how this is going to work yet, we can only speculate. 2. I would assume that a refund for all vehicle related skills will probably be what's in order, as you said the entire skill tree is being overhauled here.
- by Foundation Seldon - at 2013.11.18 13:20:00
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405. Forge guns are bullshit - in General Discussions [original thread]
No I don't see a problem with the situation you've listed. You either screwed up or the Forge was a stellar shot. You had all the advantage in the world in this situation, he wasn't on a tower accessible only by Dropships, he wasn't being consta...
- by Foundation Seldon - at 2013.11.18 13:17:00
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406. 1.7 BS 50 sec shield hardener cooldown opinions? - in General Discussions [original thread]
I really wish people would cut out the misinformation about how hardeners work. Shield Hardeners - 40% reduction to damage when activated. Armor Hardeners - 60% reduction to damage when activated. The modifier is listing .4 for Shield and .6 for...
- by Foundation Seldon - at 2013.11.18 12:00:00
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407. If 1.7 vehicle changes hold - in General Discussions [original thread]
I'm inclined to agree for general purpose Tanking (infantry slaying). You'll see Madrugars on the field as the primary choice for Redline Railing due to Damage Mods being high slots though.
- by Foundation Seldon - at 2013.11.18 04:40:00
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408. A Question For ADS, LDS, LLAV, SLAV, and ENFORCER Pilots - in General Discussions [original thread]
I guess you could say that I'm an LLAV guy. Initially they were the only reason I had made the decision to skill into Vehicles at all because the notion that I could use a car as a support vehicle for my team really appealed to me. I was disappoin...
- by Foundation Seldon - at 2013.11.17 20:21:00
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409. Dropship side-turret bug fixed in 1.7! - in General Discussions [original thread]
Nguruthos IX wrote: Yeah that'll be fun. Guess who will never be flying that BS game mode with ~**** poor isk payout ~bad SP per time ~random missiles flying through air at 40,000 damage a pop and ~red-line rail tanks who are immune to damag...
- by Foundation Seldon - at 2013.11.17 19:11:00
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410. Dropship side-turret bug fixed in 1.7! - in General Discussions [original thread]
You're really persistent about this one. In any case, you really should be worrying less about the Turret bug and more about how Large Rails in 1.7 do more damage than their compressed variants, have standard variation heat gain, 600m Effective ...
- by Foundation Seldon - at 2013.11.17 18:29:00
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411. [VIA TWEETS] - Patch Notes Coming Next Week???? - in General Discussions [original thread]
Don't get your hopes up for patch notes, we don't usually get those until a week before the release of the patch itself. Do expect dev blogs shedding light on some of the information we haven't come across yet, things like the new equipment they'...
- by Foundation Seldon - at 2013.11.17 18:21:00
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412. Forge gun nerf - in General Discussions [original thread]
Rusty Shallows wrote: I've seen people on Line Harvest trying to Tower Forge Gun Snipe. It has never swayed the battle once much less inflict casualties like those by people on ground level. I've gotten more kills shooting up at those sitting-...
- by Foundation Seldon - at 2013.11.17 09:12:00
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413. Forge gun nerf - in General Discussions [original thread]
8213 wrote: Funny how they have levels of Forge Gun, when the Militia Forge is Capable of OHK-ing any infantry player in the game, lol... It's primarily an AV weapon. If a Forge hits me, I know it's 99.99% from dumb luck, and I don't care. ...
- by Foundation Seldon - at 2013.11.17 08:06:00
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414. Tank Nostalgia - in General Discussions [original thread]
Both sides of this "discussion" make me ashamed to be part of this community.
- by Foundation Seldon - at 2013.11.16 11:18:00
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415. Let's cross our fingers and hope CCP moves to PS4. - in General Discussions [original thread]
Let's cross our fingers and hope CCP puts 3-4+ Months of Dev. time porting over to a platform with far more competition in the free to play space (Warframe, Planetside 2, Blacklight), a smaller install base, and in doing so taking developmental ma...
- by Foundation Seldon - at 2013.11.16 03:21:00
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416. 1.7 Vehicle Fitting Accessory! - in General Discussions [original thread]
Just a heads up but the PG amount for the Complex Light Armor Repairer is off. Listed Stats : CPU : 105 PG : 160 Actual Stats : CPU : 105 PG : 260 Small typo but it messes with some fittings pretty significantly. Thanks again for this wond...
- by Foundation Seldon - at 2013.11.15 08:22:00
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417. All hail to the tank! - in General Discussions [original thread]
Luna Angelo wrote: Don't bother. I use a Gunnlogi myself. 1.7 will kill them, at least for a while. Trust me. Pffft. 2x Enhanced Heavy Boosters (2 Injections of instant 1900 Shields) 1x Complex Hardener (40% + all AV doing less damage to s...
- by Foundation Seldon - at 2013.11.15 08:03:00
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418. Here's what's wrong with tanks.... feel free to add to the list of thing... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Foundation Seldon wrote: I feel like the majority of this post is made irrelevant by the changes happening in 1.7 Speed : Both Tanks will have the same speed without any modules fitted to it, because Madrugars are...
- by Foundation Seldon - at 2013.11.13 04:02:00
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419. Here's what's wrong with tanks.... feel free to add to the list of thing... - in General Discussions [original thread]
I feel like the majority of this post is made irrelevant by the changes happening in 1.7 Speed : Both Tanks will have the same speed without any modules fitted to it, because Madrugars are obviously going to have additional plates fitted they'l...
- by Foundation Seldon - at 2013.11.13 03:08:00
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420. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
SKOTTY HELLM-2 wrote: Resistance Modules are Absent....I don't see how LAV's can be Ruined Further...Sure that I'll be Proved Wrong. I guess you missed the part where AV Grenades and Swarms had their damage reduced a bunch (Current STD leve...
- by Foundation Seldon - at 2013.11.10 14:31:00
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