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Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.15 13:49:00 -
[1] - Quote
I've seen quite a few threads about balancing heavies lately, and so I just wanted to put a few ideas that I come up with in this thread. These aren't all going to be good suggestions, I just want some feedback from you guys on what you think of the ideas, as well as some feedback from non-heavies.
In planetside 2, Max units are the equivalent of heavies (in my opinion). They have lots of ehp as well as dps. As you can imagine they are hard to kill. A tactic used in planetside 2 is a Max crash, which basically means spam Max units until the people are dead.
To balance this out, Max's have to be healed by an engineer rather than a medic (doesn't really apply to DUST, though may change), they are expensive (already in DUST), can't use vehicles ( not sure if they can use transports, but heavies should be able to use most vehicles as a passenger at least.), and they can't hack objectives.
To help balance out the heavy spam tactics in DUST, I think it would work making heavies unable to hack objectives as this would force us to use teamwork more often. Although since this prevents us from hacking things we need a slight buff to our new, completely combat oriented role. Self armour repairers should be 50% more effective on heavies, remote armour reppers should be 25% more effective and a slight buff to passive resistances. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.01.15 13:53:00 -
[2] - Quote
Either this, or a scan resolution based hacking speed that makes heavies hack take a minute solo. |
Jack Boost
Zarena Family
194
|
Posted - 2013.01.15 14:04:00 -
[3] - Quote
Hm... and this says man that never come down from the hill... Who then will be hack? or fight in CQ?
Maybe we just do diferent thing? Give heavies plenty of CPU/PG, hack bonus and better tanking?
They are so slow, no eq, no slots, no jumping, hit box like truck and this can be compensate for this.
And when they arrive.. they do things for sure.
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.15 14:07:00 -
[4] - Quote
Jack Boost wrote:Hm... and this says man that never come down from the hill... Who then will be hack? or fight in CQ? Maybe we just do diferent thing? Give heavies plenty of CPU/PG, hack bonus and better tanking? They are so slow, no eq, no slots, no jumping, hit box like truck and this can be compensate for this. And when they arrive.. they do things for sure.
What I'm saying is, buff heavies to be very good in combat, but remove the ability to hack objectives meaning you -need- to work as a team and not just spam heavies everywhere.
"maybe we just do a different thing" kind of the point of this post, rather than being part of the group that hacks things, heavies are the guys that only kill other people. Slightly altered role.
"who will then hack?" the res of your team, this change is being suggested to make this into a more team oriented game. Heavies will still be pwn mobiles but they can't win a game on their own.
"who will fight in CQ" us obviously. Heavies will have better armour repair rates and slightly better passive resist, I don't see how this would make us less effective in CQC- in actual fact we would be more effective. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.15 14:09:00 -
[5] - Quote
please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.15 14:11:00 -
[6] - Quote
CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
I'm a dedicated heavy too, what's your point? You think just because you run the class means your opinion is more valid than mine, even though I've been doing this for a very long time?
Edit: are you guys even reading the OP? I'm saying make heavies need teamwork to win the team oriented game modes, but when it's something like ambush where it's pretty much every man for himself heavies would dominate with faster armour repair rate as well as taking less damage (better passive resists)
This is NOT a nerf, this is a tweak and something that CCP should do more often instead of making things utterly useless. But hey, I guess some of us are to stupid and lazy to read the entire post, so assume I'm crying OP and asking for a nerf. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2013.01.15 14:18:00 -
[7] - Quote
CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
I agree with this guy. Heavies need something. Atm, the only thing heavies can do better than any other suit is use heavy weapons. Some people will say heavies can take damage better than other suits. Yes they can, but other suits can avoid damage. Heavies cant. This is why I have stopped using heavies. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.15 14:22:00 -
[8] - Quote
Michael Cratar wrote:CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
I agree with this guy. Heavies need something. Atm, the only thing heavies can do better than any other suit is use heavy weapons. Some people will say heavies can take damage better than other suits. Yes they can, but other suits can avoid damage. Heavies cant. This is why I have stopped using heavies.
Did you read the OP? That's why I said- better armour rep rate (much higher than any other suit) from both remote reps as well as self reps and reduced damage from weapons. If your telling me that you think this wouldn't boost a heavies combat effectiveness then your crazy. Less damage AND you recover from damage faster? sounds like a bloody good deal to me. And the ONLY trade off is having to work as a team, to prevent as much heavy spam.
