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281. [Request] Combat Evasion - in Feedback/Requests [original thread]
Aeon Amadi wrote: The basic concept has been proposed before but I'm bringing it up again. It's impractical that future super soldiers wouldn't train some form of martial arts and while I'd love to actually go into some quick-time hand-to-han...
- by Firestorm Zulu - at 2012.12.17 02:59:00
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282. Sensible Thread.... - in General Discussions [original thread]
Weapon customization and better weapon mechanics
- by Firestorm Zulu - at 2012.12.17 02:30:00
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283. Will corps be reset when everything is wiped? - in General Discussions [original thread]
if we make a corp, will it be deleted when our characters are wiped?
- by Firestorm Zulu - at 2012.12.17 00:44:00
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284. [Feedback]PlayStation®Move Improvement Thread - in Feedback/Requests [original thread]
Bump
- by Firestorm Zulu - at 2012.12.16 21:37:00
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285. Vehicles, the silent killers? - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: So what I'm going to tell you happened 4 times to me. I have the Sony Stereo Headset and I put the sound a tiny bit below the middle. I can hear pretty much everything very clearly, until we get to vehicles. I noticed t...
- by Firestorm Zulu - at 2012.12.16 14:51:00
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286. Really? Do any of you realize what you sound like???? - in General Discussions [original thread]
Moochie Cricket wrote: Some of the people who post here do nothing but make themselves sound idiotic. Literally every time they open their e-mouth kitten comes out. They might be trolling they might not. Regardless, they make themselves look st...
- by Firestorm Zulu - at 2012.12.16 05:35:00
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287. [Suggestion] Give bullets ballistics properties - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: "[FEEDBACK] Snipers and Experimental Sniper - feedback on snipers and their possible fixes in the future to make them more dynamic. Update: The dev team is working on improving the sniper recoil bug, expect that in late...
- by Firestorm Zulu - at 2012.12.16 01:06:00
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288. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Bump
- by Firestorm Zulu - at 2012.12.16 01:04:00
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289. (Request) Better Tracer Animation - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Firestorm Zulu wrote: I haven't been able to tell what direction enemy fire comes from bc the tracers seem simultaneous. Well considering this is the future, I'd imagine these bullets move at ultra fast speeds. In...
- by Firestorm Zulu - at 2012.12.15 15:57:00
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290. (Request) Better Tracer Animation - in Feedback/Requests [original thread]
I haven't been able to tell what direction enemy fire comes from bc the tracers seem simultaneous.
- by Firestorm Zulu - at 2012.12.15 14:20:00
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291. Exile AR Screens - ADS - in General Discussions [original thread]
Mobius Wyvern wrote: I still just don't understand why people want this. I'd much rather have a proper sight or scope. I mean, this method takes up quite a bit of your view. I'm excited because iron sights is the natural first step in weapon...
- by Firestorm Zulu - at 2012.12.15 14:13:00
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292. What should CCP focus on for the next build? - in General Discussions [original thread]
Maken Tosch wrote: If you followed up on irc in the past and listened to the podside podcast, you would see that the next build is focused primarily on fixing the gameplay issues including gun game, matchmaking, spawn mechanics, hit detection, ...
- by Firestorm Zulu - at 2012.12.14 21:16:00
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293. What should CCP focus on for the next build? - in General Discussions [original thread]
Gun game must absolutely be fixed: weapon customization, gun attachments, recoil, rbs, controller sensitivity, hit box, and hit detection
- by Firestorm Zulu - at 2012.12.14 20:44:00
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294. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
Terrific idea. Hope they work a whole communication channel tree from the commander down (fleet coms too)
- by Firestorm Zulu - at 2012.12.14 19:29:00
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295. Nova Knives - in Feedback/Requests [original thread]
Maken Tosch wrote: Firestorm Zulu wrote: Does the knife insta kill if you hit them in the back? A kill animation from a back hit would be nice, preferably a toggle ability to swipe or cue the animation Mostly, yeah. But it becomes a two-h...
- by Firestorm Zulu - at 2012.12.14 18:57:00
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296. Nova Knives - in Feedback/Requests [original thread]
Does the knife insta kill if you hit them in the back? A kill animation from a back hit would be nice, preferably a toggle ability to swipe or cue the animation
- by Firestorm Zulu - at 2012.12.14 18:15:00
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297. [Idea] Temporary shield extension bubbles - in Feedback/Requests [original thread]
no
- by Firestorm Zulu - at 2012.12.14 14:09:00
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298. Quafe event - big let down - in General Discussions [original thread]
Meh, I'd rather have a working FPS than to shoot employees with air guns
- by Firestorm Zulu - at 2012.12.13 01:15:00
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299. Enough with the stupid events, fix the game already! - in General Discussions [original thread]
first1NFANTRY wrote: Now, before anyone starts calling me names or throwing unnecessary insults my way please know that i have been a very active Dust514 player and i have done my fair share of bug reporting and the likes. But there is someth...
- by Firestorm Zulu - at 2012.12.11 04:43:00
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300. I just threw up a little - in General Discussions [original thread]
Just checking in after the promise of a new gun. I can only play one round of this beta before I realize the FPS gameplay is ...oh...oh no... I just threw up a little bit
- by Firestorm Zulu - at 2012.12.11 03:01:00
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