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241. Changes to heavies - in General Discussions [original thread]
The balance of MAX units in PS2 is their timer. They have an... 8 minute timer by default, I think, although with max Acquisition Timer certs it drops to 5 minutes. In any case, having to be repaired by an engineer versus a medic is a superficial ...
- by Fivetimes Infinity - at 2013.01.15 20:41:00
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242. [bummer] So player market isn't coming any time soon (Dust 514 is Pay to Win?) - in General Discussions [original thread]
This has nothing to do with pay-to-win. The game is not pay-to-win. You do not need to spend money to be competitive.
- by Fivetimes Infinity - at 2013.01.15 18:21:00
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243. So I tried the laser for the first time... - in General Discussions [original thread]
Lasers need to overheat more quickly. The heat mechanic isn't a limitation at all.
- by Fivetimes Infinity - at 2013.01.15 08:16:00
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244. Dust514 graphics on PlayStation 4 - in General Discussions [original thread]
Iron Wolf Saber wrote: yet I can barely run planetside 2 at 'acceptable' graphics level. The reason is partly due to Planetside 2's engine being completely new, made for EverQuest 3, and essentially being field tested in Planetside 2 for the...
- by Fivetimes Infinity - at 2013.01.15 08:13:00
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245. Lore: Weapon Technology - in General Discussions [original thread]
Coolwater83 wrote: I'd like to see weapons that actually shoot out to a decent range. I mean seriously eve is is supposed to be set in the future yet the basic assault rifle can't even shoot out to decent ranges, yet today's modern assault rifl...
- by Fivetimes Infinity - at 2013.01.15 06:50:00
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246. Dust514 graphics on PlayStation 4 - in General Discussions [original thread]
By the time they port this to the PS4 they'll be porting it to the PC, and we can forget about being held back by console hardware limitations.
- by Fivetimes Infinity - at 2013.01.15 06:46:00
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247. Where's my goddamn autocannon? - in General Discussions [original thread]
Ok dog I'll get right on it.
- by Fivetimes Infinity - at 2013.01.15 06:27:00
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248. 30 Day Active Boosters need to be renamed. - in General Discussions [original thread]
So you want the cap to remain the same, just for it to take longer to hit the cap by removing the multiplier? That is a pretty weird request.
- by Fivetimes Infinity - at 2013.01.14 23:37:00
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249. any other snipers notice? - in General Discussions [original thread]
This has been an ongoing issue for the past several builds. It happens in a lot of circumstances, and there's nothing you can do to fix it. Baal Roo wrote: I've been messing around with the militia sniper rifle this last week or so, and witho...
- by Fivetimes Infinity - at 2013.01.14 20:28:00
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250. CCP please answer this short question about reset - in General Discussions [original thread]
DJINN Marauder wrote: If there isn't... It'll be horribly imbalanced The game goes into open beta on 22 Jan. That is indistinguishable from release as far as free-to-play games like this goes. So the only advantage we closed beta people wil...
- by Fivetimes Infinity - at 2013.01.14 20:24:00
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251. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Parson Atreides wrote: It's unlikely anyone will play long enough to even get close to maxing everything, let alone the number of people CCP wants playing for this game to succeed. Their explicitly stated intent is for years of progression. ...
- by Fivetimes Infinity - at 2013.01.14 10:07:00
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252. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Parson Atreides wrote: Does it really matter if SP gain is faster in Dust? I don't understand the logic behind making them similar at all . They want people to be spending many years developing their characters. They don't want people to ma...
- by Fivetimes Infinity - at 2013.01.14 06:44:00
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253. Ambush and Skirmish should have separate daily SP caps - in General Discussions [original thread]
Pretty bad idea. This would make people have to play both Ambush and Skirmish then in order to hit their cap. People shouldn't feel compelled to play certain game modes. People should be playing whatever they find the most fun to play. Further, ...
- by Fivetimes Infinity - at 2013.01.14 06:42:00
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254. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
Baal Omniscient wrote: The advantage you get is that you can roll your top level regular fits, then jump right into a top level vehicle fit. Where as normally you only get one of those advantages. Regardless of, proto is totally right on this o...
- by Fivetimes Infinity - at 2013.01.14 06:29:00
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255. Noob here Getting 75 sp why? - in General Discussions [original thread]
CCP really ought to consider keeping important information like the fact that there's a SP cap somewhere in the game.
- by Fivetimes Infinity - at 2013.01.13 08:29:00
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256. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
xprotoman23 wrote: I'm not going to sit and argue with you seeing as it's totally paying to temporarily gain an advantage over other players that would have to spend weeks and months to achieve. You still do not understand. You are not gain...
- by Fivetimes Infinity - at 2013.01.13 08:28:00
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257. av grenades - in General Discussions [original thread]
Bhor Derri wrote: Homes in on targets , deals crazy damage , costs next to nothing , can be spammed when near a supply depot or a nanohive Surely the most balanced weapon in dust. P.S. don't use explosives on shields you silly noobs we all know...
- by Fivetimes Infinity - at 2013.01.13 08:23:00
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258. THAT SUN! - in General Discussions [original thread]
LT Garrisson wrote: i like the effect it has it would have the same effect in reallity i would like to see more natural effects and weather paterns affect the battle Uh, no, I'm pretty sure in the year 30,000 they've invented sunglasses. ...
- by Fivetimes Infinity - at 2013.01.13 06:19:00
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259. What's a "Skill Spike" and "Skill Cluster"? - in General Discussions [original thread]
xprotoman23 wrote: It's still P2W seeing as there's nothing stoping somebody from always running skill clusters and skill spikes 24/7. CCP might as well create an augmentation that allows players to reset their skill cap whenever they reach it....
- by Fivetimes Infinity - at 2013.01.13 06:18:00
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260. All good reasons for another wipe. - in General Discussions [original thread]
The stuff you wipe characters over, barring technical issues or for testing new skill systems or whatever, is when some crazy exploit crops up that makes people able to progress in some fashion in contrary to what is intended. And even then, devel...
- by Fivetimes Infinity - at 2013.01.13 02:51:00
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