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441. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
MINA Longstrike wrote: I'd prefer this just be a tactical variant with one noteable difference - the tac rr must spool down after each shot . So your round fires immediately on trigger press but then you have to wait for the capacitor to re...
- by Fizzer XCIV - at 2014.12.17 22:55:00
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442. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: Pokey Dravon wrote: Actually at max skill its 0.45 spool time, but regardless. You want to triple the base damage with the only downside being a slower projectile? Triple? Last I checked, Allot...
- by Fizzer XCIV - at 2014.12.17 22:43:00
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443. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Atiim wrote: Pokey Dravon wrote: There is no way to do this that would be fair for all weapons. While I am opposed to the idea, I could think of one way: +3% Increase To Magazine Size and +1 Increase To Launcher Weapon Magazine Size per ...
- by Fizzer XCIV - at 2014.12.17 22:37:00
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444. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Actually at max skill its 0.45 spool time, but regardless. You want to triple the base damage with the only downside being a slower projectile? Triple? Last I checked, Allotek Plasma Cannons do 1501.5 damage, not 1000. ...
- by Fizzer XCIV - at 2014.12.17 22:27:00
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445. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: With damage that high, you would have to increase the reload time substantially. On a Level 5 Gallmando with a single Proto Damage mod with Proficiency & Reload 5, I'd be dealing over 4000 Shield Damage a shot every 2.22...
- by Fizzer XCIV - at 2014.12.17 22:09:00
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446. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
This skill would be absolutely/practically useless for some weapons, and provide absurdly powerful bonuses to others. Absolutely useless: Plasma Cannons. Flaylocks. Breach Shotgun. Breach Forgegun. Practically useless: Scrambler Rifle Assault Sc...
- by Fizzer XCIV - at 2014.12.17 21:56:00
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447. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
I mostly just want a cannon that has the same velocity and arc as they used to have, and a Breach Cannon is the perfect way to reintroduce them. Just make it exactly the same as the old Cannons, but give it a STRONG damage boost. I'm thinking like...
- by Fizzer XCIV - at 2014.12.17 21:50:00
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448. Module Discussion Return of the 180mm Reinforced Armour Plate - in Feedback/Requests [original thread]
Pokey Dravon wrote: Fizzer XCIV wrote: Part of the reason Shield Vehicles are so much better right now is that there isn't an Amarrian AV weapon, and Plasma Cannons are still not that good against vehicles, especially Dropships, but also HAV...
- by Fizzer XCIV - at 2014.12.17 21:42:00
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449. Module Discussion Return of the 180mm Reinforced Armour Plate - in Feedback/Requests [original thread]
Part of the reason Shield Vehicles are so much better right now is that there isn't an Amarrian AV weapon, and Plasma Cannons are still not that good against vehicles, especially Dropships, but also HAVs, even Gunnlogis and Sicas. I say we make a...
- by Fizzer XCIV - at 2014.12.17 21:18:00
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450. use nanite injector on enemy corpses - in Feedback/Requests [original thread]
Fox Gaden wrote: It would be more fun if this created zombies... It would be insanely fun. Necromancy is always the funnest play style in any game that has it. Only occasionally does an illusionist tie with it.
- by Fizzer XCIV - at 2014.12.17 20:59:00
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451. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Maybe you should stop using military grade weapons to hold your things in place?
- by Fizzer XCIV - at 2014.12.17 20:55:00
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452. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Alright... I suppose I'll jot down what I would like to see out of an Amarrian Grenade and Amarrian SMG. GÇóFlash GrenadeGÇó A grenade that emits a flash of light so bright that it burns out the optical sensors of any dropsuit or even vehicle...
- by Fizzer XCIV - at 2014.12.16 21:34:00
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453. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
...
- by Fizzer XCIV - at 2014.12.16 20:13:00
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454. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Fizzer XCIV wrote: Aeon Amadi wrote: Or just give it splash damage. That seems like a logical alternative to justify a +20/-20 damage profile. You do realize how silly it sounds for a laser to have splash damage, r...
- by Fizzer XCIV - at 2014.12.16 12:01:00
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455. The ASCR Conundrum (I have no idea whats wrong with it) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Or just give it splash damage. That seems like a logical alternative to justify a +20/-20 damage profile. You do realize how silly it sounds for a laser to have splash damage, right?
- by Fizzer XCIV - at 2014.12.16 11:01:00
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456. shield rep tool - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Fizzer XCIV wrote: Jacques Cayton II wrote: Honestly i like my idea better since with your idea all you have to do is carry multiple rep tools and you got a godly heavy They have ways of making sure only one mo...
- by Fizzer XCIV - at 2014.12.16 08:54:00
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457. shield rep tool - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Honestly i like my idea better since with your idea all you have to do is carry multiple rep tools and you got a godly heavy They have ways of making sure only one module of each type can be fitted. Look at afterburn...
- by Fizzer XCIV - at 2014.12.16 08:40:00
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458. [Suggestion] Color code projectiles depending on damage profile - in Feedback/Requests [original thread]
Plasma needs to be electric green and very bright usually. Like in Fallout. The prototype variants should be purplish blue. Rails seem to be fine currently. The blue suits them good. Maybe make the prototype ones a brighter blue... Projectiles w...
- by Fizzer XCIV - at 2014.12.16 08:14:00
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459. shield rep tool - in Feedback/Requests [original thread]
Make it work like the shield boosters you see for vehicles. Instantly boosts shields by a large amount, but has a recharge/cooldown time. Minmatar equipment. Rough numbers. Basic: 500 HP. 7s cooldown. 10m range. Advanced: 600 HP 6s cooldown. 12...
- by Fizzer XCIV - at 2014.12.16 07:56:00
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460. Don't change the ASCR - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Fizzer XCIV wrote: Except its a feature of the Assault variant rifles to be a bit easier to use. They are they first weapons a new player will ever hold in their hands in most cases. Making them artificially difficult t...
- by Fizzer XCIV - at 2014.12.16 04:42:00
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