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561. [Feedback] SP cap and new players - in Feedback/Requests [original thread]
I think the part of the reason the cap exists at all is that they don't want people grinding. But yeah, anyway, you can still compete even if you have low SP. It's not such a critical thing to be at a big SP disadvantage. It obviously is an advan...
- by Fivetimes Infinity - at 2012.11.13 23:04:00
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562. Equipment: Drones - in Feedback/Requests [original thread]
Decoy drones would be okay. Drones that perform a function normally done by other players would not be. Drones that shoot guns, or repair, or heal people, aren't things that I think would be good ideas. They'd diminish the value of people who are ...
- by Fivetimes Infinity - at 2012.11.13 21:13:00
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563. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
I don't like this idea. Having drones or whatever for a very unique sort of coop experience is fine. It varies the gameplay options open to people, and hey, who doesn't like shooting robots with friends? But bots that mirror the players you fight...
- by Fivetimes Infinity - at 2012.11.13 21:05:00
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564. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Eternal Technique wrote: Red Zone Snipers: I actually think that bullet travel time would solve this issue in a big way. One of the nice side-effects of travel time for rounds is that, the further away you are, the harder it is to hit. By ma...
- by Fivetimes Infinity - at 2012.11.13 20:56:00
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565. Feedback on Snipers and Experimental Sniper - in Feedback/Requests [original thread]
Death On Contact wrote: The primary mission of a Scout Sn You keep posting this stuff. Nobody cares about the American army. We're not playing a wikipedia page. It's a video game. Give it a rest.
- by Fivetimes Infinity - at 2012.11.13 20:44:00
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566. Deactivate passive SP gain - in Feedback/Requests [original thread]
This sounds like the start of a terrible new rumour.
- by Fivetimes Infinity - at 2012.11.13 20:22:00
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567. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
Cross Atu wrote: Null Sec D514 planetary control will effect not only PI but have its own Sov system, thus enabling friendly Corps (in EVE or Dust) to impact the benefits of control in Null (i.e. you gain extra bonuses if system and plant Sov a...
- by Fivetimes Infinity - at 2012.11.13 20:08:00
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568. On 78 page of new EON - in General Discussions [original thread]
Well, who knows what other changes could occur alongside it. Maybe they'll nerf the forge gun's anti-infantry ability at the same time. Plus, weapons are pretty CPU/PG intensive. Every heavy wouldn't necessarily be running around with both a heavy...
- by Fivetimes Infinity - at 2012.11.13 16:09:00
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569. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
Cody Sietz wrote: It kind of went off topic from what I was asking. I just wanted to know if you could not be part of a corp and still flourish. Also, would there be a need for such mercs? Yeah, those other guys got carried away. To answer ...
- by Fivetimes Infinity - at 2012.11.13 15:58:00
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570. How do mercenaries fit into the Dust ecosystem? - in General Discussions [original thread]
What a weird thread. EVE players don't care because you can't actually affect the EVE game at all. No surprise there. The way things are going to work, Dust ownership of planets will be able to influence stuff. You won't be able to prevent Planet...
- by Fivetimes Infinity - at 2012.11.13 15:27:00
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571. How would you... - in General Discussions [original thread]
I'd make it a war barge feature/upgrade. I kind of like the idea of corps having their war barge, and being able to buy interesting upgrades for it and otherwise kit it out in useful features that are not lost if you lose some conquered territory ...
- by Fivetimes Infinity - at 2012.11.13 03:04:00
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572. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
Kain Spero wrote: War points for vehicles is a terrible idea. Ends up being a game with COD kill streaks. It's something CCP talked about months ago. And you get WP for more than just kills. It also forces people to choose between which ve...
- by Fivetimes Infinity - at 2012.11.13 02:53:00
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573. DUST and EVE accounts - in General Discussions [original thread]
It's not like you're going to be able to park a destroyer in orbit and just bombard battles indefinitely.
- by Fivetimes Infinity - at 2012.11.13 02:38:00
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574. Crazy Shield!! - in General Discussions [original thread]
Hit detection is still ****, and I say this as a sniper myself. I'm basically done with this build because it has the same horrible hit detection that Precursor had. You will put your reticule over a stationary enemy, at close range or long, shoot...
- by Fivetimes Infinity - at 2012.11.12 23:23:00
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575. Tourney was a testiment to what I've always said. - in General Discussions [original thread]
Totally redesigning maps is a rather complicated solution. I'd bet there's a better solution, one that involves limiting vehicles to an extent, which makes more sense. I seem to recall there once being talk that War Points would be used not only f...
- by Fivetimes Infinity - at 2012.11.12 23:20:00
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576. any plan for PvE content? - in General Discussions [original thread]
Nova Knife wrote: PVE Will be a survival/horde mode against rogue drones. This is what we know right now. You fight drones. We even got to see some of them. The idea that the only people who will get to do PvE content are people who control ...
- by Fivetimes Infinity - at 2012.11.12 23:11:00
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577. Do you want a wipe with the next build? - in General Discussions [original thread]
I am awfully tired of starting from zero.
- by Fivetimes Infinity - at 2012.11.12 23:03:00
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578. any plan for PvE content? - in General Discussions [original thread]
crazy space wrote: I think PvE is in PvP only. Meaning rouge drones infest your bases you control and you need to take part in PvE to clear them out. In order to boost your bases outpost and such. There's no indication that's the case, and b...
- by Fivetimes Infinity - at 2012.11.10 06:21:00
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579. Defection during battle - in Feedback/Requests [original thread]
There's essentially no reason CCP should allow defection during Instant Battles. People just want good, balanced games they can get into quickly here. Stuff like defecting would be totally pointless for these kinds of games. Plus, if you want to t...
- by Fivetimes Infinity - at 2012.11.10 00:41:00
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580. New build after tournament? - in General Discussions [original thread]
Sometime after the tournament, sure. Soon after? Maybe on Dec 4th, when the new EVE expansion drops? Who knows. We're about at the 1.5 month turn-around time for new builds, though, so it'll be sometime during the last weeks of November and first ...
- by Fivetimes Infinity - at 2012.11.10 00:06:00
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