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261. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Ludvig Enraga wrote: The post has some good points. It starts out pointing out some glaring technical problems (lag, stutter, etc) that the game still has and then quickly degenerates into whinning about having his S...
- by Firestorm Zulu - at 2012.12.21 13:38:00
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262. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
xprotoman23 wrote: KZ2>Blackops II> KZ3 Alpha > DUST514 +1 My turn! BF3>blops2>socom4>dust514
- by Firestorm Zulu - at 2012.12.21 01:36:00
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263. Has Chromosome addressed Subpar FPS Mechanics? - in General Discussions [original thread]
Moonracer2000 wrote: Chromosome is much better as far as gun game mechanics and weapon balance so far. It still needs work but this is better. However every time I go back to playing Battlefield 3 I'm kind of blown over by how much better tha...
- by Firestorm Zulu - at 2012.12.21 01:10:00
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264. Has Chromosome addressed Subpar FPS Mechanics? - in General Discussions [original thread]
Marwan2 wrote: Discuss, and try not to kill each other Nothing has really changed in terms of mechanics, the iron sights hide the poor bullet mechanics . Still pretty clunky, I would say hit detection is marginally batter IMHO
- by Firestorm Zulu - at 2012.12.20 20:18:00
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265. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Cal Predine wrote: Although the original poster wrote for humour/ irony (and maybe just a touch of anger) rather than a straight analysis, I have to agree with many of his points. It's only fair to first acknowledge that there's some pretty nic...
- by Firestorm Zulu - at 2012.12.20 14:06:00
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266. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
I want to see the results of that questionnaire a couple of months ago. Did it give CCP a wake up call and give them a more accurate opinion of non-forum warriors really thought of the game? Saying anything bad will get you flamed in this forum...
- by Firestorm Zulu - at 2012.12.20 04:33:00
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267. Out of 10 what would you give chromosome. - in General Discussions [original thread]
7 when compared to other builds, 5 when compared to other games
- by Firestorm Zulu - at 2012.12.20 04:11:00
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268. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
The game doesn't run smooth, it runs better, but certainly not smooth. You honestly hit the nail on the head mojo, people that have kept habitually playing this game are blind to the poor programming bc they don't know any better at this point Do...
- by Firestorm Zulu - at 2012.12.20 03:54:00
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269. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I'm not sure what you mean by "higher gravity", please clarify. I think you meant "lower gravity" on hills. Lower gravity on hills for higher jumps would make it easier to traverse them. Faster response in touch ...
- by Firestorm Zulu - at 2012.12.20 01:24:00
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270. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
Thoughts ?
- by Firestorm Zulu - at 2012.12.19 23:46:00
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271. Iron sights aren't the problem. - in General Discussions [original thread]
SoTa PoP wrote: I just don't understand how a sci-fi game has the same weapon sights they used in 1914. But I love the sights, really. I just hate proto heavy prices :) In the future bullets disappear at 50 yards! It's FUTURE! SO REAL! iron s...
- by Firestorm Zulu - at 2012.12.19 23:32:00
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272. Gun issues with Chromosome - in Technical Support/Bugs [original thread]
I had this happen, going in/out of sprint fixed it for me
- by Firestorm Zulu - at 2012.12.19 19:10:00
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273. [FEEDBACK] Navigating Terrain - in Feedback/Requests [original thread]
The progression of map development and terrain has come a decent way from the first build. Controls have continuously improved as well. It's still really difficult to traverse hills, getting caught on invisible walls or 2inch barricades destroys t...
- by Firestorm Zulu - at 2012.12.19 15:10:00
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274. Did Move got some love in this new update? - in General Discussions [original thread]
Flamesea96 wrote: I have been away from battles for several days ( work related :/ ) .. How is Move controller working now? I saw they implemented sharpshooter button layout :) BUT how is hit / smoothness/ accurary / detection now? Thanks :...
- by Firestorm Zulu - at 2012.12.19 14:35:00
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275. AR Scopes on the market? - in General Discussions [original thread]
jpmannu wrote: ...thought iron sight would have been an option but actually its standardized on all weapons (not tacticals and snipers). Asking CCP to add scopes to the market? They don't have working code for weapon customization, it's list...
- by Firestorm Zulu - at 2012.12.18 17:27:00
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276. Chromosome Impressions - in General Discussions [original thread]
So happy they fixed stability and started the base for better content. Thumbs up to CCP for focusing on making this game an FPS and not a spreadsheet in space.
- by Firestorm Zulu - at 2012.12.18 17:22:00
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277. Patchnotes ? disappointing much ? imo, yes. - in General Discussions [original thread]
Sir Petersen wrote: Laurent Cazaderon wrote: I'll stop you right now. Yeah dude.. I think this is what you should do. You see.. most of us here already know that we are beta testing the game. Those of you who don-Št should obviously turn...
- by Firestorm Zulu - at 2012.12.17 09:21:00
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278. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
Thank god they are finally focusing on gunplay. I'm tired of watching module after module get added as the FPS part of this game lags behind even DOOM2. This patch looks just fine to me.
- by Firestorm Zulu - at 2012.12.17 09:16:00
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279. Patchnotes ? disappointing much ? imo, yes. - in General Discussions [original thread]
Ive gotten past the notion that a single patch will make things alright. This games has so far to go that they simply can't cram a AAA FPS into a single patch now. Judging from these notes, its another big step in the right direction. I'm sure it ...
- by Firestorm Zulu - at 2012.12.17 09:14:00
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280. Remote Shield Emitter for next build - in General Discussions [original thread]
Aeon Amadi wrote: We needs it. Edit: Yanno, edited since people apparently got the idea I'm some sort of saint and can associate "infantry shield emission systems" with a vehicle module. Good times. Go play Halo if you want bubble shields tbqh
- by Firestorm Zulu - at 2012.12.17 03:06:00
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