Sure you can use our disadvantages against us, but guess what? When we run assault HMG squads we are basically invinicbe and can easily turn the tide of any game. This tweak would still let us do the same thing but in a slightly different t way. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.15 14:22:00 -
[9] - Quote
Tectonious Falcon wrote:CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
I'm a dedicated heavy too, what's your point? You think just because you run the class means your opinion is more valid than mine, even though I've been doing this for a very long time? Edit: are you guys even reading the OP? I'm saying make heavies need teamwork to win the team oriented game modes, but when it's something like ambush where it's pretty much every man for himself heavies would dominate with faster armour repair rate as well as taking less damage (better passive resists) This is NOT a nerf, this is a tweak and something that CCP should do more often instead of making things utterly useless. But hey, I guess some of us are to stupid and lazy to read the entire post, so assume I'm crying OP and asking for a nerf.
my point is heavies are good the way they currently are.. there is a good balance between the positives and negatives. And you should know damn well that nothing in this game simply gets 'tweaked'
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.15 14:26:00 -
[10] - Quote
CHICAGOCUBS4EVER wrote:Tectonious Falcon wrote:CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
I'm a dedicated heavy too, what's your point? You think just because you run the class means your opinion is more valid than mine, even though I've been doing this for a very long time? Edit: are you guys even reading the OP? I'm saying make heavies need teamwork to win the team oriented game modes, but when it's something like ambush where it's pretty much every man for himself heavies would dominate with faster armour repair rate as well as taking less damage (better passive resists) This is NOT a nerf, this is a tweak and something that CCP should do more often instead of making things utterly useless. But hey, I guess some of us are to stupid and lazy to read the entire post, so assume I'm crying OP and asking for a nerf. my point is heavies are good the way they currently are.. there is a good balance between the positives and negatives. And you should know damn well that nothing in this game simply gets 'tweaked'
Actually heavies are not balanced right now. If you have read one of the other threads floating around now, you can see that if people spam heavies things can go wrong. This is to help balance the fact that a team of heavies can kill everyone and hack objectives, no matter how good the opposition is. You would be even better at killing things if this tweak happened.
Nearly the entire community has been asking CCP to tweak instead of nerf and you should damn well know this. |
|
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2013.01.15 14:37:00 -
[11] - Quote
Jack Boost wrote:Hm... and this says man that never come down from the hill... Who then will be hack? or fight in CQ? Maybe we just do diferent thing? Give heavies plenty of CPU/PG, hack bonus and better tanking? They are so slow, no eq, no slots, no jumping, hit box like truck and this can be compensate for this. And when they arrive.. they do things for sure.
The phrase is "king of the hill" |
NAV HIV
The Generals
151
|
Posted - 2013.01.15 15:13:00 -
[12] - Quote
CHICAGOCUBS4EVER wrote:Tectonious Falcon wrote:CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
I'm a dedicated heavy too, what's your point? You think just because you run the class means your opinion is more valid than mine, even though I've been doing this for a very long time? Edit: are you guys even reading the OP? I'm saying make heavies need teamwork to win the team oriented game modes, but when it's something like ambush where it's pretty much every man for himself heavies would dominate with faster armour repair rate as well as taking less damage (better passive resists) This is NOT a nerf, this is a tweak and something that CCP should do more often instead of making things utterly useless. But hey, I guess some of us are to stupid and lazy to read the entire post, so assume I'm crying OP and asking for a nerf. my point is heavies are good the way they currently are.. there is a good balance between the positives and negatives. And you should know damn well that nothing in this game simply gets 'tweaked'
I don't run a a heavy. But i like seeing heavies in a battle, as a blue dot or red dot. They are menacing and very useful. They serve their purpose. They are a good team support (Except for open areas) and they are also very fun to go against (Oh the pleasure! Every time i get to kill one). Most of my deaths in this build came from either a Heavy or a Laser Rifle. But they aren't OP in my opinion. Some players just know how to equip and run them properly.
They have something else to worry about (Scout + Shotgun) LOL |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.15 15:18:00 -
[13] - Quote
Heavies are fine as is. |
Specter RND
Ahrendee Mercenaries Legacy Rising
52
|
Posted - 2013.01.15 15:24:00 -
[14] - Quote
I find this to be a good suggustion since I rarely ever cap objectives since I am usually guarding my corp mate whos hacking it. And most points for heavies come from combat rather hacking or capping objectives. |
Carl Hauser 2100381593
Villore Sec Ops Gallente Federation
46
|
Posted - 2013.01.15 15:34:00 -
[15] - Quote
Tectonious Falcon wrote:I've seen quite a few threads about balancing heavies lately, and so I just wanted to put a few ideas that I come up with in this thread. These aren't all going to be good suggestions, I just want some feedback from you guys on what you think of the ideas, as well as some feedback from non-heavies.
