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341. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Justin Tymes wrote: Foundation Seldon wrote: Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot fro...
- by Foundation Seldon - at 2013.12.05 02:52:00
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342. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge. Of course it's not the only usel...
- by Foundation Seldon - at 2013.12.05 02:38:00
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343. Let's Speculate (Neutral) on LAVs - in General Discussions [original thread]
Bojo The Mighty wrote: Foundation Seldon wrote: The Swarm and AV nade nerf are significant but you also can't ignore the VERY significant buffs to the base LAV stats. They were the only class of vehicle to get straight base HP buffs as a re...
- by Foundation Seldon - at 2013.12.05 02:35:00
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344. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Vulpes Dolosus wrote: I approve so hard. But honestly, what they needed was a range nerf, not so much damage. (I'm thinking around 200m or so) In all honesty I was expecting something like this as well, something like maybe an effective ran...
- by Foundation Seldon - at 2013.12.05 01:41:00
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345. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
... and they're pretty reasonable! CCP Logibro wrote: Forge Gun numbers! Damage | Charge time Base STD - 1320 -> 1200 | 3.5 -> 4.0 ADV - 1452 -> 1320 | 3.5 -> 4.0 PRO - 1584 -> 1440 | 3.5 -> 4.0 Assault STD GÇô N/A ADV - ...
- by Foundation Seldon - at 2013.12.05 01:27:00
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346. Let's Speculate (Neutral) on LAVs - in General Discussions [original thread]
I'm calling 1.7 as the return of the LAV to the battlefield as more than just a transport vehicle, absolutely better off. Hell with the Missile Splash Damage buff alone I'm fully expecting people to start jumping in the back of my LAV to gun again...
- by Foundation Seldon - at 2013.12.04 23:03:00
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347. PLC buff (When you think about it..) - in General Discussions [original thread]
Yeah I'm really interested in seeing whether or not it'll be viable in 1.7, cross your fingers I guess.
- by Foundation Seldon - at 2013.12.04 22:04:00
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348. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
Himiko Kuronaga wrote: Forge gun got nerfed, now it gets nerfed again? This kind of shenanigans didn't happen when Doublya was president! Thanks Obama! Obama appreciates your support.
- by Foundation Seldon - at 2013.12.04 21:58:00
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349. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
pegasis prime wrote: incoming forge gun nerf ....... http://www.youtube.com/watch?v=rw1P7gdtAeY my merc is dancing all over the quarters The numbers were just ... too marvelous for words.
- by Foundation Seldon - at 2013.12.04 21:46:00
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350. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
Quoting from the 1.7 Patch Thread : https://forums.dust514.com/default.aspx?g=posts&m=1563556#post1563556 Iron Wolf Saber wrote: CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them ...
- by Foundation Seldon - at 2013.12.04 21:27:00
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351. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Iron Wolf Saber wrote: KenKaniff69 wrote: CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not.... Not t...
- by Foundation Seldon - at 2013.12.04 21:12:00
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352. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
The Shield nerf was thrown in specifically to discourage dual tanking setups, now there are pros and cons to using each time of tank. Where as before there was no reason not to Dual Tank your Cal and Min. setups Shield Tanking w/Regulators : +Hi...
- by Foundation Seldon - at 2013.12.04 19:37:00
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353. To Those Who Believe Large Blasters Are CQC - in General Discussions [original thread]
Atiim wrote: Sounds personal. And what happens if I just upgrade my core skills? Any tanker worth his salt should have plenty of CPU for things like that. Missiles are my favorite turrets are Missiles, and I don't see what the problem is with...
- by Foundation Seldon - at 2013.12.04 04:10:00
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354. 1.7 Actually has lots of good stuff - in General Discussions [original thread]
Agreed, I'm really looking forward to it.
- by Foundation Seldon - at 2013.12.04 01:02:00
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355. TANK combat. - in General Discussions [original thread]
Atiim wrote: And our Swarm damage is getting nerfed as well. So HTFU about your turret damage. And small missile launchers will have 300HP of splash damage? And you think you have a right to complain? Though I do believe that the Large Blas...
- by Foundation Seldon - at 2013.12.04 00:45:00
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356. To Those Who Believe Large Blasters Are CQC - in General Discussions [original thread]
So a couple things hilariously wrong about this thread. 1. Your antagonistic attitude really is doing you no favors, it's one thing to be smug and quite another to be smug and wrong. 2. Your picture doesn't qualify as proof. Note that the kill...
- by Foundation Seldon - at 2013.12.04 00:22:00
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357. TANK combat. - in General Discussions [original thread]
Atiim wrote: True Adamance wrote: Can we not just agree to removed the LARGE ******* BLASTER that's what you hate about HAV not the other turrets. I think the Large Blaster turret could use some adjusting, but removal? That sounds a bit e...
- by Foundation Seldon - at 2013.12.03 23:47:00
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358. Let's talk dust: These guys have it worst. - in General Discussions [original thread]
Foxhound Elite wrote: There was once a time where these mythical machines reigned free The skies were their playground and all below trembled in fear They reigned missiles of death and dropped killers from the sky But one day, one woe...
- by Foundation Seldon - at 2013.12.03 23:41:00
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359. 1.7, Dropships and redline rail tanks - in General Discussions [original thread]
Foxhound Elite wrote: Flix Keptick wrote: darkiller240 wrote: all you need is a ADS pilot to sit on top of him and kill him Easy kill as they usually have more into damage then HP He is in the redline. As in: dropship will explode afte...
- by Foundation Seldon - at 2013.12.03 22:36:00
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360. 1.7, Dropships and redline rail tanks - in General Discussions [original thread]
Nope, if anything with the changes to turrets (Compressed Railgun Damage at the Heat Gain and Rate of Fire Non-Compressed Rails), the changes to vehicles (Dropship and Tank decrease in eHP with the tradeoff that active resist modules are much more...
- by Foundation Seldon - at 2013.12.03 22:00:00
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