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421. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: So you're saying that an armor fit designed to counter infantry AV is overpowered against a damage type that it naturally resists? Also a Madrugar can't fit 3 complex reps. Tis impossible. I can understand it having an...
- by Fizzer XCIV - at 2014.12.18 05:59:00
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422. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Not attacking your pride, I'm just saying that I struggled a bit to kill vehicles before the damage buff, was able to easily kill them after the damage buff, and the speed buff made them even easier to kill. Just trying to g...
- by Fizzer XCIV - at 2014.12.18 05:47:00
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423. TacAR>ScR - in Feedback/Requests [original thread]
Banjo Robertson wrote: Boo Frickin Hoo I'm glad to see you've found the new FotM as well. Its going to be nice padding my KRD for a few days before it catches on...
- by Fizzer XCIV - at 2014.12.18 05:35:00
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424. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ah you made it sound like since it was high damage with a slow travel that it would be too hard to hit something large like a tank. My apologies. Im just saying I never had issues killing ground vehicles with the old speed...
- by Fizzer XCIV - at 2014.12.18 05:30:00
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425. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Fizzer XCIV wrote: Pokey Dravon wrote: True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the ...
- by Fizzer XCIV - at 2014.12.18 05:03:00
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426. TacAR>ScR - in Feedback/Requests [original thread]
Zeylon Rho wrote: I was afraid that this would be the end result of the TAC buff. Haven't gotten to try out the assault scram post buff either. Oh wells. I knew it was going to be the result, and warned against it. But no one [read:Rattati...
- by Fizzer XCIV - at 2014.12.18 04:39:00
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427. TacAR>ScR - in Feedback/Requests [original thread]
Just letting everyone know. Its so much better now. Only on my Amassault does the ScR hold up to the Tac. But even there its better to use the TAC to save PG for better modules.
- by Fizzer XCIV - at 2014.12.18 04:07:00
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428. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: CCP Rattati wrote: We have contemplated an ammo module. Would you automatically regenerate ammo? I'm down for that. That would make an awesome module. It would have to be a very slow regenation, so it doesn't make ...
- by Fizzer XCIV - at 2014.12.18 03:41:00
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429. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
CCP Rattati wrote: We have contemplated an ammo module. See guys! A reasonable solution! By making it a module that you have to equip and sacrifice a slot, instead of a passive skill, it suddenly becomes a good idea.
- by Fizzer XCIV - at 2014.12.18 03:40:00
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430. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the qualities of breach we...
- by Fizzer XCIV - at 2014.12.18 03:32:00
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431. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the qualities of breach weapons..... slower proje...
- by Fizzer XCIV - at 2014.12.18 03:28:00
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432. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
True Adamance wrote: I'm confused as to why there is even a projectile speed reduction being considered? The slow rate of fire for the high damage is already fitting with the qualities of breach weapons..... slower projectile speed is not nece...
- by Fizzer XCIV - at 2014.12.18 03:27:00
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433. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Care to explain to me why you feel that this Breach PLC should have a substantial increase in DPS even though basically every breach weapon in the game has equal or lower DPS than its standard counterpart? Because unli...
- by Fizzer XCIV - at 2014.12.18 03:07:00
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434. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I guess I didn't have nearly as much trouble as you did. My apologies. I only ever had problems against vehicles with them, not so much today though. At least I can reliably hit a hovering dropship now, it still flies awa...
- by Fizzer XCIV - at 2014.12.18 03:00:00
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435. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Trading projectile speed which effectively lowers range for a 25% increase in DPS? You act like Plasma Cannons were worthless before the speed increase, and if you were proficient at using them, you should know that it was s...
- by Fizzer XCIV - at 2014.12.18 02:55:00
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436. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Since the magazine size of the TAC AR is getting boosted to 24, can I suggest the heat buildup of the ScR be reduced to the point that it would be able to fire 24 rounds quickly without overheating? I can't see any reason to use the ScR so long a...
- by Fizzer XCIV - at 2014.12.18 02:01:00
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437. Rattati, Breach Plasma Cannons? plz. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Damage per shot can't get too out of hand, primarily because damage modifiers are percentages and thus the amount of bonus damage increases substantially if direct damage increases.I mean at 3000 damage, Proficiency 5 would ...
- by Fizzer XCIV - at 2014.12.18 01:16:00
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438. Move overheat/charge meter to cross-hair - in Feedback/Requests [original thread]
hfderrtgvcd wrote: In the current position it is almost impossible to see while in a gun fight. Please move it back to where it was. How would this work for weapons that have a charge meter and overheat meter? Like the ScR and Ion Pistol?
- by Fizzer XCIV - at 2014.12.17 23:37:00
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439. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
TheEnd762 wrote: Pokey Dravon wrote: TheEnd762 wrote: How about a different skill with different bonus amounts for each weapon, so they can be scaled accordingly? How would that work for a Plasma cannon such that each level of the skil...
- by Fizzer XCIV - at 2014.12.17 23:33:00
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440. use nanite injector on enemy corpses - in Feedback/Requests [original thread]
Meee One wrote: Fox Gaden wrote: It would be more fun if this created zombies... Injectors temporarily revive enemies to fight for your team? Brilliant! I would actually create speed fits built to specifically use nantite injectors if...
- by Fizzer XCIV - at 2014.12.17 22:57:00
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