In planetside 2, Max units are the equivalent of heavies (in my opinion). They have lots of ehp as well as dps. As you can imagine they are hard to kill. A tactic used in planetside 2 is a Max crash, which basically means spam Max units until the people are dead.
To balance this out, Max's have to be healed by an engineer rather than a medic (doesn't really apply to DUST, though may change), they are expensive (already in DUST), can't use vehicles ( not sure if they can use transports, but heavies should be able to use most vehicles as a passenger at least.), and they can't hack objectives.
To help balance out the heavy spam tactics in DUST, I think it would work making heavies unable to hack objectives as this would force us to use teamwork more often. Although since this prevents us from hacking things we need a slight buff to our new, completely combat oriented role. Self armour repairers should be 50% more effective on heavies, remote armour reppers should be 25% more effective and a slight buff to passive resistances.
Hmm one problem with your solution is the ambush game mode there is really no need to hack anything. In some maps there aren't even hackable things. So how would you balance that out? |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2013.01.15 15:52:00 -
[16] - Quote
Heavys working as intended. Playerbase need to learn the concepts of job roles and counters |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2013.01.15 18:10:00 -
[17] - Quote
I like to think heavies are OP because I just tear through people, but a lot of it just people being stupid.
Laser Rifles are basically the direct counter to heavies. Stay out of our range, have halfway descent aim, profit.
Shotgun Scouts can really ruin our day. Stick to cover, and come in at an angle. Jump when you get close, and let loose. Try to get behind them if you can, and circle them as they turn.
Throw a grenade as or before you engage them.
DO NOT fight them head on without backup. Fall back to cover, and retreat from there.
Mass Drivers provide excellent support for taking out a heavy, and can make short work of them if your aim is good enough.
Remember that so long as you're constantly moving, being right next to a heavy can be quite safe. Our turn speed is garbage, and it's difficult to keep the HMG trained on a moving target who's that close to you.
If you're on comms, call out the heavy to your squad and focus fire. Focus fire as well as flanking is a sure fire way to make short work of just about any heavy. We can't waddle away fast enough, and even if we kill one of you, will very likely die before being able to engage the rest of you.
I want to say heavies are OP, but at the same time, I know they're plenty easy to kill if you don't suck. So, I don't know lol.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.15 19:12:00 -
[18] - Quote
Heavies, the easy button of Dust.
I love how people respond to the complaints about heavies by stating all their disadvantages and portraying heavies as the victims. I find it amazing that despite all these disadvantages, heavies are easily topping the match leaderbboards and the main leaderboards. Wow, that heavy suit must be such a burden after going 40-0 in that match.
Heavies suck at first, but it doesn't take much to make them into near invincible killing machines with an effective range that can easily topple a decently speced AR at nearly any distance.
I'm already seeing heavies reaching their near-invincible kill-anything-with-ease status, and this is with the limited SP floating around since the move to TQ. If there is already unstoppable heavies running around, then obviously it doesn't take much SP to get them to a good spot.
It will never happen, but heavies need to be AV only. And that HMG needs to be removed from the game or be severely nerfed. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.15 19:23:00 -
[19] - Quote
Here's my suggestion for heavies.
Ammar dropsuit is a x8 skill. It costs 1.5 million to max out. The skill that adds 5% armor per level is only level 3. So I figure this is a fair balance to make heavies better.
Ammar Heavy dropsuit 10% armor hp per level for all Heavy ammar dropsuits
Bam done, balance.
Just to be clear this would give even miltia dropsuits a 50% bonus to armor hp. But a larger base hp makes armor mods more effective. 15% of 900 is more than 600. So prototype would still gain an advantage. Obviously every skill in dust should level up something per level. |
Raxsus Lannister
Tritan-Industries Legacy Rising
11
|
Posted - 2013.01.15 19:41:00 -
[20] - Quote
DJINN leukoplast wrote:Heavies, the easy button of Dust. I love how people respond to the complaints about heavies by stating all their disadvantages and portraying heavies as the victims. I find it amazing that despite all these disadvantages, heavies are easily topping the match leaderbboards and the main leaderboards. Wow, that heavy suit must be such a burden after going 40-0 in that match. Heavies suck at first, but it doesn't take much to make them into near invincible killing machines with an effective range that can easily topple a decently speced AR at nearly any distance. I'm already seeing heavies reaching their near-invincible kill-anything-with-ease status, and this is with the limited SP floating around since the move to TQ. If there is already unstoppable heavies running around, then obviously it doesn't take much SP to get them to a good spot. It will never happen, but heavies need to be AV only. And that HMG needs to be removed from the game or be severely nerfed.
