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341. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Finn Colman wrote: How I feel everytime I call in my ADS which gets instantly shot down... Your ADS can kill every player in the game. You can kill scouts, logis, heavies, assault suits, etc. with relative ease. Meanwhi...
- by Finn Colman - at 2014.04.23 20:52:00
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342. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
It's not about the KDR, but it is about the kill. If you kill me, I may have a distinct desire to kill you back. How do you think it feels to be killed by someone you have no functional ability to get revenge on?[/quote] How I feel everytime I c...
- by Finn Colman - at 2014.04.23 20:47:00
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343. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in one shot yet, unless I only hit them with spl...
- by Finn Colman - at 2014.04.23 18:44:00
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344. Add in a Negotiation Skill - in Feedback/Requests [original thread]
Master Smurf wrote: I would only go with it if there was some risk involved. You should have to state how much WP or Kills you can "guarantee" You meet your quota you get the bonus ISK, you dont, you get significantly less than normal. That...
- by Finn Colman - at 2014.04.23 16:00:00
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345. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Temias: I haven't seen a vehicle die to swarms since 1.6. Forge guns are functional now though. If you have Proficiency 4 in them or what have you anyways. Cheap tactics, like it or not, belong in the game. I actually don't t...
- by Finn Colman - at 2014.04.23 15:12:00
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346. Add in a Negotiation Skill - in Feedback/Requests [original thread]
Jadd Hatchen wrote: What closes the "gap" between new players and vets will never be able to be fixed by any in game mechanic. This is just a fact of how EVE and now DUST works. Just as in real life when a new fighter pilot is trained up, they...
- by Finn Colman - at 2014.04.23 13:42:00
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347. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: shaman oga wrote: I must agree with the amarr, i've played for too long to be rammed by the first idiot able to pilot a DS. HEY! I'm amarr. And I say being able to ram is okey dokey! So thanks for uncond...
- by Finn Colman - at 2014.04.23 01:01:00
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348. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree ...
- by Finn Colman - at 2014.04.22 01:48:00
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349. a cloaking suggestion - in Feedback/Requests [original thread]
Gyn Wallace wrote: Draco Cerberus wrote: ... and they are also quite visible at the moment. If you are running heavy you will never ever see them but really isn't that the idea? Judge's video shows some of the circumstances (bright lighti...
- by Finn Colman - at 2014.04.21 15:56:00
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350. Why everyone hates DUST 514? - in General Discussions [original thread]
Odigos Ellinas wrote: The truth is every update crashes a play style and favors a other. Fitting of the patch is a thing. Thats annoying and there is a limit to people how many times they will do that. Improving a game style experience should n...
- by Finn Colman - at 2014.04.21 15:51:00
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351. Why everyone hates DUST 514? - in General Discussions [original thread]
GLOBAL RAGE wrote: FPS players want 75ms latency at the most and 60 frames at least. DUST514 is no where near, actually in another galaxy, accomplishing anything close to a competitive shooter. In fact it favors players with sshity internet co...
- by Finn Colman - at 2014.04.21 01:26:00
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352. a cloaking suggestion - in Feedback/Requests [original thread]
Exionous wrote: solid sektor 514 wrote: I am actually dislexic but I now see that you are going to a new level of low cause you can't take my opinion it people like you that will kill this game not wanting changes wanting ur easy kill .. hav...
- by Finn Colman - at 2014.04.21 01:14:00
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353. a cloaking suggestion - in Feedback/Requests [original thread]
Godin Thekiller wrote: Finn Colman wrote: Did no one read what I said. You could use the fact that your enemy doesn't know your exact location to set an amazing trap. That is not a good argument, as that's not the cloak...
- by Finn Colman - at 2014.04.21 01:00:00
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354. |===> Vehicle Idea - Bike Thingy <===| - in Feedback/Requests [original thread]
Is this a wheeled vehicle? If so the design would have to be pretty ridiculous to hold a heavy dropsuit up. The wheels would have to be set pretty wide to keep it from laying down whenever it turns with a heavy on-board. If it hovers, well, it'd b...
- by Finn Colman - at 2014.04.20 23:58:00
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355. a cloaking suggestion - in Feedback/Requests [original thread]
Did no one read what I said. You could use the fact that your enemy doesn't know your exact location to set an amazing trap.
- by Finn Colman - at 2014.04.20 21:15:00
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356. vehicle turrets - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Finn Colman wrote: ....Stop, Adam, and try to interpret the words in front of you as opposed to simply staring at them. Understand that some people don't write well (you included), and so ideas are not always accurately co...
- by Finn Colman - at 2014.04.20 21:10:00
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357. a cloaking suggestion - in Feedback/Requests [original thread]
On one side, it makes hiding difficult for cloak scouts. On another side, a really clever scout can use this to set an even better trap. I like setting better traps, and I like keeping the scout population smart. On another side, I don't use cloak...
- by Finn Colman - at 2014.04.20 20:21:00
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358. Assault dropship costs are insane - in General Discussions [original thread]
wiseguy12 wrote: Give tanks a serious price bump and lower the ads price or make an assault tank were the driver gets to shoot and basic tanks require a gunner. That would fix tank spam to an extent. and provide vehicle equality. This makes s...
- by Finn Colman - at 2014.04.20 19:46:00
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359. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Godin Thekiller wrote: EVE doesn't have suicide rammings, so your argument is invalid. no but you can bump ships out of alignment preventing them from warping, while your buddies blow him up collision in eve has...
- by Finn Colman - at 2014.04.20 19:08:00
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360. Assault dropship costs are insane - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: HAHA, Thats a good one, My Proto suits can cost more than this. ROF PMSL Nobody asked you to train into them, "If you can't stand the heat, BLAH BLAH BLAH". May I remind you that there are no tiers of vehicle...
- by Finn Colman - at 2014.04.20 18:58:00
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