I'm going to assume you're bashing heavies because you don't know how to take them down. If you take me on 1v1 you're gonna go down, If you pop me in the back with an advanced AR without damage mods you might take me down but I'm gonna bring your HP down to almost nothing. the best defense against a Heavy is... TEAMWORK!!! and lets just remove all the weapons from the game and battles should only involve open handed slapping and that's it, and at the end everyone wins and we all get 2 trillion ISK and SP. |
|
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.15 19:46:00 -
[21] - Quote
Tectonious Falcon wrote:...heavies unable to hack objectives... Although since this prevents us from hacking things we need a slight buff to our new, completely combat oriented role. Self armour repairers should be 50% more effective on heavies, remote armour reppers should be 25% more effective and a slight buff to passive resistances.
We need a heavy variant of this NOW! |
Quarters Minour
SyNergy Gaming
2
|
Posted - 2013.01.15 20:31:00 -
[22] - Quote
As a heavy, I really don't think we're OP. I die just as much as anyone else, if not moreso, and it's almost always because I'm either stuck hacking an objective and can't turn fast enough, or because I'm caught in the middle of 2 or more enemies. Don't get me wrong, I can still kick your butt, but if I'm not with my squad I'm almost always toast.
If you're going against an invincible heavy, it's because they're probably no-life try-hards who have gotten their skills up, and have plenty of experience doing so. I really don't think anything needs to be done to heavies.
Heavies have their strengths and weaknesses just as any other class does, and if you're the wrong class to be going against a heavy 1v1, back off! Heavies as of now require teamwork to kill, just as you are suggesting that a heavy should need teamwork to get anything done on their end. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.15 20:41:00 -
[23] - Quote
The balance of MAX units in PS2 is their timer. They have an... 8 minute timer by default, I think, although with max Acquisition Timer certs it drops to 5 minutes. In any case, having to be repaired by an engineer versus a medic is a superficial difference. You need engineers for ammo anyway, and their AT mines are great, so it isn't like they're a rare presence. The resource cost really doesn't matter, as 100 resources is a small amount, and you use resources on grenades, C4, etc anyway as normal infantry.
The goal of heavies in Dust shouldn't be to emulate Planetside 2. Heavies, right now, do have a role. They are durable, they can use powerful weaponry, but they can't carry equipment. It's fairly balanced. Maybe there are some tweaks that are needed here and there, but overall using PS2 as a comparison or a goal isn't suitable. I'd also like to point out that, except for New Conglomerate MAX units with their skillsaws that instantly kill infantry at close range, people don't really use MAX units except for anti-air burster roles. So you're suggesting Dust change heavies to emulate a very unpopular class in a very different game. Maybe not a great idea. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.15 20:59:00 -
[24] - Quote
DJINN leukoplast wrote:Heavies, the easy button of Dust. I love how people respond to the complaints about heavies by stating all their disadvantages and portraying heavies as the victims. I find it amazing that despite all these disadvantages, heavies are easily topping the match leaderbboards and the main leaderboards. Wow, that heavy suit must be such a burden after going 40-0 in that match. Heavies suck at first, but it doesn't take much to make them into near invincible killing machines with an effective range that can easily topple a decently speced AR at nearly any distance. I'm already seeing heavies reaching their near-invincible kill-anything-with-ease status, and this is with the limited SP floating around since the move to TQ. If there is already unstoppable heavies running around, then obviously it doesn't take much SP to get them to a good spot. It will never happen, but heavies need to be AV only. And that HMG needs to be removed from the game or be severely nerfed.
From the sounds of this, you've never in the history of ever played as a heavy.... |
General Erick
Onslaught Inc
24
|
Posted - 2013.01.15 21:25:00 -
[25] - Quote
CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
I hear you brother |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.15 22:16:00 -
[26] - Quote
CHICAGOCUBS4EVER wrote:please tell me what makes a heavy soooo much better than other classes? I mean really...
Heavies are slow, turn slow, reload even slower, cant jump which limits a lot of things, especially grenade range. Their overall effective killing distance is severely limited early on, and takes a mountain of SP to be effective at any formidable range.
Lots of bullets, most of which spray all over the place. No equipment, and are particularly vulnerable in open space.
People **** and moan about heavies cause people get up in their face and get sauced and instead of trying to figure out an effective way to attack a heavy, they simply cry OP and try to get them nerfed.
I am a dedicated heavy, and most would probably say one of the better ones out there, but I know both the strengths and weaknesses of the class, and as much as i love the strengths, the weaknesses are equally frustrating.
Take a look at the slots on a heavy suit, they are much more limited than any other class.
+1
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.15 23:08:00 -
[27] - Quote
Heavies are meant to be power houses that are difficult to kill but are unable to maintain their own defenses in the long run.
Heavies are slow, which means they rely on their buffer of armor in order to soak up massive amounts of damage. However they have SO much armor and so little shields, that self repair modules are really not effective, especially when 85% or so of their HP is reliant on that armor. So in other words, the heavy is OP but only for a short period of time, once their armor is gone, they're screwed. Engage them at range or with explosives and they're screwed.
Basically people are complaining that they run into a heavy at close range and get their asses kicked....well guys, that's where they're most effective. That's like complaining that Snipers are OP because they can kill you from afar where you cant fight back.
Now, if you want to talk about teamwork, give your HMG heavy a dedicated Logistics guardian. A specialized Logi with repair tool can repair up to 44HP/second, that's more repair than 8 Complex Armor Repair modules. This turns a heavy into a killing machine, capable of wiping out multiple reds at the same time, and sustainable enough to continue for long periods of time without stopping to repair armor. Now is the Logi + Heavy combo overpowered? Yeah kinda, but as far as I'm concerned that's working as intended. If anything, that's the perfect example of Heavies being forced to rely on other classes. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.15 23:37:00 -
[28] - Quote
Thank you for your feedback (especially to those of you that actually read the OP). I wasn't asking for a need, so I don't see why people are listing off the disadvantages for a heavy, as I play one. Many people recently have been asking for heavies to get the nerf hammer and I'm simply offering alternate solutions as I don't want that to happen.
The change wasn't meant to emulate the max units in PS2. This tweak would in no way change the damage output of heaves, all it would do is increase our survivability by increasing our armour repeair rate from both logistics support (which makes it more appealing) as well as self repairers. It would also increase passive resistance on heavy suits. At the same time people have been saying heavies are UP, but they're not.
This was just a suggestion that would both "buff" and "nerf" heavies at the same time. The buff comes without an actually ehp increase, and the Nero comes without actually reducing any numbers. All it is, is a slight changed focus for the heavy unit. This WOULD promote teamwork though. DUST is advertised as a Team oriented game after all.
Although, perhaps this would be better as a variant, like Alldin said? Once we get dropsuits that give bonuses to different things, do you think this would make a good one? |
Thranx1231
CowTek
90
|
Posted - 2013.01.15 23:57:00 -
[29] - Quote
Take away my hack ability but give me Gatling lasers straight out of Fallout 3 (no ammo reqd). Effective at .5 meters to 2 klicks. Optional cooling pack module in the hidden equipment slot.
Seriously, nothing will get hacked for weeks on end. It is nearly impossible to get a Logi Bro in a Instant Battle as it stands. If I don't do it myself most noobs of late cannot figure it out and they don't have an armor rep tool anyway. Much less an open equip slot for it.
Try to imagine if the wacky stuff CCP is not talking to anybody about is a Heavy BPO with HMG. And no hacking.
A most unbalanced solution.
You Sir, are talking crazy talk.
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Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.16 00:33:00 -
[30] - Quote
Thranx1231 wrote:Take away my hack ability but give me Gatling lasers straight out of Fallout 3 (no ammo reqd). Effective at .5 meters to 2 klicks. Optional cooling pack module in the hidden equipment slot.
Seriously, nothing will get hacked for weeks on end. It is nearly impossible to get a Logi Bro in a Instant Battle as it stands. If I don't do it myself most noobs of late cannot figure it out and they don't have an armor rep tool anyway. Much less an open equip slot for it.
Try to imagine if the wacky stuff CCP is not talking to anybody about is a Heavy BPO with HMG. And no hacking.
A most unbalanced solution.
You Sir, are talking crazy talk.
Except once this game releases, you won't be playing pub matches anymore? That's the scrub area for the scrubs to play in. Anyone serious will be playing with their corp/alliance.
So you're saying you are the only person in every single game you ever that hack objectives? I call BS on that.
"heavy BPO with HMG" what does this have to do with anything? Also heavy BPO's are already in the game. Seems like your talking crazy I never once mentioned BPO's
Please go into greater depth as to -how- this is unbalanced, otherwise you are no better than those scrubs that cry OP and don't explain why. |
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